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authorteravus2013-01-16 17:59:13 -0500
committerteravus2013-01-16 17:59:13 -0500
commit3e0e9a096287512f1e53b4f54c5e916958774d8e (patch)
tree997ceb67f791a98833281e436dd37975453434e1 /OpenSim/Region/CoreModules/Avatar/AvatarFactory
parentMerge remote-tracking branch 'remotes/origin/avination' into teravuswork (diff)
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* Enables loading cached bakes on teleport by filling in the appropriate avatar fields from the bake data. No more auto rebaking on teleport assuming your wearables, bakes and cache are consistent.
* Speeds up appearance sending.. since there's nothing to wait for.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs73
1 files changed, 71 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index 27cf204..7ec2860 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -373,6 +373,52 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
373 { 373 {
374 bool defonly = true; // are we only using default textures 374 bool defonly = true; // are we only using default textures
375 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); 375 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
376 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
377 WearableCacheItem[] wearableCache = null;
378
379 // Cache wearable data for teleport.
380 // Only makes sense if there's a bake module and a cache module
381 if (bakedModule != null && cache != null)
382 {
383 try
384 {
385 wearableCache = bakedModule.Get(sp.UUID);
386 }
387 catch (Exception)
388 {
389
390 }
391 if (wearableCache != null)
392 {
393 for (int i = 0; i < wearableCache.Length; i++)
394 {
395 cache.Cache(wearableCache[i].TextureAsset);
396 }
397 }
398 }
399 /*
400 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
401 if (invService.GetRootFolder(userID) != null)
402 {
403 WearableCacheItem[] wearableCache = null;
404 if (bakedModule != null)
405 {
406 try
407 {
408 wearableCache = bakedModule.Get(userID);
409 appearance.WearableCacheItems = wearableCache;
410 appearance.WearableCacheItemsDirty = false;
411 foreach (WearableCacheItem item in wearableCache)
412 {
413 appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID;
414 }
415 }
416 catch (Exception)
417 {
418
419 }
420 }
421 */
376 422
377 // Process the texture entry 423 // Process the texture entry
378 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 424 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
@@ -380,9 +426,32 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
380 int idx = AvatarAppearance.BAKE_INDICES[i]; 426 int idx = AvatarAppearance.BAKE_INDICES[i];
381 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; 427 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
382 428
383 // if there is no texture entry, skip it 429 // No face, so lets check our baked service cache, teleport or login.
384 if (face == null) 430 if (face == null)
385 continue; 431 {
432 if (wearableCache != null)
433 {
434 // If we find the an appearance item, set it as the textureentry and the face
435 WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache);
436 if (searchitem != null)
437 {
438 sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx);
439 sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID;
440 face = sp.Appearance.Texture.FaceTextures[idx];
441 }
442 else
443 {
444 // if there is no texture entry and no baked cache, skip it
445 continue;
446 }
447 }
448 else
449 {
450 //No texture entry face and no cache. Skip this face.
451 continue;
452 }
453 }
454
386 455
387// m_log.DebugFormat( 456// m_log.DebugFormat(
388// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", 457// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",