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authorLatif Khalifa2010-10-14 18:08:59 +0200
committerMelanie2010-10-14 16:28:51 +0100
commit405935492ba360806fd47fa2053601bc98969d0d (patch)
treeef6d5b599e8a73beb7cb3d608c3bcd109767a761 /OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
parentKill some magic numbers in the mesh upload module and change the mesh asset (diff)
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Don't distroy attachments when using viewer 2.1+, strip multiple attachment data
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs4
1 files changed, 4 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
index 457e0bb..51197d2 100644
--- a/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Attachments/AttachmentsModule.cs
@@ -228,6 +228,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
228 "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}", 228 "[ATTACHMENTS MODULE]: Rezzing attachment to point {0} from item {1} for {2}",
229 (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name); 229 (AttachmentPoint)AttachmentPt, itemID, remoteClient.Name);
230 230
231 // TODO: this short circuits multiple attachments functionality in LL viewer 2.1+ and should
232 // be removed when that functionality is implemented in opensim
233 AttachmentPt &= 0x7f;
234
231 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt); 235 SceneObjectGroup att = RezSingleAttachmentFromInventoryInternal(remoteClient, itemID, AttachmentPt);
232 236
233 if (updateInventoryStatus) 237 if (updateInventoryStatus)