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authorJustin Clark-Casey (justincc)2012-01-05 22:40:49 +0000
committerJustin Clark-Casey (justincc)2012-01-05 22:40:49 +0000
commit5ea9740f1b2cc98601cfb15c19e190471c4c42ed (patch)
tree62c37ecf7740044fa01ebf99f0c3f36fef9be8a2 /OpenSim/Region/CoreModules/Agent/TextureSender
parentMake "show asset" command available simulator side. Actually make the servic... (diff)
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Add a "j2k decode" region console command that allows a manual request for a JPEG2000 decode of an asset
For debugging purposes.
Diffstat (limited to 'OpenSim/Region/CoreModules/Agent/TextureSender')
-rw-r--r--OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs18
1 files changed, 10 insertions, 8 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
index 14dee84..349d3ac 100644
--- a/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
+++ b/OpenSim/Region/CoreModules/Agent/TextureSender/J2KDecoderModule.cs
@@ -137,14 +137,9 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
137 } 137 }
138 } 138 }
139 139
140 /// <summary> 140 public bool Decode(UUID assetID, byte[] j2kData)
141 /// Provides a synchronous decode so that caller can be assured that this executes before the next line
142 /// </summary>
143 /// <param name="assetID"></param>
144 /// <param name="j2kData"></param>
145 public void Decode(UUID assetID, byte[] j2kData)
146 { 141 {
147 DoJ2KDecode(assetID, j2kData); 142 return DoJ2KDecode(assetID, j2kData);
148 } 143 }
149 144
150 #endregion IJ2KDecoder 145 #endregion IJ2KDecoder
@@ -154,11 +149,13 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
154 /// </summary> 149 /// </summary>
155 /// <param name="assetID">UUID of Asset</param> 150 /// <param name="assetID">UUID of Asset</param>
156 /// <param name="j2kData">JPEG2000 data</param> 151 /// <param name="j2kData">JPEG2000 data</param>
157 private void DoJ2KDecode(UUID assetID, byte[] j2kData) 152 private bool DoJ2KDecode(UUID assetID, byte[] j2kData)
158 { 153 {
159// m_log.DebugFormat( 154// m_log.DebugFormat(
160// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID); 155// "[J2KDecoderModule]: Doing J2K decoding of {0} bytes for asset {1}", j2kData.Length, assetID);
161 156
157 bool decodedSuccessfully = true;
158
162 //int DecodeTime = 0; 159 //int DecodeTime = 0;
163 //DecodeTime = Environment.TickCount; 160 //DecodeTime = Environment.TickCount;
164 OpenJPEG.J2KLayerInfo[] layers; 161 OpenJPEG.J2KLayerInfo[] layers;
@@ -196,6 +193,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
196 catch (Exception ex) 193 catch (Exception ex)
197 { 194 {
198 m_log.Warn("[J2KDecoderModule]: CSJ2K threw an exception decoding texture " + assetID + ": " + ex.Message); 195 m_log.Warn("[J2KDecoderModule]: CSJ2K threw an exception decoding texture " + assetID + ": " + ex.Message);
196 decodedSuccessfully = false;
199 } 197 }
200 } 198 }
201 else 199 else
@@ -204,6 +202,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
204 if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components)) 202 if (!OpenJPEG.DecodeLayerBoundaries(j2kData, out layers, out components))
205 { 203 {
206 m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID); 204 m_log.Warn("[J2KDecoderModule]: OpenJPEG failed to decode texture " + assetID);
205 decodedSuccessfully = false;
207 } 206 }
208 } 207 }
209 208
@@ -212,6 +211,7 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
212 m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults"); 211 m_log.Warn("[J2KDecoderModule]: Failed to decode layer data for texture " + assetID + ", guessing sane defaults");
213 // Layer decoding completely failed. Guess at sane defaults for the layer boundaries 212 // Layer decoding completely failed. Guess at sane defaults for the layer boundaries
214 layers = CreateDefaultLayers(j2kData.Length); 213 layers = CreateDefaultLayers(j2kData.Length);
214 decodedSuccessfully = false;
215 } 215 }
216 216
217 // Cache Decoded layers 217 // Cache Decoded layers
@@ -231,6 +231,8 @@ namespace OpenSim.Region.CoreModules.Agent.TextureSender
231 m_notifyList.Remove(assetID); 231 m_notifyList.Remove(assetID);
232 } 232 }
233 } 233 }
234
235 return decodedSuccessfully;
234 } 236 }
235 237
236 private OpenJPEG.J2KLayerInfo[] CreateDefaultLayers(int j2kLength) 238 private OpenJPEG.J2KLayerInfo[] CreateDefaultLayers(int j2kLength)