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authorMelanie2013-01-27 01:09:07 +0000
committerMelanie2013-01-27 01:09:07 +0000
commite6e6e8ab1541044135d28514d402b64ed06825a0 (patch)
treea9051a927857f0ec15187d5faee6bfc222fb0461 /OpenSim/Region/CoreModules/Avatar/AvatarFactory
parentMerge branch 'master' into careminster (diff)
parentPrevent items being destroyed by rename operations. Renaming of a wearable also (diff)
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Merge branch 'avination' into careminster
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs263
1 files changed, 259 insertions, 4 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index a070ff8..691326c 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -677,20 +677,53 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
677 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance) 677 private void SetAppearanceAssets(UUID userID, AvatarAppearance appearance)
678 { 678 {
679 IInventoryService invService = m_scene.InventoryService; 679 IInventoryService invService = m_scene.InventoryService;
680 680 bool resetwearable = false;
681 if (invService.GetRootFolder(userID) != null) 681 if (invService.GetRootFolder(userID) != null)
682 { 682 {
683 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++) 683 for (int i = 0; i < AvatarWearable.MAX_WEARABLES; i++)
684 { 684 {
685 for (int j = 0; j < appearance.Wearables[i].Count; j++) 685 for (int j = 0; j < appearance.Wearables[i].Count; j++)
686 { 686 {
687 // Check if the default wearables are not set
687 if (appearance.Wearables[i][j].ItemID == UUID.Zero) 688 if (appearance.Wearables[i][j].ItemID == UUID.Zero)
689 {
690 switch ((WearableType) i)
691 {
692 case WearableType.Eyes:
693 case WearableType.Hair:
694 case WearableType.Shape:
695 case WearableType.Skin:
696 //case WearableType.Underpants:
697 TryAndRepair((WearableType)i, invService, userID, appearance);
698 resetwearable = true;
699 m_log.Warn("[AVFACTORY]: UUID.Zero Wearables, passing fake values.");
700 resetwearable = true;
701 break;
702
703 }
688 continue; 704 continue;
705 }
689 706
690 // Ignore ruth's assets 707 // Ignore ruth's assets except for the body parts! missing body parts fail avatar appearance on V1
691 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID) 708 if (appearance.Wearables[i][j].ItemID == AvatarWearable.DefaultWearables[i][0].ItemID)
709 {
710 switch ((WearableType)i)
711 {
712 case WearableType.Eyes:
713 case WearableType.Hair:
714 case WearableType.Shape:
715 case WearableType.Skin:
716 //case WearableType.Underpants:
717 TryAndRepair((WearableType)i, invService, userID, appearance);
718
719 m_log.WarnFormat("[AVFACTORY]: {0} Default Wearables, passing existing values.", (WearableType)i);
720 resetwearable = true;
721 break;
722
723 }
692 continue; 724 continue;
693 725 }
726
694 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID); 727 InventoryItemBase baseItem = new InventoryItemBase(appearance.Wearables[i][j].ItemID, userID);
695 baseItem = invService.GetItem(baseItem); 728 baseItem = invService.GetItem(baseItem);
696 729
@@ -704,17 +737,239 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
704 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default", 737 "[AVFACTORY]: Can't find inventory item {0} for {1}, setting to default",
705 appearance.Wearables[i][j].ItemID, (WearableType)i); 738 appearance.Wearables[i][j].ItemID, (WearableType)i);
706 739
707 appearance.Wearables[i].RemoveItem(appearance.Wearables[i][j].ItemID); 740 TryAndRepair((WearableType)i, invService, userID, appearance);
741 resetwearable = true;
742
708 } 743 }
709 } 744 }
710 } 745 }
746
747 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
748 if (appearance.Wearables[(int) WearableType.Eyes] == null)
749 {
750 m_log.WarnFormat("[AVFACTORY]: {0} Eyes are Null, passing existing values.", (WearableType.Eyes));
751
752 TryAndRepair(WearableType.Eyes, invService, userID, appearance);
753 resetwearable = true;
754 }
755 else
756 {
757 if (appearance.Wearables[(int) WearableType.Eyes][0].ItemID == UUID.Zero)
758 {
759 m_log.WarnFormat("[AVFACTORY]: Eyes are UUID.Zero are broken, {0} {1}",
760 appearance.Wearables[(int) WearableType.Eyes][0].ItemID,
761 appearance.Wearables[(int) WearableType.Eyes][0].AssetID);
762 TryAndRepair(WearableType.Eyes, invService, userID, appearance);
763 resetwearable = true;
764
765 }
766
767 }
768 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
769 if (appearance.Wearables[(int)WearableType.Shape] == null)
770 {
771 m_log.WarnFormat("[AVFACTORY]: {0} shape is Null, passing existing values.", (WearableType.Shape));
772
773 TryAndRepair(WearableType.Shape, invService, userID, appearance);
774 resetwearable = true;
775 }
776 else
777 {
778 if (appearance.Wearables[(int)WearableType.Shape][0].ItemID == UUID.Zero)
779 {
780 m_log.WarnFormat("[AVFACTORY]: Shape is UUID.Zero and broken, {0} {1}",
781 appearance.Wearables[(int)WearableType.Shape][0].ItemID,
782 appearance.Wearables[(int)WearableType.Shape][0].AssetID);
783 TryAndRepair(WearableType.Shape, invService, userID, appearance);
784 resetwearable = true;
785
786 }
787
788 }
789 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
790 if (appearance.Wearables[(int)WearableType.Hair] == null)
791 {
792 m_log.WarnFormat("[AVFACTORY]: {0} Hair is Null, passing existing values.", (WearableType.Hair));
793
794 TryAndRepair(WearableType.Hair, invService, userID, appearance);
795 resetwearable = true;
796 }
797 else
798 {
799 if (appearance.Wearables[(int)WearableType.Hair][0].ItemID == UUID.Zero)
800 {
801 m_log.WarnFormat("[AVFACTORY]: Hair is UUID.Zero and broken, {0} {1}",
802 appearance.Wearables[(int)WearableType.Hair][0].ItemID,
803 appearance.Wearables[(int)WearableType.Hair][0].AssetID);
804 TryAndRepair(WearableType.Hair, invService, userID, appearance);
805 resetwearable = true;
806
807 }
808
809 }
810 // I don't know why we have to test for this again... but the above switches do not capture these scenarios for some reason....
811 if (appearance.Wearables[(int)WearableType.Skin] == null)
812 {
813 m_log.WarnFormat("[AVFACTORY]: {0} Skin is Null, passing existing values.", (WearableType.Skin));
814
815 TryAndRepair(WearableType.Skin, invService, userID, appearance);
816 resetwearable = true;
817 }
818 else
819 {
820 if (appearance.Wearables[(int)WearableType.Skin][0].ItemID == UUID.Zero)
821 {
822 m_log.WarnFormat("[AVFACTORY]: Skin is UUID.Zero and broken, {0} {1}",
823 appearance.Wearables[(int)WearableType.Skin][0].ItemID,
824 appearance.Wearables[(int)WearableType.Skin][0].AssetID);
825 TryAndRepair(WearableType.Skin, invService, userID, appearance);
826 resetwearable = true;
827
828 }
829
830 }
831 if (resetwearable)
832 {
833 ScenePresence presence = null;
834 if (m_scene.TryGetScenePresence(userID, out presence))
835 {
836 presence.ControllingClient.SendWearables(presence.Appearance.Wearables,
837 presence.Appearance.Serial++);
838 }
839 }
840
711 } 841 }
712 else 842 else
713 { 843 {
714 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID); 844 m_log.WarnFormat("[AVFACTORY]: user {0} has no inventory, appearance isn't going to work", userID);
715 } 845 }
716 } 846 }
847 private void TryAndRepair(WearableType type, IInventoryService invService, UUID userID,AvatarAppearance appearance)
848 {
849 UUID defaultwearable = GetDefaultItem(type);
850 if (defaultwearable != UUID.Zero)
851 {
852 UUID newInvItem = UUID.Random();
853 InventoryItemBase itembase = new InventoryItemBase(newInvItem, userID)
854 {
855 AssetID =
856 defaultwearable,
857 AssetType
858 =
859 (int)
860 AssetType
861 .Bodypart,
862 CreatorId
863 =
864 userID
865 .ToString
866 (),
867 //InvType = (int)InventoryType.Wearable,
868
869 Description
870 =
871 "Failed Wearable Replacement",
872 Folder =
873 invService
874 .GetFolderForType
875 (userID,
876 AssetType
877 .Bodypart)
878 .ID,
879 Flags = (uint) type,
880 Name = Enum.GetName(typeof (WearableType), type),
881 BasePermissions = (uint) PermissionMask.Copy,
882 CurrentPermissions = (uint) PermissionMask.Copy,
883 EveryOnePermissions = (uint) PermissionMask.Copy,
884 GroupPermissions = (uint) PermissionMask.Copy,
885 NextPermissions = (uint) PermissionMask.Copy
886 };
887 invService.AddItem(itembase);
888 UUID LinkInvItem = UUID.Random();
889 itembase = new InventoryItemBase(LinkInvItem, userID)
890 {
891 AssetID =
892 newInvItem,
893 AssetType
894 =
895 (int)
896 AssetType
897 .Link,
898 CreatorId
899 =
900 userID
901 .ToString
902 (),
903 InvType = (int) InventoryType.Wearable,
904
905 Description
906 =
907 "Failed Wearable Replacement",
908 Folder =
909 invService
910 .GetFolderForType
911 (userID,
912 AssetType
913 .CurrentOutfitFolder)
914 .ID,
915 Flags = (uint) type,
916 Name = Enum.GetName(typeof (WearableType), type),
917 BasePermissions = (uint) PermissionMask.Copy,
918 CurrentPermissions = (uint) PermissionMask.Copy,
919 EveryOnePermissions = (uint) PermissionMask.Copy,
920 GroupPermissions = (uint) PermissionMask.Copy,
921 NextPermissions = (uint) PermissionMask.Copy
922 };
923 invService.AddItem(itembase);
924 appearance.Wearables[(int)type] = new AvatarWearable(newInvItem, GetDefaultItem(type));
925 ScenePresence presence = null;
926 if (m_scene.TryGetScenePresence(userID, out presence))
927 {
928 m_scene.SendInventoryUpdate(presence.ControllingClient,
929 invService.GetFolderForType(userID,
930 AssetType
931 .CurrentOutfitFolder),
932 false, true);
933 }
934 }
935 }
936 private UUID GetDefaultItem(WearableType wearable)
937 {
938 // These are Urban male.. but it doesn't matter as long as the assets exist.
939 UUID ret = UUID.Zero;
940 switch (wearable)
941 {
942 case WearableType.Eyes:
943 ret = new UUID("46d7f979-c060-0ad6-5d3c-8de38c941c8d");
944 break;
945 case WearableType.Hair:
946 ret = new UUID("21ae002d-57af-441a-81ff-86f5f674b9b9");
947 break;
948 case WearableType.Pants:
949 ret = new UUID("e3440698-48fd-41ac-af9b-f680547cbef2");
950 break;
951 case WearableType.Shape:
952 ret = new UUID("7c1f1354-2aba-4e55-8357-1545c2c003ce");
953 break;
954 case WearableType.Shirt:
955 ret = new UUID("f8fefa00-b019-4072-9c04-ff79c65348b9");
956 break;
957 case WearableType.Shoes:
958 ret = new UUID("6455d2cf-0ee1-4c9a-9812-da03371bf719");
959 break;
960 case WearableType.Skin:
961 ret = new UUID("29c99e80-cf59-4fa0-9f8e-e4a1ccaf2fa3");
962 break;
963 case WearableType.Socks:
964 ret = new UUID("96472ac3-1e18-49e5-b2e4-17c03791ea96");
965 break;
966 case WearableType.Underpants:
967 ret = new UUID("d6c7b174-8a2d-473f-a80f-3b7d7b7b3a96");
968 break;
969 }
717 970
971 return ret;
972 }
718 #endregion 973 #endregion
719 974
720 #region Client Event Handlers 975 #region Client Event Handlers