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author | Justin Clark-Casey (justincc) | 2010-06-11 21:18:09 +0100 |
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committer | Justin Clark-Casey (justincc) | 2010-06-11 21:18:09 +0100 |
commit | 1a16a92a62069a50efd618b8fd6cbc0d530c7654 (patch) | |
tree | 526df2e2a43a76d8d908b3f911b2375e5deb8fb3 /OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |
parent | Remove the cm* function namespace (diff) | |
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create inactive test for iar folders/items merged with existing paths
add various helper functions for simplifying test readability
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | 34 |
1 files changed, 0 insertions, 34 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs index 60d1720..b4f1ed6 100644 --- a/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs +++ b/OpenSim/Region/CoreModules/Avatar/Inventory/Archiver/InventoryArchiveReadRequest.cs | |||
@@ -219,40 +219,6 @@ namespace OpenSim.Region.CoreModules.Avatar.Inventory.Archiver | |||
219 | CreateFoldersForPath(destFolder, archivePathSectionToCreate, resolvedFolders, loadedNodes); | 219 | CreateFoldersForPath(destFolder, archivePathSectionToCreate, resolvedFolders, loadedNodes); |
220 | 220 | ||
221 | return destFolder; | 221 | return destFolder; |
222 | |||
223 | /* | ||
224 | string[] rawFolders = filePath.Split(new char[] { '/' }); | ||
225 | |||
226 | // Find the folders that do exist along the path given | ||
227 | int i = 0; | ||
228 | bool noFolder = false; | ||
229 | InventoryFolderImpl foundFolder = rootDestinationFolder; | ||
230 | while (!noFolder && i < rawFolders.Length) | ||
231 | { | ||
232 | InventoryFolderImpl folder = foundFolder.FindFolderByPath(rawFolders[i]); | ||
233 | if (null != folder) | ||
234 | { | ||
235 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Found folder {0}", folder.Name); | ||
236 | foundFolder = folder; | ||
237 | i++; | ||
238 | } | ||
239 | else | ||
240 | { | ||
241 | noFolder = true; | ||
242 | } | ||
243 | } | ||
244 | |||
245 | // Create any folders that did not previously exist | ||
246 | while (i < rawFolders.Length) | ||
247 | { | ||
248 | m_log.DebugFormat("[INVENTORY ARCHIVER]: Creating folder {0}", rawFolders[i]); | ||
249 | |||
250 | UUID newFolderId = UUID.Random(); | ||
251 | m_userInfo.CreateFolder( | ||
252 | rawFolders[i++], newFolderId, (ushort)AssetType.Folder, foundFolder.ID); | ||
253 | foundFolder = foundFolder.GetChildFolder(newFolderId); | ||
254 | } | ||
255 | */ | ||
256 | } | 222 | } |
257 | 223 | ||
258 | /// <summary> | 224 | /// <summary> |