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authorMW2007-08-16 16:31:32 +0000
committerMW2007-08-16 16:31:32 +0000
commit531f64a53bbd084dd8d0b33ae6c49821c74d718a (patch)
tree6e515f4d52a974b72a229f1fbc39253a7ba2a8a0 /OpenSim/Region/Communications
parentI will get it right, honestly! (diff)
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Taking Prims (SceneObjectGroups) in and out of inventory should now work and if left in inventory will still be there after restarts. (as with the rest of inventory it will only fully work in standalone mode with account authentication turned on).
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/Communications/Local/LocalInventoryService.cs5
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs5
2 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalInventoryService.cs b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
index 8295cfa..af58d33 100644
--- a/OpenSim/Region/Communications/Local/LocalInventoryService.cs
+++ b/OpenSim/Region/Communications/Local/LocalInventoryService.cs
@@ -63,5 +63,10 @@ namespace OpenSim.Region.Communications.Local
63 { 63 {
64 this.AddItem(item); 64 this.AddItem(item);
65 } 65 }
66
67 public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
68 {
69 this.deleteItem(item);
70 }
66 } 71 }
67} 72}
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
index a98684e..70ab75e 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs
@@ -29,5 +29,10 @@ namespace OpenSim.Region.Communications.OGS1
29 { 29 {
30 30
31 } 31 }
32
33 public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item)
34 {
35
36 }
32 } 37 }
33} 38}