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author | Justin Clark-Casey (justincc) | 2011-05-21 00:48:01 +0100 |
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committer | Justin Clark-Casey (justincc) | 2011-05-21 00:48:01 +0100 |
commit | 94553d4753f092bfb25a83a5df01f277834d1088 (patch) | |
tree | 5dc7963d86b111e0b851f5c0c3da05ee83fba40e /OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |
parent | test helper rename for consistency (diff) | |
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rename UserInventoryTestsUtils -> UserInventoryHelpers for consistency
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs index 0446f3b..7e15a3d 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/PathTests.cs | |||
@@ -194,7 +194,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
194 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); | 194 | Assert.That(foundItem1, Is.Not.Null, "Didn't find loaded item 1"); |
195 | 195 | ||
196 | // Now try loading to a root child folder | 196 | // Now try loading to a root child folder |
197 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); | 197 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xA"); |
198 | MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); | 198 | MemoryStream archiveReadStream = new MemoryStream(m_iarStream.ToArray()); |
199 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); | 199 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xA", "meowfood", archiveReadStream); |
200 | 200 | ||
@@ -203,7 +203,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
203 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); | 203 | Assert.That(foundItem2, Is.Not.Null, "Didn't find loaded item 2"); |
204 | 204 | ||
205 | // Now try loading to a more deeply nested folder | 205 | // Now try loading to a more deeply nested folder |
206 | UserInventoryTestUtils.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); | 206 | UserInventoryHelpers.CreateInventoryFolder(scene.InventoryService, m_uaMT.PrincipalID, "xB/xC"); |
207 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); | 207 | archiveReadStream = new MemoryStream(archiveReadStream.ToArray()); |
208 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); | 208 | archiverModule.DearchiveInventory(m_uaMT.FirstName, m_uaMT.LastName, "xB/xC", "meowfood", archiveReadStream); |
209 | 209 | ||
@@ -401,7 +401,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
401 | string folder2Name = "b"; | 401 | string folder2Name = "b"; |
402 | 402 | ||
403 | InventoryFolderBase folder1 | 403 | InventoryFolderBase folder1 |
404 | = UserInventoryTestUtils.CreateInventoryFolder( | 404 | = UserInventoryHelpers.CreateInventoryFolder( |
405 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | 405 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); |
406 | 406 | ||
407 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | 407 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); |
@@ -452,7 +452,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
452 | string folder2Name = "b"; | 452 | string folder2Name = "b"; |
453 | 453 | ||
454 | InventoryFolderBase folder1 | 454 | InventoryFolderBase folder1 |
455 | = UserInventoryTestUtils.CreateInventoryFolder( | 455 | = UserInventoryHelpers.CreateInventoryFolder( |
456 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); | 456 | scene.InventoryService, ua1.PrincipalID, folder1ExistingName); |
457 | 457 | ||
458 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); | 458 | string folder1ArchiveName = InventoryArchiveWriteRequest.CreateArchiveFolderName(folder1ExistingName, UUID.Random()); |