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authorMelanie Thielker2014-09-27 21:17:56 +0200
committerMelanie Thielker2014-09-27 21:17:56 +0200
commitf60139cb918833711ac6d1b4df66c0507db0515d (patch)
tree47390c7cd8ac00c3f871d42af139fcc7c69ea90e /OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
parentMake changes to AnimationSet to allow indexing by names rather than indices. ... (diff)
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Reinstate the part of the id theft protection that was lost in a long ago merge
Diffstat (limited to 'OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs')
-rw-r--r--OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs20
1 files changed, 20 insertions, 0 deletions
diff --git a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
index 1e14f45..96c7e8c 100644
--- a/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
+++ b/OpenSim/Region/CoreModules/Agent/AssetTransaction/AgentAssetsTransactions.cs
@@ -172,6 +172,16 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
172 { 172 {
173 AssetXferUploader uploader = RequestXferUploader(transactionID); 173 AssetXferUploader uploader = RequestXferUploader(transactionID);
174 174
175 // Here we need to get the old asset to extract the
176 // texture UUIDs if it's a wearable.
177 if (item.Type == (int)AssetType.Bodypart ||
178 item.Type == (int)AssetType.Clothing)
179 {
180 AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
181 if (oldAsset != null)
182 uploader.SetOldData(oldAsset.Data);
183 }
184
175 uploader.RequestUpdateTaskInventoryItem(remoteClient, item); 185 uploader.RequestUpdateTaskInventoryItem(remoteClient, item);
176 } 186 }
177 187
@@ -180,6 +190,16 @@ namespace OpenSim.Region.CoreModules.Agent.AssetTransaction
180 { 190 {
181 AssetXferUploader uploader = RequestXferUploader(transactionID); 191 AssetXferUploader uploader = RequestXferUploader(transactionID);
182 192
193 // Here we need to get the old asset to extract the
194 // texture UUIDs if it's a wearable.
195 if (item.AssetType == (int)AssetType.Bodypart ||
196 item.AssetType == (int)AssetType.Clothing)
197 {
198 AssetBase oldAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
199 if (oldAsset != null)
200 uploader.SetOldData(oldAsset.Data);
201 }
202
183 uploader.RequestUpdateInventoryItem(remoteClient, item); 203 uploader.RequestUpdateInventoryItem(remoteClient, item);
184 } 204 }
185 } 205 }