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author | Justin Clark-Casey (justincc) | 2009-11-24 15:20:02 +0000 |
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committer | Justin Clark-Casey (justincc) | 2009-11-24 15:20:02 +0000 |
commit | 52952a75ca5c8c095a4a21a9aa885c9f894a9b01 (patch) | |
tree | 8b39da9d2fd5829077682e46f9ae612e6187a060 /OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |
parent | * This concludes the packet migrations from the big nasty switch into packet ... (diff) | |
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minor: remove experimental tags from load iar and save iar commands
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs index 1228eb1..2c0d113 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiverModule.cs | |||
@@ -92,12 +92,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
92 | scene.AddCommand( | 92 | scene.AddCommand( |
93 | this, "load iar", | 93 | this, "load iar", |
94 | "load iar <first> <last> <inventory path> <password> [<archive path>]", | 94 | "load iar <first> <last> <inventory path> <password> [<archive path>]", |
95 | "Load user inventory archive. EXPERIMENTAL", HandleLoadInvConsoleCommand); | 95 | "Load user inventory archive.", HandleLoadInvConsoleCommand); |
96 | 96 | ||
97 | scene.AddCommand( | 97 | scene.AddCommand( |
98 | this, "save iar", | 98 | this, "save iar", |
99 | "save iar <first> <last> <inventory path> <password> [<archive path>]", | 99 | "save iar <first> <last> <inventory path> <password> [<archive path>]", |
100 | "Save user inventory archive. EXPERIMENTAL", HandleSaveInvConsoleCommand); | 100 | "Save user inventory archive.", HandleSaveInvConsoleCommand); |
101 | 101 | ||
102 | m_aScene = scene; | 102 | m_aScene = scene; |
103 | } | 103 | } |