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authorUbitUmarov2015-09-01 14:54:35 +0100
committerUbitUmarov2015-09-01 14:54:35 +0100
commit371c9dd2af01a2e7422ec901ee1f80757284a78c (patch)
tree058d2a513cacb12efcce0c0df0ae14ad135dbfe2 /OpenSim/Region/CoreModules/Avatar/Attachments/Tests
parentremove lixo (diff)
parentdont change camera on crossings (diff)
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bad merge?
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/Tests')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs14
1 files changed, 7 insertions, 7 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index f1b002b..b632774 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -201,7 +201,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
201 Assert.That(so.Backup, Is.True); 201 Assert.That(so.Backup, Is.True);
202 202
203 m_numberOfAttachEventsFired = 0; 203 m_numberOfAttachEventsFired = 0;
204 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); 204 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false);
205 205
206 // Check status on scene presence 206 // Check status on scene presence
207 Assert.That(sp.HasAttachments(), Is.True); 207 Assert.That(sp.HasAttachments(), Is.True);
@@ -249,7 +249,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
249 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID); 249 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, "att1", sp.UUID);
250 250
251 m_numberOfAttachEventsFired = 0; 251 m_numberOfAttachEventsFired = 0;
252 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false); 252 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Default, false, true, false, false);
253 253
254 // Check status on scene presence 254 // Check status on scene presence
255 Assert.That(sp.HasAttachments(), Is.True); 255 Assert.That(sp.HasAttachments(), Is.True);
@@ -282,7 +282,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
282 282
283 // Test wearing a different attachment from the ground. 283 // Test wearing a different attachment from the ground.
284 { 284 {
285 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); 285 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false);
286 286
287 // Check status on scene presence 287 // Check status on scene presence
288 Assert.That(sp.HasAttachments(), Is.True); 288 Assert.That(sp.HasAttachments(), Is.True);
@@ -315,7 +315,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
315 315
316 // Test rewearing an already worn attachment from ground. Nothing should happen. 316 // Test rewearing an already worn attachment from ground. Nothing should happen.
317 { 317 {
318 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false); 318 scene.AttachmentsModule.AttachObject(sp, so2, (uint)AttachmentPoint.Default, false, true, false, false);
319 319
320 // Check status on scene presence 320 // Check status on scene presence
321 Assert.That(sp.HasAttachments(), Is.True); 321 Assert.That(sp.HasAttachments(), Is.True);
@@ -373,7 +373,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
373 sp2.AbsolutePosition = new Vector3(0, 0, 0); 373 sp2.AbsolutePosition = new Vector3(0, 0, 0);
374 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero); 374 sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
375 375
376 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false); 376 scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, true, false, false);
377 377
378 Assert.That(sp.HasAttachments(), Is.False); 378 Assert.That(sp.HasAttachments(), Is.False);
379 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1)); 379 Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
@@ -671,7 +671,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
671 scene.EventManager.OnChatFromWorld += OnChatFromWorld; 671 scene.EventManager.OnChatFromWorld += OnChatFromWorld;
672 672
673 SceneObjectGroup rezzedSo 673 SceneObjectGroup rezzedSo
674 = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 674 = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
675 675
676 // Wait for chat to signal rezzed script has been started. 676 // Wait for chat to signal rezzed script has been started.
677 m_chatEvent.WaitOne(60000); 677 m_chatEvent.WaitOne(60000);
@@ -690,7 +690,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
690 Assert.That(scriptStateNodes.Count, Is.EqualTo(1)); 690 Assert.That(scriptStateNodes.Count, Is.EqualTo(1));
691 691
692 // Re-rez the attachment to check script running state 692 // Re-rez the attachment to check script running state
693 SceneObjectGroup reRezzedSo = scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest); 693 SceneObjectGroup reRezzedSo = (SceneObjectGroup)(scene.AttachmentsModule.RezSingleAttachmentFromInventory(sp, userItem.ID, (uint)AttachmentPoint.Chest));
694 694
695 // Wait for chat to signal rezzed script has been started. 695 // Wait for chat to signal rezzed script has been started.
696 m_chatEvent.WaitOne(60000); 696 m_chatEvent.WaitOne(60000);