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authorTalun2012-05-04 19:37:13 +0100
committerJustin Clark-Casey (justincc)2012-05-04 21:01:09 +0100
commit92fde6ed268f4c7357ca5ad96b967db0f0658446 (patch)
treee6c5da973b1e35360a4b7ef34734ca25cb50b265 /OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
parentChange LongCallTime on WebUtil to 3000, to match the time where request handl... (diff)
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Mantis 60004 problems with damage and llSetDamage. In damage enabled areas this patch - Deletes any objects that have damage set > 0 that deliver that damage to an avatar Stops Gods receiving damage, Stops volume detect objects causing damage Deletes NPCS when their helth reduces to zero Gradually "heals" damage to an avatar Resets health on going to a non damage area
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs17
1 files changed, 14 insertions, 3 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
index 0babeb5..3a91465 100644
--- a/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Combat/CombatModule.cs
@@ -96,6 +96,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
96 ScenePresence killingAvatar = null; 96 ScenePresence killingAvatar = null;
97// string killingAvatarMessage; 97// string killingAvatarMessage;
98 98
99 // check to see if it is an NPC and just remove it
100 INPCModule NPCmodule = deadAvatar.Scene.RequestModuleInterface<INPCModule>();
101 if (NPCmodule != null && NPCmodule.DeleteNPC(deadAvatar.UUID, deadAvatar.Scene))
102 {
103 return;
104 }
105
99 if (killerObjectLocalID == 0) 106 if (killerObjectLocalID == 0)
100 deadAvatarMessage = "You committed suicide!"; 107 deadAvatarMessage = "You committed suicide!";
101 else 108 else
@@ -145,7 +152,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
145 catch (InvalidOperationException) 152 catch (InvalidOperationException)
146 { } 153 { }
147 154
148 deadAvatar.Health = 100; 155 deadAvatar.setHealthWithUpdate(100.0f);
149 deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient); 156 deadAvatar.Scene.TeleportClientHome(deadAvatar.UUID, deadAvatar.ControllingClient);
150 } 157 }
151 158
@@ -154,14 +161,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Combat.CombatModule
154 try 161 try
155 { 162 {
156 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 163 ILandObject obj = avatar.Scene.LandChannel.GetLandObject(avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y);
157 164 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0
158 if ((obj.LandData.Flags & (uint)ParcelFlags.AllowDamage) != 0) 165 || avatar.Scene.RegionInfo.RegionSettings.AllowDamage)
159 { 166 {
160 avatar.Invulnerable = false; 167 avatar.Invulnerable = false;
161 } 168 }
162 else 169 else
163 { 170 {
164 avatar.Invulnerable = true; 171 avatar.Invulnerable = true;
172 if (avatar.Health < 100.0f)
173 {
174 avatar.setHealthWithUpdate(100.0f);
175 }
165 } 176 }
166 } 177 }
167 catch (Exception) 178 catch (Exception)