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authorJustin Clark-Casey (justincc)2013-09-27 19:14:21 +0100
committerJustin Clark-Casey (justincc)2013-09-27 22:29:10 +0100
commite6c0267def09280761a6f2cbc668b2d0ad7f2753 (patch)
tree5ee0d4e25b3f5387e694c64325760d3221a2ad06 /OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
parentminor code formatting for the sake of consistency and readability (diff)
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refactor: rename Scene.IncomingCloseAgent() to CloseAgent() in order to make it clear that all non-clientstack callers should be using this rather than RemoveClient() in order to step through the ScenePresence state machine properly.
Adds IScene.CloseAgent() to replace RemoveClient()
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
index 0cd495c..3b6d970 100644
--- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs
@@ -272,7 +272,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods
272 if (sp.IsChildAgent) 272 if (sp.IsChildAgent)
273 return; 273 return;
274 sp.ControllingClient.Kick(reason); 274 sp.ControllingClient.Kick(reason);
275 sp.Scene.IncomingCloseAgent(sp.UUID, true); 275 sp.Scene.CloseAgent(sp.UUID, true);
276 } 276 }
277 277
278 private void OnIncomingInstantMessage(GridInstantMessage msg) 278 private void OnIncomingInstantMessage(GridInstantMessage msg)