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authoronefang2019-05-19 21:24:15 +1000
committeronefang2019-05-19 21:24:15 +1000
commit5e4d6cab00cb29cd088ab7b62ab13aff103b64cb (patch)
treea9fbc62df9eb2d1d9ba2698d8552eae71eca20d8 /OpenSim/Region/CoreModules/Avatar/Inventory/Transfer
parentAdd a build script. (diff)
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Dump OpenSim 0.9.0.1 into it's own branch.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs236
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs178
2 files changed, 230 insertions, 184 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
index bba48cc..5d7f25c 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/InventoryTransferModule.cs
@@ -149,10 +149,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
149 private void OnInstantMessage(IClientAPI client, GridInstantMessage im) 149 private void OnInstantMessage(IClientAPI client, GridInstantMessage im)
150 { 150 {
151// m_log.DebugFormat( 151// m_log.DebugFormat(
152// "[INVENTORY TRANSFER]: {0} IM type received from client {1}. From={2} ({3}), To={4}", 152// "[INVENTORY TRANSFER]: {0} IM type received from client {1}. From={2} ({3}), To={4}",
153// (InstantMessageDialog)im.dialog, client.Name, 153// (InstantMessageDialog)im.dialog, client.Name,
154// im.fromAgentID, im.fromAgentName, im.toAgentID); 154// im.fromAgentID, im.fromAgentName, im.toAgentID);
155 155
156 Scene scene = FindClientScene(client.AgentId); 156 Scene scene = FindClientScene(client.AgentId);
157 157
158 if (scene == null) // Something seriously wrong here. 158 if (scene == null) // Something seriously wrong here.
@@ -164,31 +164,31 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
164 164
165 if (im.binaryBucket.Length < 17) // Invalid 165 if (im.binaryBucket.Length < 17) // Invalid
166 return; 166 return;
167 167
168 UUID receipientID = new UUID(im.toAgentID); 168 UUID recipientID = new UUID(im.toAgentID);
169 ScenePresence user = scene.GetScenePresence(receipientID); 169 ScenePresence user = scene.GetScenePresence(recipientID);
170 UUID copyID; 170 UUID copyID;
171 171
172 // First byte is the asset type 172 // First byte is the asset type
173 AssetType assetType = (AssetType)im.binaryBucket[0]; 173 AssetType assetType = (AssetType)im.binaryBucket[0];
174 174
175 if (AssetType.Folder == assetType) 175 if (AssetType.Folder == assetType)
176 { 176 {
177 UUID folderID = new UUID(im.binaryBucket, 1); 177 UUID folderID = new UUID(im.binaryBucket, 1);
178 178
179 m_log.DebugFormat( 179 m_log.DebugFormat(
180 "[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory", 180 "[INVENTORY TRANSFER]: Inserting original folder {0} into agent {1}'s inventory",
181 folderID, new UUID(im.toAgentID)); 181 folderID, new UUID(im.toAgentID));
182 182
183 InventoryFolderBase folderCopy 183 InventoryFolderBase folderCopy
184 = scene.GiveInventoryFolder(client, receipientID, client.AgentId, folderID, UUID.Zero); 184 = scene.GiveInventoryFolder(client, recipientID, client.AgentId, folderID, UUID.Zero);
185 185
186 if (folderCopy == null) 186 if (folderCopy == null)
187 { 187 {
188 client.SendAgentAlertMessage("Can't find folder to give. Nothing given.", false); 188 client.SendAgentAlertMessage("Can't find folder to give. Nothing given.", false);
189 return; 189 return;
190 } 190 }
191 191
192 // The outgoing binary bucket should contain only the byte which signals an asset folder is 192 // The outgoing binary bucket should contain only the byte which signals an asset folder is
193 // being copied and the following bytes for the copied folder's UUID 193 // being copied and the following bytes for the copied folder's UUID
194 copyID = folderCopy.ID; 194 copyID = folderCopy.ID;
@@ -196,7 +196,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
196 im.binaryBucket = new byte[1 + copyIDBytes.Length]; 196 im.binaryBucket = new byte[1 + copyIDBytes.Length];
197 im.binaryBucket[0] = (byte)AssetType.Folder; 197 im.binaryBucket[0] = (byte)AssetType.Folder;
198 Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length); 198 Array.Copy(copyIDBytes, 0, im.binaryBucket, 1, copyIDBytes.Length);
199 199
200 if (user != null) 200 if (user != null)
201 user.ControllingClient.SendBulkUpdateInventory(folderCopy); 201 user.ControllingClient.SendBulkUpdateInventory(folderCopy);
202 202
@@ -225,10 +225,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
225 client.SendAgentAlertMessage(message, false); 225 client.SendAgentAlertMessage(message, false);
226 return; 226 return;
227 } 227 }
228 228
229 copyID = itemCopy.ID; 229 copyID = itemCopy.ID;
230 Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16); 230 Array.Copy(copyID.GetBytes(), 0, im.binaryBucket, 1, 16);
231 231
232 if (user != null) 232 if (user != null)
233 user.ControllingClient.SendBulkUpdateInventory(itemCopy); 233 user.ControllingClient.SendBulkUpdateInventory(itemCopy);
234 234
@@ -239,6 +239,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
239 im.imSessionID = copyID.Guid; 239 im.imSessionID = copyID.Guid;
240 } 240 }
241 241
242 im.offline = 0;
243
242 // Send the IM to the recipient. The item is already 244 // Send the IM to the recipient. The item is already
243 // in their inventory, so it will not be lost if 245 // in their inventory, so it will not be lost if
244 // they are offline. 246 // they are offline.
@@ -251,15 +253,47 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
251 else 253 else
252 { 254 {
253 if (m_TransferModule != null) 255 if (m_TransferModule != null)
254 m_TransferModule.SendInstantMessage(im, delegate(bool success) 256 m_TransferModule.SendInstantMessage(im, delegate(bool success)
255 { 257 {
256 if (!success) 258 if (!success)
257 client.SendAlertMessage("User not online. Inventory has been saved"); 259 client.SendAlertMessage("User not online. Inventory has been saved");
258 }); 260 });
259 } 261 }
260 } 262 }
261 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted) 263 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
264 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
262 { 265 {
266 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
267 IInventoryService invService = scene.InventoryService;
268
269 // Special case: folder redirect.
270 // RLV uses this
271 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
272 {
273 InventoryFolderBase folder = invService.GetFolder(client.AgentId, inventoryID);
274
275 if (folder != null)
276 {
277 if (im.binaryBucket.Length >= 16)
278 {
279 UUID destFolderID = new UUID(im.binaryBucket, 0);
280 if (destFolderID != UUID.Zero)
281 {
282 InventoryFolderBase destFolder = invService.GetFolder(client.AgentId, destFolderID);
283 if (destFolder != null)
284 {
285 if (folder.ParentID != destFolder.ID)
286 {
287 folder.ParentID = destFolder.ID;
288 invService.MoveFolder(folder);
289 client.SendBulkUpdateInventory(folder);
290 }
291 }
292 }
293 }
294 }
295 }
296
263 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 297 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
264 298
265 if (user != null) // Local 299 if (user != null) // Local
@@ -269,33 +303,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
269 else 303 else
270 { 304 {
271 if (m_TransferModule != null) 305 if (m_TransferModule != null)
272 m_TransferModule.SendInstantMessage(im, delegate(bool success) { 306 m_TransferModule.SendInstantMessage(im, delegate(bool success) {});
273
274 // justincc - FIXME: Comment out for now. This code was added in commit db91044 Mon Aug 22 2011
275 // and is apparently supposed to fix bulk inventory updates after accepting items. But
276 // instead it appears to cause two copies of an accepted folder for the receiving user in
277 // at least some cases. Folder/item update is already done when the offer is made (see code above)
278
279// // Send BulkUpdateInventory
280// IInventoryService invService = scene.InventoryService;
281// UUID inventoryEntityID = new UUID(im.imSessionID); // The inventory item /folder, back from it's trip
282//
283// InventoryFolderBase folder = new InventoryFolderBase(inventoryEntityID, client.AgentId);
284// folder = invService.GetFolder(folder);
285//
286// ScenePresence fromUser = scene.GetScenePresence(new UUID(im.fromAgentID));
287//
288// // If the user has left the scene by the time the message comes back then we can't send
289// // them the update.
290// if (fromUser != null)
291// fromUser.ControllingClient.SendBulkUpdateInventory(folder);
292 });
293 } 307 }
294 } 308 }
295 309
296 // XXX: This code was placed here to try and accomodate RLV which moves given folders named #RLV/~<name> 310 // XXX: This code was placed here to try and accomodate RLV which moves given folders named #RLV/~<name>
297 // to the requested folder, which in this case is #RLV. However, it is the viewer that appears to be 311 // to the requested folder, which in this case is #RLV. However, it is the viewer that appears to be
298 // response from renaming the #RLV/~example folder to ~example. For some reason this is not yet 312 // response from renaming the #RLV/~example folder to ~example. For some reason this is not yet
299 // happening, possibly because we are not sending the correct inventory update messages with the correct 313 // happening, possibly because we are not sending the correct inventory update messages with the correct
300 // transaction IDs 314 // transaction IDs
301 else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted) 315 else if (im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
@@ -310,21 +324,11 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
310 if (destinationFolderID != UUID.Zero) 324 if (destinationFolderID != UUID.Zero)
311 { 325 {
312 InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId); 326 InventoryFolderBase destinationFolder = new InventoryFolderBase(destinationFolderID, client.AgentId);
313 if (destinationFolder == null)
314 {
315 m_log.WarnFormat(
316 "[INVENTORY TRANSFER]: TaskInventoryAccepted message from {0} in {1} specified folder {2} which does not exist",
317 client.Name, scene.Name, destinationFolderID);
318
319 return;
320 }
321
322 IInventoryService invService = scene.InventoryService; 327 IInventoryService invService = scene.InventoryService;
323 328
324 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip 329 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
325 330
326 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); 331 InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID);
327 item = invService.GetItem(item);
328 InventoryFolderBase folder = null; 332 InventoryFolderBase folder = null;
329 UUID? previousParentFolderID = null; 333 UUID? previousParentFolderID = null;
330 334
@@ -338,8 +342,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
338 } 342 }
339 else 343 else
340 { 344 {
341 folder = new InventoryFolderBase(inventoryID, client.AgentId); 345 folder = invService.GetFolder(client.AgentId, inventoryID);
342 folder = invService.GetFolder(folder);
343 346
344 if (folder != null) // It's a folder 347 if (folder != null) // It's a folder
345 { 348 {
@@ -352,9 +355,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
352 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). 355 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
353 if (previousParentFolderID != null) 356 if (previousParentFolderID != null)
354 { 357 {
355 InventoryFolderBase previousParentFolder 358 InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID);
356 = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
357 previousParentFolder = invService.GetFolder(previousParentFolder);
358 scene.SendInventoryUpdate(client, previousParentFolder, true, true); 359 scene.SendInventoryUpdate(client, previousParentFolder, true, true);
359 360
360 scene.SendInventoryUpdate(client, destinationFolder, true, true); 361 scene.SendInventoryUpdate(client, destinationFolder, true, true);
@@ -376,11 +377,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
376 377
377 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip 378 UUID inventoryID = new UUID(im.imSessionID); // The inventory item/folder, back from it's trip
378 379
379 InventoryItemBase item = new InventoryItemBase(inventoryID, client.AgentId); 380 InventoryItemBase item = invService.GetItem(client.AgentId, inventoryID);
380 item = invService.GetItem(item);
381 InventoryFolderBase folder = null; 381 InventoryFolderBase folder = null;
382 UUID? previousParentFolderID = null; 382 UUID? previousParentFolderID = null;
383 383
384 if (item != null && trashFolder != null) 384 if (item != null && trashFolder != null)
385 { 385 {
386 previousParentFolderID = item.Folder; 386 previousParentFolderID = item.Folder;
@@ -394,37 +394,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
394 } 394 }
395 else 395 else
396 { 396 {
397 folder = new InventoryFolderBase(inventoryID, client.AgentId); 397 folder = invService.GetFolder(client.AgentId, inventoryID);
398 folder = invService.GetFolder(folder);
399 398
400 if (folder != null & trashFolder != null) 399 if (folder != null & trashFolder != null)
401 { 400 {
402 previousParentFolderID = folder.ParentID; 401 previousParentFolderID = folder.ParentID;
403 folder.ParentID = trashFolder.ID; 402 folder.ParentID = trashFolder.ID;
404 invService.MoveFolder(folder); 403 invService.MoveFolder(folder);
404 client.SendBulkUpdateInventory(folder);
405 } 405 }
406 } 406 }
407 407
408 if ((null == item && null == folder) | null == trashFolder) 408 if ((null == item && null == folder) | null == trashFolder)
409 { 409 {
410 string reason = String.Empty; 410 string reason = String.Empty;
411 411
412 if (trashFolder == null) 412 if (trashFolder == null)
413 reason += " Trash folder not found."; 413 reason += " Trash folder not found.";
414 if (item == null) 414 if (item == null)
415 reason += " Item not found."; 415 reason += " Item not found.";
416 if (folder == null) 416 if (folder == null)
417 reason += " Folder not found."; 417 reason += " Folder not found.";
418 418
419 client.SendAgentAlertMessage("Unable to delete "+ 419 client.SendAgentAlertMessage("Unable to delete "+
420 "received inventory" + reason, false); 420 "received inventory" + reason, false);
421 } 421 }
422 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code). 422 // Tell client about updates to original parent and new parent (this should probably be factored with existing move item/folder code).
423 else if (previousParentFolderID != null) 423 else if (previousParentFolderID != null)
424 { 424 {
425 InventoryFolderBase previousParentFolder 425 InventoryFolderBase previousParentFolder = invService.GetFolder(client.AgentId, (UUID)previousParentFolderID);
426 = new InventoryFolderBase((UUID)previousParentFolderID, client.AgentId);
427 previousParentFolder = invService.GetFolder(previousParentFolder);
428 scene.SendInventoryUpdate(client, previousParentFolder, true, true); 426 scene.SendInventoryUpdate(client, previousParentFolder, true, true);
429 427
430 scene.SendInventoryUpdate(client, trashFolder, true, true); 428 scene.SendInventoryUpdate(client, trashFolder, true, true);
@@ -453,18 +451,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
453 /// <param name="im"></param> 451 /// <param name="im"></param>
454 private void OnGridInstantMessage(GridInstantMessage im) 452 private void OnGridInstantMessage(GridInstantMessage im)
455 { 453 {
456 // Check if it's a type of message that we should handle
457 if (!((im.dialog == (byte) InstantMessageDialog.InventoryOffered)
458 || (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered)
459 || (im.dialog == (byte) InstantMessageDialog.InventoryAccepted)
460 || (im.dialog == (byte) InstantMessageDialog.InventoryDeclined)
461 || (im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined)))
462 return;
463
464 m_log.DebugFormat(
465 "[INVENTORY TRANSFER]: {0} IM type received from grid. From={1} ({2}), To={3}",
466 (InstantMessageDialog)im.dialog, im.fromAgentID, im.fromAgentName, im.toAgentID);
467
468 // Check if this is ours to handle 454 // Check if this is ours to handle
469 // 455 //
470 Scene scene = FindClientScene(new UUID(im.toAgentID)); 456 Scene scene = FindClientScene(new UUID(im.toAgentID));
@@ -475,32 +461,92 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer
475 // Find agent to deliver to 461 // Find agent to deliver to
476 // 462 //
477 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID)); 463 ScenePresence user = scene.GetScenePresence(new UUID(im.toAgentID));
464 if (user == null)
465 return;
478 466
479 if (user != null) 467 // This requires a little bit of processing because we have to make the
468 // new item visible in the recipient's inventory here
469 //
470 if (im.dialog == (byte) InstantMessageDialog.InventoryOffered)
480 { 471 {
481 user.ControllingClient.SendInstantMessage(im); 472 if (im.binaryBucket.Length < 17) // Invalid
473 return;
482 474
483 if (im.dialog == (byte)InstantMessageDialog.InventoryOffered) 475 UUID recipientID = new UUID(im.toAgentID);
476
477 // First byte is the asset type
478 AssetType assetType = (AssetType)im.binaryBucket[0];
479
480 if (AssetType.Folder == assetType)
484 { 481 {
485 AssetType assetType = (AssetType)im.binaryBucket[0]; 482 UUID folderID = new UUID(im.binaryBucket, 1);
486 UUID inventoryID = new UUID(im.binaryBucket, 1); 483
487 484 InventoryFolderBase folder =
488 IInventoryService invService = scene.InventoryService; 485 scene.InventoryService.GetFolder(recipientID, folderID);
489 InventoryNodeBase node = null; 486
490 if (AssetType.Folder == assetType) 487 if (folder != null)
488 user.ControllingClient.SendBulkUpdateInventory(folder);
489 }
490 else
491 {
492 UUID itemID = new UUID(im.binaryBucket, 1);
493
494 InventoryItemBase item =
495 scene.InventoryService.GetItem(recipientID, itemID);
496
497 if (item != null)
491 { 498 {
492 InventoryFolderBase folder = new InventoryFolderBase(inventoryID, new UUID(im.toAgentID)); 499 user.ControllingClient.SendBulkUpdateInventory(item);
493 node = invService.GetFolder(folder);
494 } 500 }
495 else 501 }
502 user.ControllingClient.SendInstantMessage(im);
503 }
504 if (im.dialog == (byte) InstantMessageDialog.TaskInventoryOffered)
505 {
506 if (im.binaryBucket.Length < 1) // Invalid
507 return;
508
509 UUID recipientID = new UUID(im.toAgentID);
510
511 // Bucket is the asset type
512 AssetType assetType = (AssetType)im.binaryBucket[0];
513
514 if (AssetType.Folder == assetType)
515 {
516 UUID folderID = new UUID(im.imSessionID);
517
518 InventoryFolderBase folder =
519 scene.InventoryService.GetFolder(recipientID, folderID);
520
521 if (folder != null)
522 user.ControllingClient.SendBulkUpdateInventory(folder);
523 }
524 else
525 {
526 UUID itemID = new UUID(im.imSessionID);
527
528 InventoryItemBase item =
529 scene.InventoryService.GetItem(recipientID, itemID);
530
531 if (item != null)
496 { 532 {
497 InventoryItemBase item = new InventoryItemBase(inventoryID, new UUID(im.toAgentID)); 533 user.ControllingClient.SendBulkUpdateInventory(item);
498 node = invService.GetItem(item);
499 } 534 }
500
501 if (node != null)
502 user.ControllingClient.SendBulkUpdateInventory(node);
503 } 535 }
536
537 // Fix up binary bucket since this may be 17 chars long here
538 Byte[] bucket = new Byte[1];
539 bucket[0] = im.binaryBucket[0];
540 im.binaryBucket = bucket;
541
542 user.ControllingClient.SendInstantMessage(im);
543 }
544 else if (im.dialog == (byte) InstantMessageDialog.InventoryAccepted ||
545 im.dialog == (byte) InstantMessageDialog.InventoryDeclined ||
546 im.dialog == (byte) InstantMessageDialog.TaskInventoryDeclined ||
547 im.dialog == (byte) InstantMessageDialog.TaskInventoryAccepted)
548 {
549 user.ControllingClient.SendInstantMessage(im);
504 } 550 }
505 } 551 }
506 } 552 }
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs
index 7ddc396..82ed091 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Transfer/Tests/InventoryTransferModuleTests.cs
@@ -44,9 +44,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
44{ 44{
45 [TestFixture] 45 [TestFixture]
46 public class InventoryTransferModuleTests : OpenSimTestCase 46 public class InventoryTransferModuleTests : OpenSimTestCase
47 { 47 {
48 protected TestScene m_scene; 48 protected TestScene m_scene;
49 49
50 [SetUp] 50 [SetUp]
51 public override void SetUp() 51 public override void SetUp()
52 { 52 {
@@ -56,9 +56,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
56 config.AddConfig("Messaging"); 56 config.AddConfig("Messaging");
57 config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule"); 57 config.Configs["Messaging"].Set("InventoryTransferModule", "InventoryTransferModule");
58 58
59 m_scene = new SceneHelpers().SetupScene(); 59 m_scene = new SceneHelpers().SetupScene();
60 SceneHelpers.SetupSceneModules(m_scene, config, new InventoryTransferModule()); 60 SceneHelpers.SetupSceneModules(m_scene, config, new InventoryTransferModule());
61 } 61 }
62 62
63 [Test] 63 [Test]
64 public void TestAcceptGivenItem() 64 public void TestAcceptGivenItem()
@@ -69,9 +69,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
69 UUID itemId = TestHelpers.ParseTail(0x100); 69 UUID itemId = TestHelpers.ParseTail(0x100);
70 UUID assetId = TestHelpers.ParseTail(0x200); 70 UUID assetId = TestHelpers.ParseTail(0x200);
71 71
72 UserAccount ua1 72 UserAccount ua1
73 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); 73 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
74 UserAccount ua2 74 UserAccount ua2
75 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); 75 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
76 76
77 ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); 77 ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
@@ -81,7 +81,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
81 TestClient receiverClient = (TestClient)receiverSp.ControllingClient; 81 TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
82 82
83 // Create the object to test give 83 // Create the object to test give
84 InventoryItemBase originalItem 84 InventoryItemBase originalItem
85 = UserInventoryHelpers.CreateInventoryItem( 85 = UserInventoryHelpers.CreateInventoryItem(
86 m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object); 86 m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object);
87 87
@@ -89,35 +89,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
89 byte[] itemIdBytes = itemId.GetBytes(); 89 byte[] itemIdBytes = itemId.GetBytes();
90 Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); 90 Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
91 91
92 GridInstantMessage giveIm 92 GridInstantMessage giveIm
93 = new GridInstantMessage( 93 = new GridInstantMessage(
94 m_scene, 94 m_scene,
95 giverSp.UUID, 95 giverSp.UUID,
96 giverSp.Name, 96 giverSp.Name,
97 receiverSp.UUID, 97 receiverSp.UUID,
98 (byte)InstantMessageDialog.InventoryOffered, 98 (byte)InstantMessageDialog.InventoryOffered,
99 false, 99 false,
100 "inventory offered msg", 100 "inventory offered msg",
101 initialSessionId, 101 initialSessionId,
102 false, 102 false,
103 Vector3.Zero, 103 Vector3.Zero,
104 giveImBinaryBucket, 104 giveImBinaryBucket,
105 true); 105 true);
106 106
107 giverClient.HandleImprovedInstantMessage(giveIm); 107 giverClient.HandleImprovedInstantMessage(giveIm);
108 108
109 // These details might not all be correct. 109 // These details might not all be correct.
110 GridInstantMessage acceptIm 110 GridInstantMessage acceptIm
111 = new GridInstantMessage( 111 = new GridInstantMessage(
112 m_scene, 112 m_scene,
113 receiverSp.UUID, 113 receiverSp.UUID,
114 receiverSp.Name, 114 receiverSp.Name,
115 giverSp.UUID, 115 giverSp.UUID,
116 (byte)InstantMessageDialog.InventoryAccepted, 116 (byte)InstantMessageDialog.InventoryAccepted,
117 false, 117 false,
118 "inventory accepted msg", 118 "inventory accepted msg",
119 initialSessionId, 119 initialSessionId,
120 false, 120 false,
121 Vector3.Zero, 121 Vector3.Zero,
122 null, 122 null,
123 true); 123 true);
@@ -133,7 +133,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
133 Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID)); 133 Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID));
134 134
135 // Test for item successfully making it into the receiver's inventory 135 // Test for item successfully making it into the receiver's inventory
136 InventoryItemBase receivedItem 136 InventoryItemBase receivedItem
137 = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Objects/givenObj"); 137 = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Objects/givenObj");
138 138
139 Assert.That(receivedItem, Is.Not.Null); 139 Assert.That(receivedItem, Is.Not.Null);
@@ -148,7 +148,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
148 Assert.That(originalItemAfterDelete, Is.Not.Null); 148 Assert.That(originalItemAfterDelete, Is.Not.Null);
149 149
150 // TODO: Test scenario where giver deletes their item first. 150 // TODO: Test scenario where giver deletes their item first.
151 } 151 }
152 152
153 /// <summary> 153 /// <summary>
154 /// Test user rejection of a given item. 154 /// Test user rejection of a given item.
@@ -165,9 +165,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
165 UUID itemId = TestHelpers.ParseTail(0x100); 165 UUID itemId = TestHelpers.ParseTail(0x100);
166 UUID assetId = TestHelpers.ParseTail(0x200); 166 UUID assetId = TestHelpers.ParseTail(0x200);
167 167
168 UserAccount ua1 168 UserAccount ua1
169 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); 169 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
170 UserAccount ua2 170 UserAccount ua2
171 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); 171 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
172 172
173 ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); 173 ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
@@ -177,7 +177,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
177 TestClient receiverClient = (TestClient)receiverSp.ControllingClient; 177 TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
178 178
179 // Create the object to test give 179 // Create the object to test give
180 InventoryItemBase originalItem 180 InventoryItemBase originalItem
181 = UserInventoryHelpers.CreateInventoryItem( 181 = UserInventoryHelpers.CreateInventoryItem(
182 m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object); 182 m_scene, "givenObj", itemId, assetId, giverSp.UUID, InventoryType.Object);
183 183
@@ -188,36 +188,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
188 byte[] itemIdBytes = itemId.GetBytes(); 188 byte[] itemIdBytes = itemId.GetBytes();
189 Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); 189 Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
190 190
191 GridInstantMessage giveIm 191 GridInstantMessage giveIm
192 = new GridInstantMessage( 192 = new GridInstantMessage(
193 m_scene, 193 m_scene,
194 giverSp.UUID, 194 giverSp.UUID,
195 giverSp.Name, 195 giverSp.Name,
196 receiverSp.UUID, 196 receiverSp.UUID,
197 (byte)InstantMessageDialog.InventoryOffered, 197 (byte)InstantMessageDialog.InventoryOffered,
198 false, 198 false,
199 "inventory offered msg", 199 "inventory offered msg",
200 initialSessionId, 200 initialSessionId,
201 false, 201 false,
202 Vector3.Zero, 202 Vector3.Zero,
203 giveImBinaryBucket, 203 giveImBinaryBucket,
204 true); 204 true);
205 205
206 giverClient.HandleImprovedInstantMessage(giveIm); 206 giverClient.HandleImprovedInstantMessage(giveIm);
207 207
208 // These details might not all be correct. 208 // These details might not all be correct.
209 // Session ID is now the created item ID (!) 209 // Session ID is now the created item ID (!)
210 GridInstantMessage rejectIm 210 GridInstantMessage rejectIm
211 = new GridInstantMessage( 211 = new GridInstantMessage(
212 m_scene, 212 m_scene,
213 receiverSp.UUID, 213 receiverSp.UUID,
214 receiverSp.Name, 214 receiverSp.Name,
215 giverSp.UUID, 215 giverSp.UUID,
216 (byte)InstantMessageDialog.InventoryDeclined, 216 (byte)InstantMessageDialog.InventoryDeclined,
217 false, 217 false,
218 "inventory declined msg", 218 "inventory declined msg",
219 new UUID(receivedIm.imSessionID), 219 new UUID(receivedIm.imSessionID),
220 false, 220 false,
221 Vector3.Zero, 221 Vector3.Zero,
222 null, 222 null,
223 true); 223 true);
@@ -233,7 +233,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
233 Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID)); 233 Assert.That(originalItemAfterGive.ID, Is.EqualTo(originalItem.ID));
234 234
235 // Test for item successfully making it into the receiver's inventory 235 // Test for item successfully making it into the receiver's inventory
236 InventoryItemBase receivedItem 236 InventoryItemBase receivedItem
237 = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj"); 237 = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, receiverSp.UUID, "Trash/givenObj");
238 238
239 InventoryFolderBase trashFolder 239 InventoryFolderBase trashFolder
@@ -250,7 +250,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
250 = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj"); 250 = UserInventoryHelpers.GetInventoryItem(m_scene.InventoryService, giverSp.UUID, "Objects/givenObj");
251 251
252 Assert.That(originalItemAfterDelete, Is.Not.Null); 252 Assert.That(originalItemAfterDelete, Is.Not.Null);
253 } 253 }
254 254
255 [Test] 255 [Test]
256 public void TestAcceptGivenFolder() 256 public void TestAcceptGivenFolder()
@@ -261,9 +261,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
261 UUID initialSessionId = TestHelpers.ParseTail(0x10); 261 UUID initialSessionId = TestHelpers.ParseTail(0x10);
262 UUID folderId = TestHelpers.ParseTail(0x100); 262 UUID folderId = TestHelpers.ParseTail(0x100);
263 263
264 UserAccount ua1 264 UserAccount ua1
265 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); 265 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
266 UserAccount ua2 266 UserAccount ua2
267 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); 267 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
268 268
269 ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); 269 ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
@@ -272,7 +272,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
272 ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2); 272 ScenePresence receiverSp = SceneHelpers.AddScenePresence(m_scene, ua2);
273 TestClient receiverClient = (TestClient)receiverSp.ControllingClient; 273 TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
274 274
275 InventoryFolderBase originalFolder 275 InventoryFolderBase originalFolder
276 = UserInventoryHelpers.CreateInventoryFolder( 276 = UserInventoryHelpers.CreateInventoryFolder(
277 m_scene.InventoryService, giverSp.UUID, folderId, "f1", true); 277 m_scene.InventoryService, giverSp.UUID, folderId, "f1", true);
278 278
@@ -281,35 +281,35 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
281 byte[] itemIdBytes = folderId.GetBytes(); 281 byte[] itemIdBytes = folderId.GetBytes();
282 Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); 282 Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
283 283
284 GridInstantMessage giveIm 284 GridInstantMessage giveIm
285 = new GridInstantMessage( 285 = new GridInstantMessage(
286 m_scene, 286 m_scene,
287 giverSp.UUID, 287 giverSp.UUID,
288 giverSp.Name, 288 giverSp.Name,
289 receiverSp.UUID, 289 receiverSp.UUID,
290 (byte)InstantMessageDialog.InventoryOffered, 290 (byte)InstantMessageDialog.InventoryOffered,
291 false, 291 false,
292 "inventory offered msg", 292 "inventory offered msg",
293 initialSessionId, 293 initialSessionId,
294 false, 294 false,
295 Vector3.Zero, 295 Vector3.Zero,
296 giveImBinaryBucket, 296 giveImBinaryBucket,
297 true); 297 true);
298 298
299 giverClient.HandleImprovedInstantMessage(giveIm); 299 giverClient.HandleImprovedInstantMessage(giveIm);
300 300
301 // These details might not all be correct. 301 // These details might not all be correct.
302 GridInstantMessage acceptIm 302 GridInstantMessage acceptIm
303 = new GridInstantMessage( 303 = new GridInstantMessage(
304 m_scene, 304 m_scene,
305 receiverSp.UUID, 305 receiverSp.UUID,
306 receiverSp.Name, 306 receiverSp.Name,
307 giverSp.UUID, 307 giverSp.UUID,
308 (byte)InstantMessageDialog.InventoryAccepted, 308 (byte)InstantMessageDialog.InventoryAccepted,
309 false, 309 false,
310 "inventory accepted msg", 310 "inventory accepted msg",
311 initialSessionId, 311 initialSessionId,
312 false, 312 false,
313 Vector3.Zero, 313 Vector3.Zero,
314 null, 314 null,
315 true); 315 true);
@@ -325,7 +325,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
325 Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID)); 325 Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID));
326 326
327 // Test for item successfully making it into the receiver's inventory 327 // Test for item successfully making it into the receiver's inventory
328 InventoryFolderBase receivedFolder 328 InventoryFolderBase receivedFolder
329 = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "f1"); 329 = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "f1");
330 330
331 Assert.That(receivedFolder, Is.Not.Null); 331 Assert.That(receivedFolder, Is.Not.Null);
@@ -340,7 +340,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
340 Assert.That(originalFolderAfterDelete, Is.Not.Null); 340 Assert.That(originalFolderAfterDelete, Is.Not.Null);
341 341
342 // TODO: Test scenario where giver deletes their item first. 342 // TODO: Test scenario where giver deletes their item first.
343 } 343 }
344 344
345 /// <summary> 345 /// <summary>
346 /// Test user rejection of a given item. 346 /// Test user rejection of a given item.
@@ -357,9 +357,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
357 UUID initialSessionId = TestHelpers.ParseTail(0x10); 357 UUID initialSessionId = TestHelpers.ParseTail(0x10);
358 UUID folderId = TestHelpers.ParseTail(0x100); 358 UUID folderId = TestHelpers.ParseTail(0x100);
359 359
360 UserAccount ua1 360 UserAccount ua1
361 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw"); 361 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "One", TestHelpers.ParseTail(0x1), "pw");
362 UserAccount ua2 362 UserAccount ua2
363 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw"); 363 = UserAccountHelpers.CreateUserWithInventory(m_scene, "User", "Two", TestHelpers.ParseTail(0x2), "pw");
364 364
365 ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1); 365 ScenePresence giverSp = SceneHelpers.AddScenePresence(m_scene, ua1);
@@ -369,7 +369,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
369 TestClient receiverClient = (TestClient)receiverSp.ControllingClient; 369 TestClient receiverClient = (TestClient)receiverSp.ControllingClient;
370 370
371 // Create the folder to test give 371 // Create the folder to test give
372 InventoryFolderBase originalFolder 372 InventoryFolderBase originalFolder
373 = UserInventoryHelpers.CreateInventoryFolder( 373 = UserInventoryHelpers.CreateInventoryFolder(
374 m_scene.InventoryService, giverSp.UUID, folderId, "f1", true); 374 m_scene.InventoryService, giverSp.UUID, folderId, "f1", true);
375 375
@@ -381,36 +381,36 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
381 byte[] itemIdBytes = folderId.GetBytes(); 381 byte[] itemIdBytes = folderId.GetBytes();
382 Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length); 382 Array.Copy(itemIdBytes, 0, giveImBinaryBucket, 1, itemIdBytes.Length);
383 383
384 GridInstantMessage giveIm 384 GridInstantMessage giveIm
385 = new GridInstantMessage( 385 = new GridInstantMessage(
386 m_scene, 386 m_scene,
387 giverSp.UUID, 387 giverSp.UUID,
388 giverSp.Name, 388 giverSp.Name,
389 receiverSp.UUID, 389 receiverSp.UUID,
390 (byte)InstantMessageDialog.InventoryOffered, 390 (byte)InstantMessageDialog.InventoryOffered,
391 false, 391 false,
392 "inventory offered msg", 392 "inventory offered msg",
393 initialSessionId, 393 initialSessionId,
394 false, 394 false,
395 Vector3.Zero, 395 Vector3.Zero,
396 giveImBinaryBucket, 396 giveImBinaryBucket,
397 true); 397 true);
398 398
399 giverClient.HandleImprovedInstantMessage(giveIm); 399 giverClient.HandleImprovedInstantMessage(giveIm);
400 400
401 // These details might not all be correct. 401 // These details might not all be correct.
402 // Session ID is now the created item ID (!) 402 // Session ID is now the created item ID (!)
403 GridInstantMessage rejectIm 403 GridInstantMessage rejectIm
404 = new GridInstantMessage( 404 = new GridInstantMessage(
405 m_scene, 405 m_scene,
406 receiverSp.UUID, 406 receiverSp.UUID,
407 receiverSp.Name, 407 receiverSp.Name,
408 giverSp.UUID, 408 giverSp.UUID,
409 (byte)InstantMessageDialog.InventoryDeclined, 409 (byte)InstantMessageDialog.InventoryDeclined,
410 false, 410 false,
411 "inventory declined msg", 411 "inventory declined msg",
412 new UUID(receivedIm.imSessionID), 412 new UUID(receivedIm.imSessionID),
413 false, 413 false,
414 Vector3.Zero, 414 Vector3.Zero,
415 null, 415 null,
416 true); 416 true);
@@ -426,7 +426,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
426 Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID)); 426 Assert.That(originalFolderAfterGive.ID, Is.EqualTo(originalFolder.ID));
427 427
428 // Test for folder successfully making it into the receiver's inventory 428 // Test for folder successfully making it into the receiver's inventory
429 InventoryFolderBase receivedFolder 429 InventoryFolderBase receivedFolder
430 = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1"); 430 = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, receiverSp.UUID, "Trash/f1");
431 431
432 InventoryFolderBase trashFolder 432 InventoryFolderBase trashFolder
@@ -443,6 +443,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Transfer.Tests
443 = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1"); 443 = UserInventoryHelpers.GetInventoryFolder(m_scene.InventoryService, giverSp.UUID, "f1");
444 444
445 Assert.That(originalFolderAfterDelete, Is.Not.Null); 445 Assert.That(originalFolderAfterDelete, Is.Not.Null);
446 } 446 }
447 } 447 }
448} \ No newline at end of file 448} \ No newline at end of file