aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
diff options
context:
space:
mode:
authorJustin Clark-Casey (justincc)2012-03-28 23:40:25 +0100
committerJustin Clark-Casey (justincc)2012-03-28 23:40:25 +0100
commitd9f7b8549b3cb9699eb8bd54242d31aac0f8241a (patch)
treed58aaac2914a63dd459931a31b17b16f1d0e34d9 /OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
parentMerge branch 'master' of ssh://opensimulator.org/var/git/opensim (diff)
downloadopensim-SC_OLD-d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.zip
opensim-SC_OLD-d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.tar.gz
opensim-SC_OLD-d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.tar.bz2
opensim-SC_OLD-d9f7b8549b3cb9699eb8bd54242d31aac0f8241a.tar.xz
Simplify friends caching by only doing this for root agents - no functions require caching for child agents.
This allows us to avoid unnecessary multiple calls to the friends service. All friends functions originate from the root agent and only go to other root agents in existing code. This also allows us to eliminate complex ref counting.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
index e50a84a..7bc3018 100644
--- a/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Friends/HGFriendsModule.cs
@@ -121,7 +121,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
121 { 121 {
122 UUID agentID = client.AgentId; 122 UUID agentID = client.AgentId;
123 // we do this only for the root agent 123 // we do this only for the root agent
124 if (m_Friends[agentID].Refcount == 1) 124 if (!client.SceneAgent.IsChildAgent)
125 { 125 {
126 // We need to preload the user management cache with the names 126 // We need to preload the user management cache with the names
127 // of foreign friends, just like we do with SOPs' creators 127 // of foreign friends, just like we do with SOPs' creators
@@ -426,14 +426,14 @@ namespace OpenSim.Region.CoreModules.Avatar.Friends
426 agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode); 426 agentClientCircuit = ((Scene)(agentClient.Scene)).AuthenticateHandler.GetAgentCircuitData(agentClient.CircuitCode);
427 agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit); 427 agentUUI = Util.ProduceUserUniversalIdentifier(agentClientCircuit);
428 agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); 428 agentFriendService = agentClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
429 RecacheFriends(agentClient); 429 CacheFriends(agentClient);
430 } 430 }
431 if (friendClient != null) 431 if (friendClient != null)
432 { 432 {
433 friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode); 433 friendClientCircuit = ((Scene)(friendClient.Scene)).AuthenticateHandler.GetAgentCircuitData(friendClient.CircuitCode);
434 friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit); 434 friendUUI = Util.ProduceUserUniversalIdentifier(friendClientCircuit);
435 friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString(); 435 friendFriendService = friendClientCircuit.ServiceURLs["FriendsServerURI"].ToString();
436 RecacheFriends(friendClient); 436 CacheFriends(friendClient);
437 } 437 }
438 438
439 m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}", 439 m_log.DebugFormat("[HGFRIENDS MODULE] HG Friendship! thisUUI={0}; friendUUI={1}; foreignThisFriendService={2}; foreignFriendFriendService={3}",