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authorUbitUmarov2017-06-23 19:55:23 +0100
committerUbitUmarov2017-06-23 19:55:23 +0100
commit0a1f497dee60a8b6d02fe4565f251afd226b3a3a (patch)
tree33bd660d4994742c3b9e889344ec4153a06ce01f /OpenSim/Region/CoreModules/Avatar/Inventory/Archiver
parent do the same on OAR saves (diff)
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code actually has no ideia if a id is a asset or not and does try to handle all as assets, it really can't report errors. Change messages to make more clear they are only warnings and may mean nothing at all
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
index f89b904..d816ba4 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveWriteRequest.cs
@@ -237,12 +237,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
237 237
238 if(curErrorCntr > 1) 238 if(curErrorCntr > 1)
239 { 239 {
240 m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least {4} references to missing or damaged assets", 240 m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains {4} references to possible missing or damaged assets )",
241 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr); 241 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath, curErrorCntr);
242 } 242 }
243 else if(curErrorCntr == 1) 243 else if(curErrorCntr == 1)
244 { 244 {
245 m_log.WarnFormat("[INVENTORY ARCHIVER]: item {0} '{1}', type {2}, in '{3}', contains at least 1 reference to a missing or damaged asset", 245 m_log.WarnFormat("[INVENTORY ARCHIVER Warning]: item {0} '{1}', type {2}, in '{3}', contains a reference to a possible missing or damaged asset)",
246 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath); 246 inventoryItem.ID, inventoryItem.Name, itemAssetType.ToString(), spath);
247 } 247 }
248 } 248 }
@@ -450,9 +450,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
450 int errors = m_assetGatherer.FailedUUIDs.Count; 450 int errors = m_assetGatherer.FailedUUIDs.Count;
451 451
452 m_log.DebugFormat( 452 m_log.DebugFormat(
453 "[INVENTORY ARCHIVER]: The items to save reference {0} assets", m_assetGatherer.GatheredUuids.Count + errors); 453 "[INVENTORY ARCHIVER]: The items to save reference {0} possible assets", m_assetGatherer.GatheredUuids.Count + errors);
454 if(errors > 0) 454 if(errors > 0)
455 m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these assets have problems and will be ignored", errors); 455 m_log.DebugFormat("[INVENTORY ARCHIVER]: {0} of these have problems or are not assets and will be ignored", errors);
456 456
457 AssetsRequest ar = new AssetsRequest( 457 AssetsRequest ar = new AssetsRequest(
458 new AssetsArchiver(m_archiveWriter), 458 new AssetsArchiver(m_archiveWriter),