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author | Dan Lake | 2011-10-27 00:42:21 -0700 |
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committer | Dan Lake | 2011-10-27 00:42:21 -0700 |
commit | b98613091cd6dc2f914fb5ab38ca33cdff21fc24 (patch) | |
tree | 42be01a68146870ddcd64e842a13f2fbb46b4738 /OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |
parent | For now, comment out error message on new script engine console commands. (diff) | |
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Added new ForEachRootScenePresence to Scene since almost every delegate passed to ForEachScenePresence checks for !IsChildAgent first. It consolidates child and root handling for coming refactors.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs index 5ec64d5..562c3b1 100644 --- a/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs +++ b/OpenSim/Region/CoreModules/Avatar/Gods/GodsModule.cs | |||
@@ -140,10 +140,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Gods | |||
140 | // This is a bit crude. It seems the client will be null before it actually stops the thread | 140 | // This is a bit crude. It seems the client will be null before it actually stops the thread |
141 | // The thread will kill itself eventually :/ | 141 | // The thread will kill itself eventually :/ |
142 | // Is there another way to make sure *all* clients get this 'inter region' message? | 142 | // Is there another way to make sure *all* clients get this 'inter region' message? |
143 | m_scene.ForEachScenePresence( | 143 | m_scene.ForEachRootScenePresence( |
144 | delegate(ScenePresence p) | 144 | delegate(ScenePresence p) |
145 | { | 145 | { |
146 | if (p.UUID != godID && !p.IsChildAgent) | 146 | if (p.UUID != godID) |
147 | { | 147 | { |
148 | // Possibly this should really be p.Close() though that method doesn't send a close | 148 | // Possibly this should really be p.Close() though that method doesn't send a close |
149 | // to the client | 149 | // to the client |