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authorJustin Clark-Casey (justincc)2011-01-18 00:25:24 +0000
committerJustin Clark-Casey (justincc)2011-01-18 00:25:24 +0000
commitc544f0d0c5fcea625107c0eff25be8aa0586564a (patch)
tree124e46aced4e7afcd165244fc113ecd0439e70dc /OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
parentminor: remove mono compiler warnings (diff)
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Prune some of the excess logging for client logins.
Didn't touch the appearance related stuff.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
index 1f60e36..6fb8b46 100644
--- a/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
+++ b/OpenSim/Region/CoreModules/Avatar/Assets/GetTextureModule.cs
@@ -105,7 +105,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
105 { 105 {
106 UUID capID = UUID.Random(); 106 UUID capID = UUID.Random();
107 107
108 m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName); 108// m_log.InfoFormat("[GETTEXTURE]: /CAPS/{0} in region {1}", capID, m_scene.RegionInfo.RegionName);
109 caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture)); 109 caps.RegisterHandler("GetTexture", new StreamHandler("GET", "/CAPS/" + capID, ProcessGetTexture));
110 } 110 }
111 111
@@ -171,7 +171,7 @@ namespace OpenSim.Region.CoreModules.Avatar.ObjectCaps
171 /// <returns>False for "caller try another codec"; true otherwise</returns> 171 /// <returns>False for "caller try another codec"; true otherwise</returns>
172 private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format) 172 private bool FetchTexture(OSHttpRequest httpRequest, OSHttpResponse httpResponse, UUID textureID, string format)
173 { 173 {
174 m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format); 174// m_log.DebugFormat("[GETTEXTURE]: {0} with requested format {1}", textureID, format);
175 AssetBase texture; 175 AssetBase texture;
176 176
177 string fullID = textureID.ToString(); 177 string fullID = textureID.ToString();