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authorMelanie2013-01-19 21:49:33 +0100
committerMelanie2013-01-19 21:49:33 +0100
commit2d3a57a002c74704501f4ce0f0359f2a19699eb5 (patch)
treecc74ca02d7b8f8c9e63e4007c354f3296fe87392 /OpenSim/Region/CoreModules/Avatar/AvatarFactory
parentMerge branch 'master' into careminster (diff)
parentRemove group IM test code also mentioning "OpenSimulator Testing" (diff)
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Merge branch 'avination'
Conflicts: OpenSim/Framework/ThrottleOutPacketType.cs OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs OpenSim/Region/CoreModules/Avatar/Groups/GroupsModule.cs
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs73
1 files changed, 71 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index cfc7e7e..a070ff8 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -376,6 +376,52 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
376 { 376 {
377 bool defonly = true; // are we only using default textures 377 bool defonly = true; // are we only using default textures
378 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>(); 378 IImprovedAssetCache cache = m_scene.RequestModuleInterface<IImprovedAssetCache>();
379 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
380 WearableCacheItem[] wearableCache = null;
381
382 // Cache wearable data for teleport.
383 // Only makes sense if there's a bake module and a cache module
384 if (bakedModule != null && cache != null)
385 {
386 try
387 {
388 wearableCache = bakedModule.Get(sp.UUID);
389 }
390 catch (Exception)
391 {
392
393 }
394 if (wearableCache != null)
395 {
396 for (int i = 0; i < wearableCache.Length; i++)
397 {
398 cache.Cache(wearableCache[i].TextureAsset);
399 }
400 }
401 }
402 /*
403 IBakedTextureModule bakedModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
404 if (invService.GetRootFolder(userID) != null)
405 {
406 WearableCacheItem[] wearableCache = null;
407 if (bakedModule != null)
408 {
409 try
410 {
411 wearableCache = bakedModule.Get(userID);
412 appearance.WearableCacheItems = wearableCache;
413 appearance.WearableCacheItemsDirty = false;
414 foreach (WearableCacheItem item in wearableCache)
415 {
416 appearance.Texture.FaceTextures[item.TextureIndex].TextureID = item.TextureID;
417 }
418 }
419 catch (Exception)
420 {
421
422 }
423 }
424 */
379 425
380 // Process the texture entry 426 // Process the texture entry
381 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++) 427 for (int i = 0; i < AvatarAppearance.BAKE_INDICES.Length; i++)
@@ -383,9 +429,32 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
383 int idx = AvatarAppearance.BAKE_INDICES[i]; 429 int idx = AvatarAppearance.BAKE_INDICES[i];
384 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx]; 430 Primitive.TextureEntryFace face = sp.Appearance.Texture.FaceTextures[idx];
385 431
386 // if there is no texture entry, skip it 432 // No face, so lets check our baked service cache, teleport or login.
387 if (face == null) 433 if (face == null)
388 continue; 434 {
435 if (wearableCache != null)
436 {
437 // If we find the an appearance item, set it as the textureentry and the face
438 WearableCacheItem searchitem = WearableCacheItem.SearchTextureIndex((uint) idx, wearableCache);
439 if (searchitem != null)
440 {
441 sp.Appearance.Texture.FaceTextures[idx] = sp.Appearance.Texture.CreateFace((uint) idx);
442 sp.Appearance.Texture.FaceTextures[idx].TextureID = searchitem.TextureID;
443 face = sp.Appearance.Texture.FaceTextures[idx];
444 }
445 else
446 {
447 // if there is no texture entry and no baked cache, skip it
448 continue;
449 }
450 }
451 else
452 {
453 //No texture entry face and no cache. Skip this face.
454 continue;
455 }
456 }
457
389 458
390// m_log.DebugFormat( 459// m_log.DebugFormat(
391// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", 460// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",