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authorJustin Clark-Casey (justincc)2013-02-16 01:57:42 +0000
committerJustin Clark-Casey (justincc)2013-02-16 01:57:42 +0000
commit7d7736dc738c92261bbdcbe2873fd669f51219ce (patch)
treedfcb0f1c3bc0b29dea052ee53e3784185306ceb9 /OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
parentMake it so that "load iar / ..." does not save the 'root' "My Inventory" folder. (diff)
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Separate IAR tests into separate files for load/save/loadpath tests
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs477
1 files changed, 0 insertions, 477 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
deleted file mode 100644
index 1871576..0000000
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs
+++ /dev/null
@@ -1,477 +0,0 @@
1/*
2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 *
5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSimulator Project nor the
13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission.
15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */
27
28using System;
29using System.Collections.Generic;
30using System.IO;
31using System.Reflection;
32using System.Threading;
33using NUnit.Framework;
34using OpenMetaverse;
35using OpenSim.Data;
36using OpenSim.Framework;
37using OpenSim.Framework.Serialization;
38using OpenSim.Framework.Serialization.External;
39using OpenSim.Framework.Communications;
40using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver;
41using OpenSim.Region.CoreModules.World.Serialiser;
42using OpenSim.Region.Framework.Scenes;
43using OpenSim.Region.Framework.Scenes.Serialization;
44using OpenSim.Services.Interfaces;
45using OpenSim.Tests.Common;
46using OpenSim.Tests.Common.Mock;
47
48namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests
49{
50 [TestFixture]
51 public class PathTests : InventoryArchiveTestCase
52 {
53 /// <summary>
54 /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive
55 /// (subject to change since there is no fixed format yet).
56 /// </summary>
57 [Test]
58 public void TestSavePathToIarV0_1()
59 {
60 TestHelpers.InMethod();
61// log4net.Config.XmlConfigurator.Configure();
62
63 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
64
65 Scene scene = new SceneHelpers().SetupScene();
66 SceneHelpers.SetupSceneModules(scene, archiverModule);
67
68 // Create user
69 string userFirstName = "Jock";
70 string userLastName = "Stirrup";
71 string userPassword = "troll";
72 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
73 UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword);
74
75 // Create asset
76 SceneObjectGroup object1;
77 SceneObjectPart part1;
78 {
79 string partName = "My Little Dog Object";
80 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
81 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
82 Vector3 groupPosition = new Vector3(10, 20, 30);
83 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
84 Vector3 offsetPosition = new Vector3(5, 10, 15);
85
86 part1 = new SceneObjectPart(ownerId, shape, groupPosition, rotationOffset, offsetPosition);
87 part1.Name = partName;
88
89 object1 = new SceneObjectGroup(part1);
90 scene.AddNewSceneObject(object1, false);
91 }
92
93 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
94 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
95 scene.AssetService.Store(asset1);
96
97 // Create item
98 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
99 InventoryItemBase item1 = new InventoryItemBase();
100 item1.Name = "My Little Dog";
101 item1.AssetID = asset1.FullID;
102 item1.ID = item1Id;
103 InventoryFolderBase objsFolder
104 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
105 item1.Folder = objsFolder.ID;
106 scene.AddInventoryItem(item1);
107
108 MemoryStream archiveWriteStream = new MemoryStream();
109 archiverModule.OnInventoryArchiveSaved += SaveCompleted;
110
111 // Test saving a particular path
112 mre.Reset();
113 archiverModule.ArchiveInventory(
114 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
115 mre.WaitOne(60000, false);
116
117 byte[] archive = archiveWriteStream.ToArray();
118 MemoryStream archiveReadStream = new MemoryStream(archive);
119 TarArchiveReader tar = new TarArchiveReader(archiveReadStream);
120
121 //bool gotControlFile = false;
122 bool gotObject1File = false;
123 //bool gotObject2File = false;
124 string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1);
125 string expectedObject1FilePath = string.Format(
126 "{0}{1}{2}",
127 ArchiveConstants.INVENTORY_PATH,
128 InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder),
129 expectedObject1FileName);
130
131 string filePath;
132 TarArchiveReader.TarEntryType tarEntryType;
133
134// Console.WriteLine("Reading archive");
135
136 while (tar.ReadEntry(out filePath, out tarEntryType) != null)
137 {
138// Console.WriteLine("Got {0}", filePath);
139
140// if (ArchiveConstants.CONTROL_FILE_PATH == filePath)
141// {
142// gotControlFile = true;
143// }
144
145 if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml"))
146 {
147// string fileName = filePath.Remove(0, "Objects/".Length);
148//
149// if (fileName.StartsWith(part1.Name))
150// {
151 Assert.That(expectedObject1FilePath, Is.EqualTo(filePath));
152 gotObject1File = true;
153// }
154// else if (fileName.StartsWith(part2.Name))
155// {
156// Assert.That(fileName, Is.EqualTo(expectedObject2FileName));
157// gotObject2File = true;
158// }
159 }
160 }
161
162// Assert.That(gotControlFile, Is.True, "No control file in archive");
163 Assert.That(gotObject1File, Is.True, "No item1 file in archive");
164// Assert.That(gotObject2File, Is.True, "No object2 file in archive");
165
166 // TODO: Test presence of more files and contents of files.
167 }
168
169 /// <summary>
170 /// Test loading an IAR to various different inventory paths.
171 /// </summary>
172 [Test]
173 public void TestLoadIarToInventoryPaths()
174 {
175 TestHelpers.InMethod();
176// log4net.Config.XmlConfigurator.Configure();
177
178 SerialiserModule serialiserModule = new SerialiserModule();
179 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
180
181 // Annoyingly, we have to set up a scene even though inventory loading has nothing to do with a scene
182 Scene scene = new SceneHelpers().SetupScene();
183
184 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
185
186 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "meowfood");
187 UserAccountHelpers.CreateUserWithInventory(scene, m_uaLL1, "hampshire");
188
189 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/", "meowfood", m_iarStream);
190 InventoryItemBase foundItem1
191 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, m_item1Name);
192
193 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
194
195 // Now try loading to a root child folder
196 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA", false);
197 MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray());
198 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream);
199
200 InventoryItemBase foundItem2
201 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xA/" + m_item1Name);
202 Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2");
203
204 // Now try loading to a more deeply nested folder
205 UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC", false);
206 archiveReadStream = new MemoryStream(archiveReadStream.ToArray());
207 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream);
208
209 InventoryItemBase foundItem3
210 = InventoryArchiveUtils.FindItemByPath(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC/" + m_item1Name);
211 Assert.That(foundItem3, Is.Not.Null, "Didn't find loaded item 3");
212 }
213
214 /// <summary>
215 /// Test that things work when the load path specified starts with a slash
216 /// </summary>
217 [Test]
218 public void TestLoadIarPathStartsWithSlash()
219 {
220 TestHelpers.InMethod();
221// log4net.Config.XmlConfigurator.Configure();
222
223 SerialiserModule serialiserModule = new SerialiserModule();
224 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
225 Scene scene = new SceneHelpers().SetupScene();
226 SceneHelpers.SetupSceneModules(scene, serialiserModule, archiverModule);
227
228 UserAccountHelpers.CreateUserWithInventory(scene, m_uaMT, "password");
229 archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "/Objects", "password", m_iarStream);
230
231 InventoryItemBase foundItem1
232 = InventoryArchiveUtils.FindItemByPath(
233 scene.InventoryService, m_uaMT.PrincipalID, "/Objects/" + m_item1Name);
234
235 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()");
236 }
237
238 [Test]
239 public void TestLoadIarPathWithEscapedChars()
240 {
241 TestHelpers.InMethod();
242// log4net.Config.XmlConfigurator.Configure();
243
244 string itemName = "You & you are a mean/man/";
245 string humanEscapedItemName = @"You & you are a mean\/man\/";
246 string userPassword = "meowfood";
247
248 InventoryArchiverModule archiverModule = new InventoryArchiverModule();
249
250 Scene scene = new SceneHelpers().SetupScene();
251 SceneHelpers.SetupSceneModules(scene, archiverModule);
252
253 // Create user
254 string userFirstName = "Jock";
255 string userLastName = "Stirrup";
256 UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020");
257 UserAccountHelpers.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood");
258
259 // Create asset
260 SceneObjectGroup object1;
261 SceneObjectPart part1;
262 {
263 string partName = "part name";
264 UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040");
265 PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere();
266 Vector3 groupPosition = new Vector3(10, 20, 30);
267 Quaternion rotationOffset = new Quaternion(20, 30, 40, 50);
268 Vector3 offsetPosition = new Vector3(5, 10, 15);
269
270 part1
271 = new SceneObjectPart(
272 ownerId, shape, groupPosition, rotationOffset, offsetPosition);
273 part1.Name = partName;
274
275 object1 = new SceneObjectGroup(part1);
276 scene.AddNewSceneObject(object1, false);
277 }
278
279 UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060");
280 AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1);
281 scene.AssetService.Store(asset1);
282
283 // Create item
284 UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080");
285 InventoryItemBase item1 = new InventoryItemBase();
286 item1.Name = itemName;
287 item1.AssetID = asset1.FullID;
288 item1.ID = item1Id;
289 InventoryFolderBase objsFolder
290 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, userId, "Objects")[0];
291 item1.Folder = objsFolder.ID;
292 scene.AddInventoryItem(item1);
293
294 MemoryStream archiveWriteStream = new MemoryStream();
295 archiverModule.OnInventoryArchiveSaved += SaveCompleted;
296
297 mre.Reset();
298 archiverModule.ArchiveInventory(
299 Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream);
300 mre.WaitOne(60000, false);
301
302 // LOAD ITEM
303 MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray());
304
305 archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream);
306
307 InventoryItemBase foundItem1
308 = InventoryArchiveUtils.FindItemByPath(
309 scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName);
310
311 Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1");
312// Assert.That(
313// foundItem1.CreatorId, Is.EqualTo(userUuid),
314// "Loaded item non-uuid creator doesn't match that of the loading user");
315 Assert.That(
316 foundItem1.Name, Is.EqualTo(itemName),
317 "Loaded item name doesn't match saved name");
318 }
319
320 /// <summary>
321 /// Test replication of an archive path to the user's inventory.
322 /// </summary>
323 [Test]
324 public void TestNewIarPath()
325 {
326 TestHelpers.InMethod();
327// log4net.Config.XmlConfigurator.Configure();
328
329 Scene scene = new SceneHelpers().SetupScene();
330 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
331
332 Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>();
333 HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>();
334
335 string folder1Name = "1";
336 string folder2aName = "2a";
337 string folder2bName = "2b";
338
339 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random());
340 string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random());
341 string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random());
342
343 string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName });
344 string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName });
345
346 {
347 // Test replication of path1
348 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
349 .ReplicateArchivePathToUserInventory(
350 iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
351 foldersCreated, nodesLoaded);
352
353 List<InventoryFolderBase> folder1Candidates
354 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
355 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
356
357 InventoryFolderBase folder1 = folder1Candidates[0];
358 List<InventoryFolderBase> folder2aCandidates
359 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
360 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
361 }
362
363 {
364 // Test replication of path2
365 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
366 .ReplicateArchivePathToUserInventory(
367 iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
368 foldersCreated, nodesLoaded);
369
370 List<InventoryFolderBase> folder1Candidates
371 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1Name);
372 Assert.That(folder1Candidates.Count, Is.EqualTo(1));
373
374 InventoryFolderBase folder1 = folder1Candidates[0];
375
376 List<InventoryFolderBase> folder2aCandidates
377 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2aName);
378 Assert.That(folder2aCandidates.Count, Is.EqualTo(1));
379
380 List<InventoryFolderBase> folder2bCandidates
381 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1, folder2bName);
382 Assert.That(folder2bCandidates.Count, Is.EqualTo(1));
383 }
384 }
385
386 /// <summary>
387 /// Test replication of a partly existing archive path to the user's inventory. This should create
388 /// a duplicate path without the merge option.
389 /// </summary>
390 [Test]
391 public void TestPartExistingIarPath()
392 {
393 TestHelpers.InMethod();
394 //log4net.Config.XmlConfigurator.Configure();
395
396 Scene scene = new SceneHelpers().SetupScene();
397 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
398
399 string folder1ExistingName = "a";
400 string folder2Name = "b";
401
402 InventoryFolderBase folder1
403 = UserInventoryHelpers.CreateInventoryFolder(
404 scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
405
406 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
407 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
408
409 string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
410
411 new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false)
412 .ReplicateArchivePathToUserInventory(
413 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
414 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
415
416 List<InventoryFolderBase> folder1PostCandidates
417 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
418 Assert.That(folder1PostCandidates.Count, Is.EqualTo(2));
419
420 // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder.
421 InventoryFolderBase folder1Post = null;
422 foreach (InventoryFolderBase folder in folder1PostCandidates)
423 {
424 if (folder.ID != folder1.ID)
425 {
426 folder1Post = folder;
427 break;
428 }
429 }
430// Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID));
431
432 List<InventoryFolderBase> folder2PostCandidates
433 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1Post, "b");
434 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
435 }
436
437 /// <summary>
438 /// Test replication of a partly existing archive path to the user's inventory. This should create
439 /// a merged path.
440 /// </summary>
441 [Test]
442 public void TestMergeIarPath()
443 {
444 TestHelpers.InMethod();
445// log4net.Config.XmlConfigurator.Configure();
446
447 Scene scene = new SceneHelpers().SetupScene();
448 UserAccount ua1 = UserAccountHelpers.CreateUserWithInventory(scene);
449
450 string folder1ExistingName = "a";
451 string folder2Name = "b";
452
453 InventoryFolderBase folder1
454 = UserInventoryHelpers.CreateInventoryFolder(
455 scene.InventoryService, ua1.PrincipalID, folder1ExistingName, false);
456
457 string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random());
458 string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random());
459
460 string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName });
461
462 new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true)
463 .ReplicateArchivePathToUserInventory(
464 itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID),
465 new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>());
466
467 List<InventoryFolderBase> folder1PostCandidates
468 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName);
469 Assert.That(folder1PostCandidates.Count, Is.EqualTo(1));
470 Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID));
471
472 List<InventoryFolderBase> folder2PostCandidates
473 = InventoryArchiveUtils.FindFoldersByPath(scene.InventoryService, folder1PostCandidates[0], "b");
474 Assert.That(folder2PostCandidates.Count, Is.EqualTo(1));
475 }
476 }
477} \ No newline at end of file