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authorJustin Clark-Casey (justincc)2012-05-23 01:58:10 +0100
committerJustin Clark-Casey (justincc)2012-05-23 01:58:10 +0100
commitff429a259b41f1205a6b153bb6da383d9a9f5daf (patch)
tree70d7a495cc6d846ef593f8bb0ed608c31b78f079 /OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
parentSetting 'in transit' on a local teleport as well as inter-region teleports. (diff)
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Fix bug where an avatar that had an object they owned attached through llAttachToAvatar() or osForceAttachToAvatar() would wrongly have next permissions come into play when they detached that object and rezzed it in scene.
This is because the attachments module code was setting the 'object slam' bit by using PermissionMask.All Solution here is to route the attachment item creation call through the existing inventory code in BasicInventoryAccessModule rather than copy/pasted code in AttachmentsModule itself.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs13
1 files changed, 11 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
index 42d07fd..5e89eec 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/Tests/AttachmentsModuleTests.cs
@@ -99,12 +99,12 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
99 public void TestAddAttachmentFromGround() 99 public void TestAddAttachmentFromGround()
100 { 100 {
101 TestHelpers.InMethod(); 101 TestHelpers.InMethod();
102// log4net.Config.XmlConfigurator.Configure(); 102// TestHelpers.EnableLogging();
103 103
104 AddPresence(); 104 AddPresence();
105 string attName = "att"; 105 string attName = "att";
106 106
107 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName).ParentGroup; 107 SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, m_presence.UUID).ParentGroup;
108 108
109 m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false); 109 m_attMod.AttachObject(m_presence, so, (uint)AttachmentPoint.Chest, false);
110 110
@@ -123,6 +123,15 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
123 Assert.That( 123 Assert.That(
124 m_presence.Appearance.GetAttachpoint(attSo.FromItemID), 124 m_presence.Appearance.GetAttachpoint(attSo.FromItemID),
125 Is.EqualTo((int)AttachmentPoint.Chest)); 125 Is.EqualTo((int)AttachmentPoint.Chest));
126
127 InventoryItemBase attachmentItem = scene.InventoryService.GetItem(new InventoryItemBase(attSo.FromItemID));
128 Assert.That(attachmentItem, Is.Not.Null);
129 Assert.That(attachmentItem.Name, Is.EqualTo(attName));
130
131 InventoryFolderBase targetFolder = scene.InventoryService.GetFolderForType(m_presence.UUID, AssetType.Object);
132 Assert.That(attachmentItem.Folder, Is.EqualTo(targetFolder.ID));
133
134// TestHelpers.DisableLogging();
126 } 135 }
127 136
128 [Test] 137 [Test]