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authorJohn Hurliman2009-10-06 15:54:00 -0700
committerJohn Hurliman2009-10-06 15:54:00 -0700
commit832cc685138b2244529f10b54b373c34adb4a633 (patch)
tree888cf05d2d0bacdd8acec47150075423d07ed3ee /OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
parentChecks the number of ThreadPool and IOCP threads on startup and bumps up the ... (diff)
parentRewrote parts of the code that were double-locking different objects. This is... (diff)
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Merging in diva's locking fixes
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs11
1 files changed, 6 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
index ad05bab..42dd7ff 100644
--- a/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/InstantMessage/PresenceModule.cs
@@ -290,13 +290,14 @@ namespace OpenSim.Region.CoreModules.Avatar.InstantMessage
290 290
291 // get the agent. This should work every time, as we just got a packet from it 291 // get the agent. This should work every time, as we just got a packet from it
292 ScenePresence agent = null; 292 ScenePresence agent = null;
293 List<Scene> scenes = null;
293 lock (m_Scenes) 294 lock (m_Scenes)
295 scenes = new List<Scene>(m_Scenes);
296
297 foreach (Scene scene in scenes)
294 { 298 {
295 foreach (Scene scene in m_Scenes) 299 agent = scene.GetScenePresence(agentID);
296 { 300 if (agent != null) break;
297 agent = scene.GetScenePresence(agentID);
298 if (agent != null) break;
299 }
300 } 301 }
301 302
302 // just to be paranoid... 303 // just to be paranoid...