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author | Dan Lake | 2011-10-03 16:44:32 -0700 |
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committer | Dan Lake | 2011-10-03 16:44:32 -0700 |
commit | 460946ad62b682c7a942751f192ca9e96b662f0e (patch) | |
tree | 3ea7d72402d5b61221bb2c0bcd5fb9b5e7551d5f /OpenSim/Region/CoreModules/Avatar/Attachments/Tests | |
parent | Remove usage of Linden packet types from inside Attachments Module and interface (diff) | |
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Removed redundant code in AttachmentsModule and simplified interfaces which converted back and forth between ScenePresence and IClientAPI. More to be done still.
Diffstat (limited to 'OpenSim/Region/CoreModules/Avatar/Attachments/Tests')
-rw-r--r-- | OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs index ff3358f..832c6eb 100644 --- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs +++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs | |||
@@ -106,7 +106,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
106 | 106 | ||
107 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup; | 107 | SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup; |
108 | 108 | ||
109 | m_attMod.AttachObject(m_presence.ControllingClient, so, (uint)AttachmentPoint.Chest, false); | 109 | m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false); |
110 | 110 | ||
111 | // Check status on scene presence | 111 | // Check status on scene presence |
112 | Assert.That(m_presence.HasAttachments(), Is.True); | 112 | Assert.That(m_presence.HasAttachments(), Is.True); |
@@ -140,7 +140,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
140 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); | 140 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); |
141 | 141 | ||
142 | m_attMod.RezSingleAttachmentFromInventory( | 142 | m_attMod.RezSingleAttachmentFromInventory( |
143 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | 143 | m_presence, attItemId, (uint)AttachmentPoint.Chest); |
144 | 144 | ||
145 | // Check scene presence status | 145 | // Check scene presence status |
146 | Assert.That(m_presence.HasAttachments(), Is.True); | 146 | Assert.That(m_presence.HasAttachments(), Is.True); |
@@ -174,8 +174,8 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
174 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); | 174 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); |
175 | 175 | ||
176 | ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory( | 176 | ISceneEntity so = m_attMod.RezSingleAttachmentFromInventory( |
177 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | 177 | m_presence, attItemId, (uint)AttachmentPoint.Chest); |
178 | m_attMod.DetachSingleAttachmentToGround(so.LocalId, m_presence.ControllingClient); | 178 | m_attMod.DetachSingleAttachmentToGround(m_presence, so.LocalId); |
179 | 179 | ||
180 | // Check scene presence status | 180 | // Check scene presence status |
181 | Assert.That(m_presence.HasAttachments(), Is.False); | 181 | Assert.That(m_presence.HasAttachments(), Is.False); |
@@ -208,7 +208,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests | |||
208 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); | 208 | scene, attName, attItemId, attAssetId, m_presence.UUID, InventoryType.Object); |
209 | 209 | ||
210 | m_attMod.RezSingleAttachmentFromInventory( | 210 | m_attMod.RezSingleAttachmentFromInventory( |
211 | m_presence.ControllingClient, attItemId, (uint)AttachmentPoint.Chest); | 211 | m_presence, attItemId, (uint)AttachmentPoint.Chest); |
212 | m_attMod.DetachSingleAttachmentToInv(attItemId, m_presence.ControllingClient); | 212 | m_attMod.DetachSingleAttachmentToInv(attItemId, m_presence.ControllingClient); |
213 | 213 | ||
214 | // Check status on scene presence | 214 | // Check status on scene presence |