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authorJustin Clark-Casey (justincc)2014-02-24 19:20:50 +0000
committerJustin Clark-Casey (justincc)2014-02-24 19:20:50 +0000
commitfd1b2a1c574a3397383a91279d56cece81945547 (patch)
tree6495d78f4904a835805b0177dbea87960cd93ee4 /OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
parentMake Scene.DefaultDrawDistance to be the max of the region size and the (diff)
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Stop mesh avatars that specify the alpha texture in their bake slots from causing the simulator to continually request that they rebake
This is because the alpha texture is not in the cache, we must continue to have the fallback of looking for these and other persisted bakes in the asset service. Relates to http://opensimulator.org/mantis/view.php?id=6927
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs50
1 files changed, 13 insertions, 37 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
index cdad729..856c4e1 100644
--- a/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/AvatarFactory/AvatarFactoryModule.cs
@@ -460,7 +460,6 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
460 } 460 }
461 } 461 }
462 462
463
464// m_log.DebugFormat( 463// m_log.DebugFormat(
465// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}", 464// "[AVFACTORY]: Looking for texture {0}, id {1} for {2} {3}",
466// face.TextureID, idx, client.Name, client.AgentId); 465// face.TextureID, idx, client.Name, client.AgentId);
@@ -474,16 +473,8 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
474 473
475 defonly = false; // found a non-default texture reference 474 defonly = false; // found a non-default texture reference
476 475
477 if (cache != null) 476 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
478 { 477 return false;
479 if (!cache.Check(face.TextureID.ToString()))
480 return false;
481 }
482 else
483 {
484 if (m_scene.AssetService.Get(face.TextureID.ToString()) == null)
485 return false;
486 }
487 } 478 }
488 479
489// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID); 480// m_log.DebugFormat("[AVFACTORY]: Completed texture check for {0} {1}", sp.Name, sp.UUID);
@@ -519,36 +510,21 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
519 510
520 if (missingTexturesOnly) 511 if (missingTexturesOnly)
521 { 512 {
522 if (cache != null) 513 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null)
523 { 514 {
524 if (cache.Check(face.TextureID.ToString())) 515 continue;
525 continue;
526 else
527 {
528 m_log.DebugFormat(
529 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
530 face.TextureID, idx, sp.Name);
531 }
532 } 516 }
533 else 517 else
534 { 518 {
535 if (m_scene.AssetService.Get(face.TextureID.ToString()) != null) 519 // On inter-simulator teleports, this occurs if baked textures are not being stored by the
536 { 520 // grid asset service (which means that they are not available to the new region and so have
537 continue; 521 // to be re-requested from the client).
538 } 522 //
539 523 // The only available core OpenSimulator behaviour right now
540 else 524 // is not to store these textures, temporarily or otherwise.
541 { 525 m_log.DebugFormat(
542 // On inter-simulator teleports, this occurs if baked textures are not being stored by the 526 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
543 // grid asset service (which means that they are not available to the new region and so have 527 face.TextureID, idx, sp.Name);
544 // to be re-requested from the client).
545 //
546 // The only available core OpenSimulator behaviour right now
547 // is not to store these textures, temporarily or otherwise.
548 m_log.DebugFormat(
549 "[AVFACTORY]: Missing baked texture {0} ({1}) for {2}, requesting rebake.",
550 face.TextureID, idx, sp.Name);
551 }
552 } 528 }
553 } 529 }
554 else 530 else