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authorUbitUmarov2014-08-03 19:08:13 +0100
committerUbitUmarov2014-08-03 19:08:13 +0100
commitc2d9a6499ac2655e6d43f528b839d81e14fdb64f (patch)
treeef3aae37c93a3015b1ea0a38c11f07df814754e8 /OpenSim/Region/CoreModules/Avatar/Attachments
parentreplace debug msgs by others (diff)
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dont get script states for NPCs on deRez
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs19
1 files changed, 11 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index c8a25dd..9e6ed91 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -388,15 +388,18 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
388 388
389 Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>(); 389 Dictionary<SceneObjectGroup, string> scriptStates = new Dictionary<SceneObjectGroup, string>();
390 390
391 m_log.DebugFormat("[ATTACHMENTS MODULE]: enter PrepareScriptInstanceForSave loop"); 391 if (sp.PresenceType != PresenceType.Npc)
392 foreach (SceneObjectGroup so in attachments)
393 { 392 {
394 // Scripts MUST be snapshotted before the object is 393 m_log.DebugFormat("[ATTACHMENTS MODULE]: enter PrepareScriptInstanceForSave loop");
395 // removed from the scene because doing otherwise will 394 foreach (SceneObjectGroup so in attachments)
396 // clobber the run flag 395 {
397 // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from 396 // Scripts MUST be snapshotted before the object is
398 // scripts performing attachment operations at the same time. Getting object states stops the scripts. 397 // removed from the scene because doing otherwise will
399 scriptStates[so] = PrepareScriptInstanceForSave(so, false); 398 // clobber the run flag
399 // This must be done outside the sp.AttachmentSyncLock so that there is no risk of a deadlock from
400 // scripts performing attachment operations at the same time. Getting object states stops the scripts.
401 scriptStates[so] = PrepareScriptInstanceForSave(so, false);
402 }
400 } 403 }
401 404
402 m_log.DebugFormat("[ATTACHMENTS MODULE]: enter UpdateDetachedObject loop"); 405 m_log.DebugFormat("[ATTACHMENTS MODULE]: enter UpdateDetachedObject loop");