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authorUbitUmarov2014-08-07 06:09:56 +0100
committerUbitUmarov2014-08-07 06:09:56 +0100
commitb7f24bacce523240b73fba7ea0f3403dc59c3596 (patch)
tree22095198e1e2bb12fe33fcf46a83fee8f7cb1c91 /OpenSim/Region/CoreModules/Avatar/AvatarFactory
parentDANGER... changed bakedtextures caching. Assuming grid baking is cache (diff)
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bugg
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs54
1 files changed, 26 insertions, 28 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index b4aefce..877231a 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -481,6 +481,9 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
481 IAssetService cache = m_scene.AssetService; 481 IAssetService cache = m_scene.AssetService;
482 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); 482 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
483 WearableCacheItem[] wearableCache = null; 483 WearableCacheItem[] wearableCache = null;
484 WearableCacheItem[] bakedModuleCache = null;
485
486 wearableCache = WearableCacheItem.GetDefaultCacheItem();
484 487
485 // debug 488 // debug
486 for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) 489 for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
@@ -493,46 +496,47 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
493 m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - No texture"); 496 m_log.Debug("[ValidateBakedCache] {" + iter + "/" + j + " t - No texture");
494 } 497 }
495 498
496
497 int hits = 0; 499 int hits = 0;
498 // Cache wearable data for teleport. 500 // Cache wearable data for teleport.
499 // Only makes sense if there's a bake module and a cache module 501 // Only makes sense if there's a bake module and a cache module
500 if (bakedModule != null && cache != null) 502 if (bakedModule != null && cache != null)
501 { 503 {
504 m_log.Debug("[ValidateBakedCache] calling bakedModule");
502 try 505 try
503 { 506 {
504 wearableCache = bakedModule.Get(sp.UUID); 507 bakedModuleCache = bakedModule.Get(sp.UUID);
505 } 508 }
506 catch (Exception) 509 catch (Exception)
507 { 510 {
508 wearableCache = null; 511 bakedModuleCache = null;
509 } 512 }
510 513
511 if (wearableCache != null) 514 if (bakedModuleCache != null)
512 { 515 {
513 for (int i = 0; i < wearableCache.Length; i++) 516 m_log.Debug("[ValidateBakedCache] got bakedModule cache " + wearableCache.Length);
514 {
515 517
516 m_log.Debug("[ValidateBakedCache] got bakedModule cache"); 518 // old store have diferent sizes and index starts at 1
519 int offset = 0;
520 if (bakedModuleCache[0].TextureIndex == 1)
521 offset = -1;
522 int j;
517 523
518 if (wearableCache[i].TextureAsset != null) 524 for (int i = 0; i < bakedModuleCache.Length; i++)
519 { 525 {
520 wearableCache[i].TextureAsset.Temporary = true; 526 j = (int)bakedModuleCache[i].TextureIndex + offset;
521 wearableCache[i].TextureAsset.Local = true; 527
522 cache.Store(wearableCache[i].TextureAsset); 528 if (bakedModuleCache[i].TextureAsset != null)
523 }
524 else
525 { 529 {
526 wearableCache[i].TextureID = UUID.Zero; 530 wearableCache[j].TextureID = bakedModuleCache[i].TextureID;
527 wearableCache[i].CacheId = UUID.Zero; 531 wearableCache[j].CacheId = bakedModuleCache[i].TextureID;
532 bakedModuleCache[i].TextureAsset.Temporary = true;
533 bakedModuleCache[i].TextureAsset.Local = true;
534 cache.Store(bakedModuleCache[i].TextureAsset);
528 } 535 }
529 } 536 }
530 } 537 }
531 } 538 }
532 539
533 if(wearableCache == null)
534 wearableCache = WearableCacheItem.GetDefaultCacheItem();
535
536 // Process the baked textures 540 // Process the baked textures
537 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 541 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
538 { 542 {
@@ -540,7 +544,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
540 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; 544 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
541 545
542 // No face, so lets check our baked service cache, teleport or login. 546 // No face, so lets check our baked service cache, teleport or login.
543 if (face == null) 547 if (face == null || face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE)
544 { 548 {
545 sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx); 549 sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint)idx);
546 if (wearableCache[idx].TextureID != UUID.Zero) 550 if (wearableCache[idx].TextureID != UUID.Zero)
@@ -554,24 +558,18 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
554 sp.Appearance.Texture.FaceTextures[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE; 558 sp.Appearance.Texture.FaceTextures[idx].TextureID = AppearanceManager.DEFAULT_AVATAR_TEXTURE;
555 face = sp.Appearance.Texture.FaceTextures[idx]; 559 face = sp.Appearance.Texture.FaceTextures[idx];
556 wearableCache[idx].CacheId = UUID.Zero; 560 wearableCache[idx].CacheId = UUID.Zero;
557 wearableCache[idx].TextureID = UUID.Zero;
558 wearableCache[idx].TextureAsset = null; 561 wearableCache[idx].TextureAsset = null;
559 continue; 562 continue;
560 } 563 }
561 } 564 }
562
563 565
564 if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE) 566 if (face.TextureID == UUID.Zero || face.TextureID == AppearanceManager.DEFAULT_AVATAR_TEXTURE)
565 { 567 {
566 wearableCache[idx].CacheId = UUID.Zero; 568 defonly = false; // found a non-default texture reference
567 wearableCache[idx].TextureID = UUID.Zero;
568 wearableCache[idx].TextureAsset = null;
569 continue; 569 continue;
570 } 570 }
571 571
572 defonly = false; // found a non-default texture reference 572 if(wearableCache[idx].TextureID != face.TextureID)
573
574 if(wearableCache[idx].TextureID != sp.Appearance.Texture.FaceTextures[idx].TextureID)
575 { 573 {
576 wearableCache[idx].CacheId = UUID.Zero; 574 wearableCache[idx].CacheId = UUID.Zero;
577 wearableCache[idx].TextureID = UUID.Zero; 575 wearableCache[idx].TextureID = UUID.Zero;