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authorUbitUmarov2017-05-31 04:47:59 +0100
committerUbitUmarov2017-05-31 04:47:59 +0100
commit720a69a49bf02208ea2763a043056aba00a676e5 (patch)
treec21f714cdbe13aa4c402a577e6a9a8b18340c3c5 /OpenSim/Region/CoreModules/Avatar/AvatarFactory
parentremove debug messages (diff)
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remove the option to store baked textures on assets service, thats suicide use xbakes
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs38
1 files changed, 19 insertions, 19 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 535d946..14607e9 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -369,7 +369,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
369 return true; 369 return true;
370 370
371 // uploaded baked textures will be in assets local cache 371 // uploaded baked textures will be in assets local cache
372 IAssetService cache = m_scene.AssetService; 372 IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>();
373 IBakedTextureModule m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); 373 IBakedTextureModule m_BakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
374 374
375 int validDirtyBakes = 0; 375 int validDirtyBakes = 0;
@@ -436,7 +436,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
436*/ 436*/
437 wearableCache[idx].TextureAsset = null; 437 wearableCache[idx].TextureAsset = null;
438 if (cache != null) 438 if (cache != null)
439 wearableCache[idx].TextureAsset = cache.GetCached(face.TextureID.ToString()); 439 {
440 AssetBase asb = null;
441 cache.Get(face.TextureID.ToString(), out asb);
442 wearableCache[idx].TextureAsset = asb;
443 }
440 444
441 if (wearableCache[idx].TextureAsset != null) 445 if (wearableCache[idx].TextureAsset != null)
442 { 446 {
@@ -481,15 +485,15 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
481 // if we got a full set of baked textures save all in BakedTextureModule 485 // if we got a full set of baked textures save all in BakedTextureModule
482 if (m_BakedTextureModule != null) 486 if (m_BakedTextureModule != null)
483 { 487 {
484 m_log.Debug("[UpdateBakedCache] start async uploading to bakedModule cache"); 488 m_log.DebugFormat("[UpdateBakedCache] Uploading to Bakes Server: cache hits: {0} changed entries: {1} rebakes {2}",
489 hits.ToString(), validDirtyBakes.ToString(), missing.Count);
485 490
486 m_BakedTextureModule.Store(sp.UUID, wearableCache); 491 m_BakedTextureModule.Store(sp.UUID, wearableCache);
487 } 492 }
488 } 493 }
489 494 else
490 495 m_log.DebugFormat("[UpdateBakedCache] cache hits: {0} changed entries: {1} rebakes {2}",
491 // debug 496 hits.ToString(), validDirtyBakes.ToString(), missing.Count);
492 m_log.Debug("[UpdateBakedCache] cache hits: " + hits.ToString() + " changed entries: " + validDirtyBakes.ToString() + " rebakes " + missing.Count);
493/* 497/*
494 for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++) 498 for (int iter = 0; iter < AvatarAppearance.BAKE_INDICES.Length; iter++)
495 { 499 {
@@ -513,7 +517,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
513 517
514 lock (m_setAppearanceLock) 518 lock (m_setAppearanceLock)
515 { 519 {
516 IAssetService cache = m_scene.AssetService; 520 IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>();
517 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>(); 521 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
518 WearableCacheItem[] bakedModuleCache = null; 522 WearableCacheItem[] bakedModuleCache = null;
519 523
@@ -553,6 +557,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
553 } 557 }
554 } 558 }
555*/ 559*/
560
556 bool wearableCacheValid = false; 561 bool wearableCacheValid = false;
557 if (wearableCache == null) 562 if (wearableCache == null)
558 { 563 {
@@ -577,10 +582,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
577 hits++; 582 hits++;
578 wearableCache[idx].TextureAsset.Temporary = true; 583 wearableCache[idx].TextureAsset.Temporary = true;
579 wearableCache[idx].TextureAsset.Local = true; 584 wearableCache[idx].TextureAsset.Local = true;
580 cache.Store(wearableCache[idx].TextureAsset); 585 cache.Cache(wearableCache[idx].TextureAsset);
581 continue; 586 continue;
582 } 587 }
583 if (cache.GetCached((wearableCache[idx].TextureID).ToString()) != null) 588
589 if (cache.Check((wearableCache[idx].TextureID).ToString()))
584 { 590 {
585 hits++; 591 hits++;
586 continue; 592 continue;
@@ -645,7 +651,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
645 wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset; 651 wearableCache[j].TextureAsset = bakedModuleCache[i].TextureAsset;
646 bakedModuleCache[i].TextureAsset.Temporary = true; 652 bakedModuleCache[i].TextureAsset.Temporary = true;
647 bakedModuleCache[i].TextureAsset.Local = true; 653 bakedModuleCache[i].TextureAsset.Local = true;
648 cache.Store(bakedModuleCache[i].TextureAsset); 654 cache.Cache(bakedModuleCache[i].TextureAsset);
649 } 655 }
650 } 656 }
651 gotbacked = true; 657 gotbacked = true;
@@ -706,7 +712,7 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
706 return 0; 712 return 0;
707 713
708 int texturesRebaked = 0; 714 int texturesRebaked = 0;
709// IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>(); 715 IAssetCache cache = m_scene.RequestModuleInterface<IAssetCache>();
710 716
711 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 717 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
712 { 718 {
@@ -722,18 +728,12 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
722 728
723 if (missingTexturesOnly) 729 if (missingTexturesOnly)
724 { 730 {
725 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) 731 if (cache != null && cache.Check(face.TextureID.ToString()))
726 { 732 {
727 continue; 733 continue;
728 } 734 }
729 else 735 else
730 { 736 {
731 // On inter-simulator teleports, this occurs if baked textures are not being stored by the
732 // grid asset service (which means that they are not available to the new region and so have
733 // to be re-requested from the client).
734 //
735 // The only available core OpenSimulator behaviour right now
736 // is not to store these textures, temporarily or otherwise.
737 m_log.DebugFormat( 737 m_log.DebugFormat(
738 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.", 738 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
739 face.TextureID, idx, sp.Name); 739 face.TextureID, idx, sp.Name);