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author | Justin Clark-Casey (justincc) | 2012-11-17 01:23:29 +0000 |
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committer | Justin Clark-Casey (justincc) | 2012-11-17 01:23:29 +0000 |
commit | 392e84e55402166f5b4ec708d3338efe70a94c2e (patch) | |
tree | d7ebe51bd7c8364595892cda4491c72cb82c5555 /OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |
parent | Do not allow invariants to change on calls to XInventoryService.UpdateItem() (diff) | |
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Remove unnecessary ability to directly set InventoryItemBase.CreatorIdAsUuid
This was necessary historically but hasn't been for many years.
Can still get CreatorIdAsUuid, which is really just a UUID cached version of the string CreatorId
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs index 00727a4..db78da9 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/Tests/InventoryArchiveTestCase.cs | |||
@@ -134,7 +134,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
134 | item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); | 134 | item1.ID = UUID.Parse("00000000-0000-0000-0000-000000000020"); |
135 | item1.AssetID = asset1.FullID; | 135 | item1.AssetID = asset1.FullID; |
136 | item1.GroupID = UUID.Random(); | 136 | item1.GroupID = UUID.Random(); |
137 | item1.CreatorIdAsUuid = m_uaLL1.PrincipalID; | 137 | item1.CreatorId = m_uaLL1.PrincipalID.ToString(); |
138 | item1.Owner = m_uaLL1.PrincipalID; | 138 | item1.Owner = m_uaLL1.PrincipalID; |
139 | item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; | 139 | item1.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; |
140 | scene.AddInventoryItem(item1); | 140 | scene.AddInventoryItem(item1); |
@@ -157,7 +157,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver.Tests | |||
157 | coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180"); | 157 | coaItem.ID = UUID.Parse("00000000-0000-0000-0000-000000000180"); |
158 | coaItem.AssetID = coaAsset.FullID; | 158 | coaItem.AssetID = coaAsset.FullID; |
159 | coaItem.GroupID = UUID.Random(); | 159 | coaItem.GroupID = UUID.Random(); |
160 | coaItem.CreatorIdAsUuid = m_uaLL1.PrincipalID; | 160 | coaItem.CreatorId = m_uaLL1.PrincipalID.ToString(); |
161 | coaItem.Owner = m_uaLL1.PrincipalID; | 161 | coaItem.Owner = m_uaLL1.PrincipalID; |
162 | coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; | 162 | coaItem.Folder = scene.InventoryService.GetRootFolder(m_uaLL1.PrincipalID).ID; |
163 | scene.AddInventoryItem(coaItem); | 163 | scene.AddInventoryItem(coaItem); |