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authorJustin Clarke Casey2009-02-12 17:41:09 +0000
committerJustin Clarke Casey2009-02-12 17:41:09 +0000
commitf74326c1b05237e5a9eb3fce897ed1bec3085961 (patch)
tree192d667de632d54d8dc68077badd01a227e0a155 /OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
parent* Remove some pointless CachedUserInfo != null tests since these are already ... (diff)
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* move userinfo for inventory archiving up to module class so that it only has to be done once
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs84
1 files changed, 59 insertions, 25 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
index b025a31..5684b84 100644
--- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs
@@ -32,7 +32,8 @@ using log4net;
32using Nini.Config; 32using Nini.Config;
33using OpenMetaverse; 33using OpenMetaverse;
34using OpenSim.Framework; 34using OpenSim.Framework;
35using OpenSim.Framework.Communications; 35using OpenSim.Framework.Communications;
36using OpenSim.Framework.Communications.Cache;
36using OpenSim.Region.Framework.Interfaces; 37using OpenSim.Region.Framework.Interfaces;
37using OpenSim.Region.Framework.Scenes; 38using OpenSim.Region.Framework.Scenes;
38 39
@@ -85,22 +86,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
85 m_scenes[scene.RegionInfo.RegionID] = scene; 86 m_scenes[scene.RegionInfo.RegionID] = scene;
86 } 87 }
87 88
88 public void PostInitialise() 89 public void PostInitialise() {}
89 {
90 }
91 90
92 public void Close() 91 public void Close() {}
93 {
94 }
95 92
96 public void DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream) 93 public void DearchiveInventory(string firstName, string lastName, string invPath, Stream loadStream)
97 { 94 {
98 if (m_scenes.Count > 0) 95 if (m_scenes.Count > 0)
99 { 96 {
100 InventoryArchiveReadRequest request = 97 CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
101 new InventoryArchiveReadRequest(firstName, lastName, invPath, loadStream, m_commsManager); 98
102 99 if (userInfo != null)
103 UpdateClientWithLoadedNodes(firstName, lastName, request.Execute()); 100 {
101 InventoryArchiveReadRequest request =
102 new InventoryArchiveReadRequest(userInfo, invPath, loadStream, m_commsManager);
103 UpdateClientWithLoadedNodes(userInfo, request.Execute());
104 }
104 } 105 }
105 } 106 }
106 107
@@ -108,18 +109,25 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
108 { 109 {
109 if (m_scenes.Count > 0) 110 if (m_scenes.Count > 0)
110 { 111 {
111 new InventoryArchiveWriteRequest(firstName, lastName, invPath, saveStream, m_commsManager).Execute(); 112 CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
113
114 if (userInfo != null)
115 new InventoryArchiveWriteRequest(userInfo, invPath, saveStream, m_commsManager).Execute();
112 } 116 }
113 } 117 }
114 118
115 public void DearchiveInventory(string firstName, string lastName, string invPath, string loadPath) 119 public void DearchiveInventory(string firstName, string lastName, string invPath, string loadPath)
116 { 120 {
117 if (m_scenes.Count > 0) 121 if (m_scenes.Count > 0)
118 { 122 {
119 InventoryArchiveReadRequest request = 123 CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
120 new InventoryArchiveReadRequest(firstName, lastName, invPath, loadPath, m_commsManager);
121 124
122 UpdateClientWithLoadedNodes(firstName, lastName, request.Execute()); 125 if (userInfo != null)
126 {
127 InventoryArchiveReadRequest request =
128 new InventoryArchiveReadRequest(userInfo, invPath, loadPath, m_commsManager);
129 UpdateClientWithLoadedNodes(userInfo, request.Execute());
130 }
123 } 131 }
124 } 132 }
125 133
@@ -127,9 +135,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
127 { 135 {
128 if (m_scenes.Count > 0) 136 if (m_scenes.Count > 0)
129 { 137 {
130 new InventoryArchiveWriteRequest(firstName, lastName, invPath, savePath, m_commsManager).Execute(); 138 CachedUserInfo userInfo = GetUserInfo(firstName, lastName);
139
140 if (userInfo != null)
141 new InventoryArchiveWriteRequest(userInfo, invPath, savePath, m_commsManager).Execute();
131 } 142 }
132 } 143 }
133 144
134 /// <summary> 145 /// <summary>
135 /// Load inventory from an inventory file archive 146 /// Load inventory from an inventory file archive
@@ -174,22 +185,45 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver
174 } 185 }
175 186
176 /// <summary> 187 /// <summary>
188 /// Get user information for the given name.
189 /// </summary>
190 /// <param name="firstName"></param>
191 /// <param name="lastName"></param>
192 /// <returns></returns>
193 protected CachedUserInfo GetUserInfo(string firstName, string lastName)
194 {
195 UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(firstName, lastName);
196
197 if (null == userProfile)
198 {
199 m_log.ErrorFormat("[INVENTORY ARCHIVER]: Failed to find user {0} {1}", firstName, lastName);
200 return null;
201 }
202
203 CachedUserInfo userInfo = m_commsManager.UserProfileCacheService.GetUserDetails(userProfile.ID);
204 if (null == userInfo)
205 {
206 m_log.ErrorFormat(
207 "[INVENTORY ARCHIVER]: Failed to find user info for {0} {1} {2}",
208 firstName, lastName, userProfile.ID);
209 return null;
210 }
211
212 return userInfo;
213 }
214
215 /// <summary>
177 /// Notify the client of loaded nodes if they are logged in 216 /// Notify the client of loaded nodes if they are logged in
178 /// </summary> 217 /// </summary>
179 /// <param name="loadedNodes">Can be empty. In which case, nothing happens</param> 218 /// <param name="loadedNodes">Can be empty. In which case, nothing happens</param>
180 private void UpdateClientWithLoadedNodes(string firstName, string lastName, List<InventoryNodeBase> loadedNodes) 219 private void UpdateClientWithLoadedNodes(CachedUserInfo userInfo, List<InventoryNodeBase> loadedNodes)
181 { 220 {
182 if (loadedNodes.Count == 0) 221 if (loadedNodes.Count == 0)
183 return; 222 return;
184
185 UserProfileData userProfile = m_commsManager.UserService.GetUserProfile(firstName, lastName);
186
187 if (null == userProfile)
188 return;
189 223
190 foreach (Scene scene in m_scenes.Values) 224 foreach (Scene scene in m_scenes.Values)
191 { 225 {
192 ScenePresence user = scene.GetScenePresence(userProfile.ID); 226 ScenePresence user = scene.GetScenePresence(userInfo.UserProfile.ID);
193 227
194 if (user != null && !user.IsChildAgent) 228 if (user != null && !user.IsChildAgent)
195 { 229 {