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author | Justin Clark-Casey (justincc) | 2011-03-09 01:53:27 +0000 |
---|---|---|
committer | Justin Clark-Casey (justincc) | 2011-03-09 01:53:27 +0000 |
commit | ae507bb0600774624f876c4562391cec0111eee8 (patch) | |
tree | a44687ca003e6962dc7ab6e7d90a1c2c8689d35b /OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |
parent | remove inventory service preserving code from SceneSetupHelpers too (diff) | |
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Split out path tests from InventoryArchiveTests. Factor common code into test case parent
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | 436 |
1 files changed, 436 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs new file mode 100644 index 0000000..34eeaf3 --- /dev/null +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |||
@@ -0,0 +1,436 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.IO; | ||
31 | using System.Reflection; | ||
32 | using System.Threading; | ||
33 | using NUnit.Framework; | ||
34 | using NUnit.Framework.SyntaxHelpers; | ||
35 | using OpenMetaverse; | ||
36 | using OpenSim.Data; | ||
37 | using OpenSim.Framework; | ||
38 | using OpenSim.Framework.Serialization; | ||
39 | using OpenSim.Framework.Serialization.External; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Region.CoreModules.Avatar.Inventory.Archiver; | ||
42 | using OpenSim.Region.CoreModules.World.Serialiser; | ||
43 | using OpenSim.Region.Framework.Scenes; | ||
44 | using OpenSim.Region.Framework.Scenes.Serialization; | ||
45 | using OpenSim.Services.Interfaces; | ||
46 | using OpenSim.Tests.Common; | ||
47 | using OpenSim.Tests.Common.Mock; | ||
48 | using OpenSim.Tests.Common.Setup; | ||
49 | |||
50 | namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | ||
51 | { | ||
52 | [TestFixture] | ||
53 | public class PathTests : InventoryArchiveTestCase | ||
54 | { | ||
55 | /// <summary> | ||
56 | /// Test saving an inventory path to a V0.1 OpenSim Inventory Archive | ||
57 | /// (subject to change since there is no fixed format yet). | ||
58 | /// </summary> | ||
59 | [Test] | ||
60 | public void TestSavePathToIarV0_1() | ||
61 | { | ||
62 | TestHelper.InMethod(); | ||
63 | // log4net.Config.XmlConfigurator.Configure(); | ||
64 | |||
65 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
66 | |||
67 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
68 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
69 | |||
70 | // Create user | ||
71 | string userFirstName = "Jock"; | ||
72 | string userLastName = "Stirrup"; | ||
73 | string userPassword = "troll"; | ||
74 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
75 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, userPassword); | ||
76 | |||
77 | // Create asset | ||
78 | SceneObjectGroup object1; | ||
79 | SceneObjectPart part1; | ||
80 | { | ||
81 | string partName = "My Little Dog Object"; | ||
82 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
83 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
84 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
85 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
86 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
87 | |||
88 | part1 | ||
89 | = new SceneObjectPart( | ||
90 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
91 | part1.Name = partName; | ||
92 | |||
93 | object1 = new SceneObjectGroup(part1); | ||
94 | scene.AddNewSceneObject(object1, false); | ||
95 | } | ||
96 | |||
97 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
98 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
99 | scene.AssetService.Store(asset1); | ||
100 | |||
101 | // Create item | ||
102 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
103 | InventoryItemBase item1 = new InventoryItemBase(); | ||
104 | item1.Name = "My Little Dog"; | ||
105 | item1.AssetID = asset1.FullID; | ||
106 | item1.ID = item1Id; | ||
107 | InventoryFolderBase objsFolder | ||
108 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | ||
109 | item1.Folder = objsFolder.ID; | ||
110 | scene.AddInventoryItem(item1); | ||
111 | |||
112 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
113 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
114 | |||
115 | // Test saving a particular path | ||
116 | mre.Reset(); | ||
117 | archiverModule.ArchiveInventory( | ||
118 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
119 | mre.WaitOne(60000, false); | ||
120 | |||
121 | byte[] archive = archiveWriteStream.ToArray(); | ||
122 | MemoryStream archiveReadStream = new MemoryStream(archive); | ||
123 | TarArchiveReader tar = new TarArchiveReader(archiveReadStream); | ||
124 | |||
125 | //bool gotControlFile = false; | ||
126 | bool gotObject1File = false; | ||
127 | //bool gotObject2File = false; | ||
128 | string expectedObject1FileName = InventoryArchiveWriteRequest.CreateArchiveItemName(item1); | ||
129 | string expectedObject1FilePath = string.Format( | ||
130 | "{0}{1}{2}", | ||
131 | ArchiveConstants.INVENTORY_PATH, | ||
132 | InventoryArchiveWriteRequest.CreateArchiveFolderName(objsFolder), | ||
133 | expectedObject1FileName); | ||
134 | |||
135 | string filePath; | ||
136 | TarArchiveReader.TarEntryType tarEntryType; | ||
137 | |||
138 | // Console.WriteLine("Reading archive"); | ||
139 | |||
140 | while (tar.ReadEntry(out filePath, out tarEntryType) != null) | ||
141 | { | ||
142 | // Console.WriteLine("Got {0}", filePath); | ||
143 | |||
144 | // if (ArchiveConstants.CONTROL_FILE_PATH == filePath) | ||
145 | // { | ||
146 | // gotControlFile = true; | ||
147 | // } | ||
148 | |||
149 | if (filePath.StartsWith(ArchiveConstants.INVENTORY_PATH) && filePath.EndsWith(".xml")) | ||
150 | { | ||
151 | // string fileName = filePath.Remove(0, "Objects/".Length); | ||
152 | // | ||
153 | // if (fileName.StartsWith(part1.Name)) | ||
154 | // { | ||
155 | Assert.That(expectedObject1FilePath, Is.EqualTo(filePath)); | ||
156 | gotObject1File = true; | ||
157 | // } | ||
158 | // else if (fileName.StartsWith(part2.Name)) | ||
159 | // { | ||
160 | // Assert.That(fileName, Is.EqualTo(expectedObject2FileName)); | ||
161 | // gotObject2File = true; | ||
162 | // } | ||
163 | } | ||
164 | } | ||
165 | |||
166 | // Assert.That(gotControlFile, Is.True, "No control file in archive"); | ||
167 | Assert.That(gotObject1File, Is.True, "No item1 file in archive"); | ||
168 | // Assert.That(gotObject2File, Is.True, "No object2 file in archive"); | ||
169 | |||
170 | // TODO: Test presence of more files and contents of files. | ||
171 | } | ||
172 | |||
173 | /// <summary> | ||
174 | /// Test that things work when the load path specified starts with a slash | ||
175 | /// </summary> | ||
176 | [Test] | ||
177 | public void TestLoadIarPathStartsWithSlash() | ||
178 | { | ||
179 | TestHelper.InMethod(); | ||
180 | // log4net.Config.XmlConfigurator.Configure(); | ||
181 | |||
182 | SerialiserModule serialiserModule = new SerialiserModule(); | ||
183 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
184 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
185 | SceneSetupHelpers.SetupSceneModules(scene, serialiserModule, archiverModule); | ||
186 | |||
187 | UserProfileTestUtils.CreateUserWithInventory(scene, m_ua1, "password"); | ||
188 | archiverModule.DearchiveInventory(m_ua1.FirstName, m_ua1.LastName, "/Objects", "password", m_iarStream); | ||
189 | |||
190 | InventoryItemBase foundItem1 | ||
191 | = InventoryArchiveUtils.FindItemByPath( | ||
192 | scene.InventoryService, m_ua1.PrincipalID, "/Objects/" + m_item1Name); | ||
193 | |||
194 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1 in TestLoadIarFolderStartsWithSlash()"); | ||
195 | } | ||
196 | |||
197 | [Test] | ||
198 | public void TestIarV0_1WithEscapedChars() | ||
199 | { | ||
200 | TestHelper.InMethod(); | ||
201 | // log4net.Config.XmlConfigurator.Configure(); | ||
202 | |||
203 | string itemName = "You & you are a mean/man/"; | ||
204 | string humanEscapedItemName = @"You & you are a mean\/man\/"; | ||
205 | string userPassword = "meowfood"; | ||
206 | |||
207 | InventoryArchiverModule archiverModule = new InventoryArchiverModule(); | ||
208 | |||
209 | Scene scene = SceneSetupHelpers.SetupScene("Inventory"); | ||
210 | SceneSetupHelpers.SetupSceneModules(scene, archiverModule); | ||
211 | |||
212 | // Create user | ||
213 | string userFirstName = "Jock"; | ||
214 | string userLastName = "Stirrup"; | ||
215 | UUID userId = UUID.Parse("00000000-0000-0000-0000-000000000020"); | ||
216 | UserProfileTestUtils.CreateUserWithInventory(scene, userFirstName, userLastName, userId, "meowfood"); | ||
217 | |||
218 | // Create asset | ||
219 | SceneObjectGroup object1; | ||
220 | SceneObjectPart part1; | ||
221 | { | ||
222 | string partName = "part name"; | ||
223 | UUID ownerId = UUID.Parse("00000000-0000-0000-0000-000000000040"); | ||
224 | PrimitiveBaseShape shape = PrimitiveBaseShape.CreateSphere(); | ||
225 | Vector3 groupPosition = new Vector3(10, 20, 30); | ||
226 | Quaternion rotationOffset = new Quaternion(20, 30, 40, 50); | ||
227 | Vector3 offsetPosition = new Vector3(5, 10, 15); | ||
228 | |||
229 | part1 | ||
230 | = new SceneObjectPart( | ||
231 | ownerId, shape, groupPosition, rotationOffset, offsetPosition); | ||
232 | part1.Name = partName; | ||
233 | |||
234 | object1 = new SceneObjectGroup(part1); | ||
235 | scene.AddNewSceneObject(object1, false); | ||
236 | } | ||
237 | |||
238 | UUID asset1Id = UUID.Parse("00000000-0000-0000-0000-000000000060"); | ||
239 | AssetBase asset1 = AssetHelpers.CreateAsset(asset1Id, object1); | ||
240 | scene.AssetService.Store(asset1); | ||
241 | |||
242 | // Create item | ||
243 | UUID item1Id = UUID.Parse("00000000-0000-0000-0000-000000000080"); | ||
244 | InventoryItemBase item1 = new InventoryItemBase(); | ||
245 | item1.Name = itemName; | ||
246 | item1.AssetID = asset1.FullID; | ||
247 | item1.ID = item1Id; | ||
248 | InventoryFolderBase objsFolder | ||
249 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, userId, "Objects")[0]; | ||
250 | item1.Folder = objsFolder.ID; | ||
251 | scene.AddInventoryItem(item1); | ||
252 | |||
253 | MemoryStream archiveWriteStream = new MemoryStream(); | ||
254 | archiverModule.OnInventoryArchiveSaved += SaveCompleted; | ||
255 | |||
256 | mre.Reset(); | ||
257 | archiverModule.ArchiveInventory( | ||
258 | Guid.NewGuid(), userFirstName, userLastName, "Objects", userPassword, archiveWriteStream); | ||
259 | mre.WaitOne(60000, false); | ||
260 | |||
261 | // LOAD ITEM | ||
262 | MemoryStream archiveReadStream = new MemoryStream(archiveWriteStream.ToArray()); | ||
263 | |||
264 | archiverModule.DearchiveInventory(userFirstName, userLastName, "Scripts", userPassword, archiveReadStream); | ||
265 | |||
266 | InventoryItemBase foundItem1 | ||
267 | = InventoryArchiveUtils.FindItemByPath( | ||
268 | scene.InventoryService, userId, "Scripts/Objects/" + humanEscapedItemName); | ||
269 | |||
270 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | ||
271 | // Assert.That( | ||
272 | // foundItem1.CreatorId, Is.EqualTo(userUuid), | ||
273 | // "Loaded item non-uuid creator doesn't match that of the loading user"); | ||
274 | Assert.That( | ||
275 | foundItem1.Name, Is.EqualTo(itemName), | ||
276 | "Loaded item name doesn't match saved name"); | ||
277 | } | ||
278 | |||
279 | /// <summary> | ||
280 | /// Test replication of an archive path to the user's inventory. | ||
281 | /// </summary> | ||
282 | [Test] | ||
283 | public void TestNewIarPath() | ||
284 | { | ||
285 | TestHelper.InMethod(); | ||
286 | // log4net.Config.XmlConfigurator.Configure(); | ||
287 | |||
288 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
289 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
290 | |||
291 | Dictionary <string, InventoryFolderBase> foldersCreated = new Dictionary<string, InventoryFolderBase>(); | ||
292 | HashSet<InventoryNodeBase> nodesLoaded = new HashSet<InventoryNodeBase>(); | ||
293 | |||
294 | string folder1Name = "1"; | ||
295 | string folder2aName = "2a"; | ||
296 | string folder2bName = "2b"; | ||
297 | |||
298 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1Name, UUID.Random()); | ||
299 | string folder2aArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2aName, UUID.Random()); | ||
300 | string folder2bArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2bName, UUID.Random()); | ||
301 | |||
302 | string iarPath1 = string.Join("", new string[] { folder1ArchiveName, folder2aArchiveName }); | ||
303 | string iarPath2 = string.Join("", new string[] { folder1ArchiveName, folder2bArchiveName }); | ||
304 | |||
305 | { | ||
306 | // Test replication of path1 | ||
307 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
308 | .ReplicateArchivePathToUserInventory( | ||
309 | iarPath1, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
310 | foldersCreated, nodesLoaded); | ||
311 | |||
312 | List<InventoryFolderBase> folder1Candidates | ||
313 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
314 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
315 | |||
316 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
317 | List<InventoryFolderBase> folder2aCandidates | ||
318 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); | ||
319 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
320 | } | ||
321 | |||
322 | { | ||
323 | // Test replication of path2 | ||
324 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
325 | .ReplicateArchivePathToUserInventory( | ||
326 | iarPath2, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
327 | foldersCreated, nodesLoaded); | ||
328 | |||
329 | List<InventoryFolderBase> folder1Candidates | ||
330 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1Name); | ||
331 | Assert.That(folder1Candidates.Count, Is.EqualTo(1)); | ||
332 | |||
333 | InventoryFolderBase folder1 = folder1Candidates[0]; | ||
334 | |||
335 | List<InventoryFolderBase> folder2aCandidates | ||
336 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2aName); | ||
337 | Assert.That(folder2aCandidates.Count, Is.EqualTo(1)); | ||
338 | |||
339 | List<InventoryFolderBase> folder2bCandidates | ||
340 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1, folder2bName); | ||
341 | Assert.That(folder2bCandidates.Count, Is.EqualTo(1)); | ||
342 | } | ||
343 | } | ||
344 | |||
345 | /// <summary> | ||
346 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
347 | /// a duplicate path without the merge option. | ||
348 | /// </summary> | ||
349 | [Test] | ||
350 | public void TestPartExistingIarPath() | ||
351 | { | ||
352 | TestHelper.InMethod(); | ||
353 | //log4net.Config.XmlConfigurator.Configure(); | ||
354 | |||
355 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
356 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
357 | |||
358 | string folder1ExistingName = "a"; | ||
359 | string folder2Name = "b"; | ||
360 | |||
361 | InventoryFolderBase folder1 | ||
362 | = UserInventoryTestUtils.CreateInventoryFolder( | ||
363 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
364 | |||
365 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
366 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
367 | |||
368 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
369 | |||
370 | new InventoryArchiveReadRequest(scene, ua1, null, (Stream)null, false) | ||
371 | .ReplicateArchivePathToUserInventory( | ||
372 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
373 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
374 | |||
375 | List<InventoryFolderBase> folder1PostCandidates | ||
376 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
377 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(2)); | ||
378 | |||
379 | // FIXME: Temporarily, we're going to do something messy to make sure we pick up the created folder. | ||
380 | InventoryFolderBase folder1Post = null; | ||
381 | foreach (InventoryFolderBase folder in folder1PostCandidates) | ||
382 | { | ||
383 | if (folder.ID != folder1.ID) | ||
384 | { | ||
385 | folder1Post = folder; | ||
386 | break; | ||
387 | } | ||
388 | } | ||
389 | // Assert.That(folder1Post.ID, Is.EqualTo(folder1.ID)); | ||
390 | |||
391 | List<InventoryFolderBase> folder2PostCandidates | ||
392 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1Post, "b"); | ||
393 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
394 | } | ||
395 | |||
396 | /// <summary> | ||
397 | /// Test replication of a partly existing archive path to the user's inventory. This should create | ||
398 | /// a merged path. | ||
399 | /// </summary> | ||
400 | [Test] | ||
401 | public void TestMergeIarPath() | ||
402 | { | ||
403 | TestHelper.InMethod(); | ||
404 | // log4net.Config.XmlConfigurator.Configure(); | ||
405 | |||
406 | Scene scene = SceneSetupHelpers.SetupScene("inventory"); | ||
407 | UserAccount ua1 = UserProfileTestUtils.CreateUserWithInventory(scene); | ||
408 | |||
409 | string folder1ExistingName = "a"; | ||
410 | string folder2Name = "b"; | ||
411 | |||
412 | InventoryFolderBase folder1 | ||
413 | = UserInventoryTestUtils.CreateInventoryFolder( | ||
414 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
415 | |||
416 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | ||
417 | string folder2ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder2Name, UUID.Random()); | ||
418 | |||
419 | string itemArchivePath = string.Join("", new string[] { folder1ArchiveName, folder2ArchiveName }); | ||
420 | |||
421 | new InventoryArchiveReadRequest(scene, ua1, folder1ExistingName, (Stream)null, true) | ||
422 | .ReplicateArchivePathToUserInventory( | ||
423 | itemArchivePath, scene.InventoryService.GetRootFolder(ua1.PrincipalID), | ||
424 | new Dictionary<string, InventoryFolderBase>(), new HashSet<InventoryNodeBase>()); | ||
425 | |||
426 | List<InventoryFolderBase> folder1PostCandidates | ||
427 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | ||
428 | Assert.That(folder1PostCandidates.Count, Is.EqualTo(1)); | ||
429 | Assert.That(folder1PostCandidates[0].ID, Is.EqualTo(folder1.ID)); | ||
430 | |||
431 | List<InventoryFolderBase> folder2PostCandidates | ||
432 | = InventoryArchiveUtils.FindFolderByPath(scene.InventoryService, folder1PostCandidates[0], "b"); | ||
433 | Assert.That(folder2PostCandidates.Count, Is.EqualTo(1)); | ||
434 | } | ||
435 | } | ||
436 | } \ No newline at end of file | ||