diff options
author | Sean Dague | 2007-09-17 12:52:03 +0000 |
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committer | Sean Dague | 2007-09-17 12:52:03 +0000 |
commit | b8d9737a47696952bedec33dface8f18df47341f (patch) | |
tree | 9279f45510f8a9285ac5b9c9165ab6c741009eac /OpenSim/Region/Communications | |
parent | I think this is the last bits for a consistant pristine (diff) | |
download | opensim-SC_OLD-b8d9737a47696952bedec33dface8f18df47341f.zip opensim-SC_OLD-b8d9737a47696952bedec33dface8f18df47341f.tar.gz opensim-SC_OLD-b8d9737a47696952bedec33dface8f18df47341f.tar.bz2 opensim-SC_OLD-b8d9737a47696952bedec33dface8f18df47341f.tar.xz |
fixing me some line endings
Diffstat (limited to '')
3 files changed, 276 insertions, 276 deletions
diff --git a/OpenSim/Region/Communications/Local/LocalInventoryService.cs b/OpenSim/Region/Communications/Local/LocalInventoryService.cs index af58d33..b8f57f6 100644 --- a/OpenSim/Region/Communications/Local/LocalInventoryService.cs +++ b/OpenSim/Region/Communications/Local/LocalInventoryService.cs | |||
@@ -1,72 +1,72 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using libsecondlife; | 3 | using libsecondlife; |
4 | using OpenSim.Framework.Communications; | 4 | using OpenSim.Framework.Communications; |
5 | using OpenSim.Framework.Data; | 5 | using OpenSim.Framework.Data; |
6 | using OpenSim.Framework.Types; | 6 | using OpenSim.Framework.Types; |
7 | using OpenSim.Framework.UserManagement; | 7 | using OpenSim.Framework.UserManagement; |
8 | using OpenSim.Framework.Utilities; | 8 | using OpenSim.Framework.Utilities; |
9 | using OpenSim.Framework.InventoryServiceBase; | 9 | using OpenSim.Framework.InventoryServiceBase; |
10 | using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder; | 10 | using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder; |
11 | 11 | ||
12 | namespace OpenSim.Region.Communications.Local | 12 | namespace OpenSim.Region.Communications.Local |
13 | { | 13 | { |
14 | public class LocalInventoryService : InventoryServiceBase , IInventoryServices | 14 | public class LocalInventoryService : InventoryServiceBase , IInventoryServices |
15 | { | 15 | { |
16 | 16 | ||
17 | public LocalInventoryService() | 17 | public LocalInventoryService() |
18 | { | 18 | { |
19 | 19 | ||
20 | } | 20 | } |
21 | 21 | ||
22 | public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) | 22 | public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) |
23 | { | 23 | { |
24 | List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(userID); | 24 | List<InventoryFolderBase> folders = this.RequestFirstLevelFolders(userID); |
25 | InventoryFolder rootFolder = null; | 25 | InventoryFolder rootFolder = null; |
26 | 26 | ||
27 | //need to make sure we send root folder first | 27 | //need to make sure we send root folder first |
28 | foreach (InventoryFolderBase folder in folders) | 28 | foreach (InventoryFolderBase folder in folders) |
29 | { | 29 | { |
30 | if (folder.parentID == libsecondlife.LLUUID.Zero) | 30 | if (folder.parentID == libsecondlife.LLUUID.Zero) |
31 | { | 31 | { |
32 | InventoryFolder newfolder = new InventoryFolder(folder); | 32 | InventoryFolder newfolder = new InventoryFolder(folder); |
33 | rootFolder = newfolder; | 33 | rootFolder = newfolder; |
34 | folderCallBack(userID, newfolder); | 34 | folderCallBack(userID, newfolder); |
35 | } | 35 | } |
36 | } | 36 | } |
37 | 37 | ||
38 | if (rootFolder != null) | 38 | if (rootFolder != null) |
39 | { | 39 | { |
40 | foreach (InventoryFolderBase folder in folders) | 40 | foreach (InventoryFolderBase folder in folders) |
41 | { | 41 | { |
42 | if (folder.folderID != rootFolder.folderID) | 42 | if (folder.folderID != rootFolder.folderID) |
43 | { | 43 | { |
44 | InventoryFolder newfolder = new InventoryFolder(folder); | 44 | InventoryFolder newfolder = new InventoryFolder(folder); |
45 | folderCallBack(userID, newfolder); | 45 | folderCallBack(userID, newfolder); |
46 | 46 | ||
47 | List<InventoryItemBase> items = this.RequestFolderItems(newfolder.folderID); | 47 | List<InventoryItemBase> items = this.RequestFolderItems(newfolder.folderID); |
48 | foreach (InventoryItemBase item in items) | 48 | foreach (InventoryItemBase item in items) |
49 | { | 49 | { |
50 | itemCallBack(userID, item); | 50 | itemCallBack(userID, item); |
51 | } | 51 | } |
52 | } | 52 | } |
53 | } | 53 | } |
54 | } | 54 | } |
55 | } | 55 | } |
56 | 56 | ||
57 | public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder) | 57 | public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder) |
58 | { | 58 | { |
59 | this.AddFolder(folder); | 59 | this.AddFolder(folder); |
60 | } | 60 | } |
61 | 61 | ||
62 | public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) | 62 | public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) |
63 | { | 63 | { |
64 | this.AddItem(item); | 64 | this.AddItem(item); |
65 | } | 65 | } |
66 | 66 | ||
67 | public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) | 67 | public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) |
68 | { | 68 | { |
69 | this.deleteItem(item); | 69 | this.deleteItem(item); |
70 | } | 70 | } |
71 | } | 71 | } |
72 | } | 72 | } |
diff --git a/OpenSim/Region/Communications/Local/LocalLoginService.cs b/OpenSim/Region/Communications/Local/LocalLoginService.cs index c461661..3c43d29 100644 --- a/OpenSim/Region/Communications/Local/LocalLoginService.cs +++ b/OpenSim/Region/Communications/Local/LocalLoginService.cs | |||
@@ -1,166 +1,166 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections; | 2 | using System.Collections; |
3 | using System.Collections.Generic; | 3 | using System.Collections.Generic; |
4 | using libsecondlife; | 4 | using libsecondlife; |
5 | using OpenSim.Framework.Communications; | 5 | using OpenSim.Framework.Communications; |
6 | using OpenSim.Framework.Data; | 6 | using OpenSim.Framework.Data; |
7 | using OpenSim.Framework.Types; | 7 | using OpenSim.Framework.Types; |
8 | using OpenSim.Framework.UserManagement; | 8 | using OpenSim.Framework.UserManagement; |
9 | using OpenSim.Framework.Utilities; | 9 | using OpenSim.Framework.Utilities; |
10 | using OpenSim.Framework.Inventory; | 10 | using OpenSim.Framework.Inventory; |
11 | 11 | ||
12 | namespace OpenSim.Region.Communications.Local | 12 | namespace OpenSim.Region.Communications.Local |
13 | { | 13 | { |
14 | public class LocalLoginService : LoginService | 14 | public class LocalLoginService : LoginService |
15 | { | 15 | { |
16 | private CommunicationsLocal m_Parent; | 16 | private CommunicationsLocal m_Parent; |
17 | 17 | ||
18 | private NetworkServersInfo serversInfo; | 18 | private NetworkServersInfo serversInfo; |
19 | private uint defaultHomeX; | 19 | private uint defaultHomeX; |
20 | private uint defaultHomeY; | 20 | private uint defaultHomeY; |
21 | private bool authUsers = false; | 21 | private bool authUsers = false; |
22 | 22 | ||
23 | public LocalLoginService(UserManagerBase userManager, string welcomeMess, CommunicationsLocal parent, NetworkServersInfo serversInfo, bool authenticate) | 23 | public LocalLoginService(UserManagerBase userManager, string welcomeMess, CommunicationsLocal parent, NetworkServersInfo serversInfo, bool authenticate) |
24 | : base(userManager, welcomeMess) | 24 | : base(userManager, welcomeMess) |
25 | { | 25 | { |
26 | m_Parent = parent; | 26 | m_Parent = parent; |
27 | this.serversInfo = serversInfo; | 27 | this.serversInfo = serversInfo; |
28 | defaultHomeX = this.serversInfo.DefaultHomeLocX; | 28 | defaultHomeX = this.serversInfo.DefaultHomeLocX; |
29 | defaultHomeY = this.serversInfo.DefaultHomeLocY; | 29 | defaultHomeY = this.serversInfo.DefaultHomeLocY; |
30 | this.authUsers = authenticate; | 30 | this.authUsers = authenticate; |
31 | } | 31 | } |
32 | 32 | ||
33 | 33 | ||
34 | public override UserProfileData GetTheUser(string firstname, string lastname) | 34 | public override UserProfileData GetTheUser(string firstname, string lastname) |
35 | { | 35 | { |
36 | UserProfileData profile = this.m_userManager.getUserProfile(firstname, lastname); | 36 | UserProfileData profile = this.m_userManager.getUserProfile(firstname, lastname); |
37 | if (profile != null) | 37 | if (profile != null) |
38 | { | 38 | { |
39 | 39 | ||
40 | return profile; | 40 | return profile; |
41 | } | 41 | } |
42 | 42 | ||
43 | if (!authUsers) | 43 | if (!authUsers) |
44 | { | 44 | { |
45 | //no current user account so make one | 45 | //no current user account so make one |
46 | Console.WriteLine("No User account found so creating a new one "); | 46 | Console.WriteLine("No User account found so creating a new one "); |
47 | this.m_userManager.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY); | 47 | this.m_userManager.AddUserProfile(firstname, lastname, "test", defaultHomeX, defaultHomeY); |
48 | 48 | ||
49 | profile = this.m_userManager.getUserProfile(firstname, lastname); | 49 | profile = this.m_userManager.getUserProfile(firstname, lastname); |
50 | if (profile != null) | 50 | if (profile != null) |
51 | { | 51 | { |
52 | m_Parent.InvenServices.CreateNewUserInventory(profile.UUID); | 52 | m_Parent.InvenServices.CreateNewUserInventory(profile.UUID); |
53 | } | 53 | } |
54 | 54 | ||
55 | return profile; | 55 | return profile; |
56 | } | 56 | } |
57 | return null; | 57 | return null; |
58 | } | 58 | } |
59 | 59 | ||
60 | public override bool AuthenticateUser(UserProfileData profile, string password) | 60 | public override bool AuthenticateUser(UserProfileData profile, string password) |
61 | { | 61 | { |
62 | if (!authUsers) | 62 | if (!authUsers) |
63 | { | 63 | { |
64 | //for now we will accept any password in sandbox mode | 64 | //for now we will accept any password in sandbox mode |
65 | Console.WriteLine("authorising user"); | 65 | Console.WriteLine("authorising user"); |
66 | return true; | 66 | return true; |
67 | } | 67 | } |
68 | else | 68 | else |
69 | { | 69 | { |
70 | Console.WriteLine("Authenticating " + profile.username + " " + profile.surname); | 70 | Console.WriteLine("Authenticating " + profile.username + " " + profile.surname); |
71 | 71 | ||
72 | password = password.Remove(0, 3); //remove $1$ | 72 | password = password.Remove(0, 3); //remove $1$ |
73 | 73 | ||
74 | string s = Util.Md5Hash(password + ":" + profile.passwordSalt); | 74 | string s = Util.Md5Hash(password + ":" + profile.passwordSalt); |
75 | 75 | ||
76 | return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase); | 76 | return profile.passwordHash.Equals(s.ToString(), StringComparison.InvariantCultureIgnoreCase); |
77 | } | 77 | } |
78 | } | 78 | } |
79 | 79 | ||
80 | public override void CustomiseResponse(LoginResponse response, UserProfileData theUser) | 80 | public override void CustomiseResponse(LoginResponse response, UserProfileData theUser) |
81 | { | 81 | { |
82 | ulong currentRegion = theUser.currentAgent.currentHandle; | 82 | ulong currentRegion = theUser.currentAgent.currentHandle; |
83 | RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion); | 83 | RegionInfo reg = m_Parent.GridServer.RequestNeighbourInfo(currentRegion); |
84 | 84 | ||
85 | if (reg != null) | 85 | if (reg != null) |
86 | { | 86 | { |
87 | response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " + | 87 | response.Home = "{'region_handle':[r" + (reg.RegionLocX * 256).ToString() + ",r" + (reg.RegionLocY * 256).ToString() + "], " + |
88 | "'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " + | 88 | "'position':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "], " + |
89 | "'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}"; | 89 | "'look_at':[r" + theUser.homeLocation.X.ToString() + ",r" + theUser.homeLocation.Y.ToString() + ",r" + theUser.homeLocation.Z.ToString() + "]}"; |
90 | string capsPath = Util.GetRandomCapsPath(); | 90 | string capsPath = Util.GetRandomCapsPath(); |
91 | response.SimAddress = reg.ExternalEndPoint.Address.ToString(); | 91 | response.SimAddress = reg.ExternalEndPoint.Address.ToString(); |
92 | response.SimPort = (Int32)reg.ExternalEndPoint.Port; | 92 | response.SimPort = (Int32)reg.ExternalEndPoint.Port; |
93 | response.RegionX = reg.RegionLocX; | 93 | response.RegionX = reg.RegionLocX; |
94 | response.RegionY = reg.RegionLocY; | 94 | response.RegionY = reg.RegionLocY; |
95 | 95 | ||
96 | response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/"; | 96 | response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CAPS/" + capsPath + "0000/"; |
97 | // response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CapsSeed/" + capsPath + "0000/"; | 97 | // response.SeedCapability = "http://" + reg.ExternalHostName + ":" + this.serversInfo.HttpListenerPort.ToString() + "/CapsSeed/" + capsPath + "0000/"; |
98 | theUser.currentAgent.currentRegion = reg.SimUUID; | 98 | theUser.currentAgent.currentRegion = reg.SimUUID; |
99 | theUser.currentAgent.currentHandle = reg.RegionHandle; | 99 | theUser.currentAgent.currentHandle = reg.RegionHandle; |
100 | 100 | ||
101 | Login _login = new Login(); | 101 | Login _login = new Login(); |
102 | //copy data to login object | 102 | //copy data to login object |
103 | _login.First = response.Firstname; | 103 | _login.First = response.Firstname; |
104 | _login.Last = response.Lastname; | 104 | _login.Last = response.Lastname; |
105 | _login.Agent = response.AgentID; | 105 | _login.Agent = response.AgentID; |
106 | _login.Session = response.SessionID; | 106 | _login.Session = response.SessionID; |
107 | _login.SecureSession = response.SecureSessionID; | 107 | _login.SecureSession = response.SecureSessionID; |
108 | _login.CircuitCode = (uint)response.CircuitCode; | 108 | _login.CircuitCode = (uint)response.CircuitCode; |
109 | _login.CapsPath = capsPath; | 109 | _login.CapsPath = capsPath; |
110 | 110 | ||
111 | m_Parent.InformRegionOfLogin(currentRegion, _login); | 111 | m_Parent.InformRegionOfLogin(currentRegion, _login); |
112 | } | 112 | } |
113 | else | 113 | else |
114 | { | 114 | { |
115 | Console.WriteLine("not found region " + currentRegion); | 115 | Console.WriteLine("not found region " + currentRegion); |
116 | } | 116 | } |
117 | 117 | ||
118 | } | 118 | } |
119 | 119 | ||
120 | protected override InventoryData CreateInventoryData(LLUUID userID) | 120 | protected override InventoryData CreateInventoryData(LLUUID userID) |
121 | { | 121 | { |
122 | List<InventoryFolderBase> folders = this.m_Parent.InvenServices.RequestFirstLevelFolders(userID); | 122 | List<InventoryFolderBase> folders = this.m_Parent.InvenServices.RequestFirstLevelFolders(userID); |
123 | if (folders.Count > 0) | 123 | if (folders.Count > 0) |
124 | { | 124 | { |
125 | LLUUID rootID = LLUUID.Zero; | 125 | LLUUID rootID = LLUUID.Zero; |
126 | ArrayList AgentInventoryArray = new ArrayList(); | 126 | ArrayList AgentInventoryArray = new ArrayList(); |
127 | Hashtable TempHash; | 127 | Hashtable TempHash; |
128 | foreach (InventoryFolderBase InvFolder in folders) | 128 | foreach (InventoryFolderBase InvFolder in folders) |
129 | { | 129 | { |
130 | if (InvFolder.parentID == LLUUID.Zero) | 130 | if (InvFolder.parentID == LLUUID.Zero) |
131 | { | 131 | { |
132 | rootID = InvFolder.folderID; | 132 | rootID = InvFolder.folderID; |
133 | } | 133 | } |
134 | TempHash = new Hashtable(); | 134 | TempHash = new Hashtable(); |
135 | TempHash["name"] = InvFolder.name; | 135 | TempHash["name"] = InvFolder.name; |
136 | TempHash["parent_id"] = InvFolder.parentID.ToStringHyphenated(); | 136 | TempHash["parent_id"] = InvFolder.parentID.ToStringHyphenated(); |
137 | TempHash["version"] = (Int32)InvFolder.version; | 137 | TempHash["version"] = (Int32)InvFolder.version; |
138 | TempHash["type_default"] = (Int32)InvFolder.type; | 138 | TempHash["type_default"] = (Int32)InvFolder.type; |
139 | TempHash["folder_id"] = InvFolder.folderID.ToStringHyphenated(); | 139 | TempHash["folder_id"] = InvFolder.folderID.ToStringHyphenated(); |
140 | AgentInventoryArray.Add(TempHash); | 140 | AgentInventoryArray.Add(TempHash); |
141 | } | 141 | } |
142 | return new InventoryData(AgentInventoryArray, rootID); | 142 | return new InventoryData(AgentInventoryArray, rootID); |
143 | } | 143 | } |
144 | else | 144 | else |
145 | { | 145 | { |
146 | AgentInventory userInventory = new AgentInventory(); | 146 | AgentInventory userInventory = new AgentInventory(); |
147 | userInventory.CreateRootFolder(userID, false); | 147 | userInventory.CreateRootFolder(userID, false); |
148 | 148 | ||
149 | ArrayList AgentInventoryArray = new ArrayList(); | 149 | ArrayList AgentInventoryArray = new ArrayList(); |
150 | Hashtable TempHash; | 150 | Hashtable TempHash; |
151 | foreach (OpenSim.Framework.Inventory.InventoryFolder InvFolder in userInventory.InventoryFolders.Values) | 151 | foreach (OpenSim.Framework.Inventory.InventoryFolder InvFolder in userInventory.InventoryFolders.Values) |
152 | { | 152 | { |
153 | TempHash = new Hashtable(); | 153 | TempHash = new Hashtable(); |
154 | TempHash["name"] = InvFolder.FolderName; | 154 | TempHash["name"] = InvFolder.FolderName; |
155 | TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); | 155 | TempHash["parent_id"] = InvFolder.ParentID.ToStringHyphenated(); |
156 | TempHash["version"] = (Int32)InvFolder.Version; | 156 | TempHash["version"] = (Int32)InvFolder.Version; |
157 | TempHash["type_default"] = (Int32)InvFolder.DefaultType; | 157 | TempHash["type_default"] = (Int32)InvFolder.DefaultType; |
158 | TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); | 158 | TempHash["folder_id"] = InvFolder.FolderID.ToStringHyphenated(); |
159 | AgentInventoryArray.Add(TempHash); | 159 | AgentInventoryArray.Add(TempHash); |
160 | } | 160 | } |
161 | 161 | ||
162 | return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); | 162 | return new InventoryData(AgentInventoryArray, userInventory.InventoryRoot.FolderID); |
163 | } | 163 | } |
164 | } | 164 | } |
165 | } | 165 | } |
166 | } | 166 | } |
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs index 70ab75e..1428639 100644 --- a/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs +++ b/OpenSim/Region/Communications/OGS1/OGS1InventoryService.cs | |||
@@ -1,38 +1,38 @@ | |||
1 | using System; | 1 | using System; |
2 | using System.Collections.Generic; | 2 | using System.Collections.Generic; |
3 | using libsecondlife; | 3 | using libsecondlife; |
4 | using OpenSim.Framework.Communications; | 4 | using OpenSim.Framework.Communications; |
5 | using OpenSim.Framework.Data; | 5 | using OpenSim.Framework.Data; |
6 | using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder; | 6 | using InventoryFolder = OpenSim.Framework.Communications.Caches.InventoryFolder; |
7 | 7 | ||
8 | namespace OpenSim.Region.Communications.OGS1 | 8 | namespace OpenSim.Region.Communications.OGS1 |
9 | { | 9 | { |
10 | public class OGS1InventoryService : IInventoryServices | 10 | public class OGS1InventoryService : IInventoryServices |
11 | { | 11 | { |
12 | 12 | ||
13 | public OGS1InventoryService() | 13 | public OGS1InventoryService() |
14 | { | 14 | { |
15 | 15 | ||
16 | } | 16 | } |
17 | 17 | ||
18 | public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) | 18 | public void RequestInventoryForUser(LLUUID userID, InventoryFolderInfo folderCallBack, InventoryItemInfo itemCallBack) |
19 | { | 19 | { |
20 | 20 | ||
21 | } | 21 | } |
22 | 22 | ||
23 | public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder) | 23 | public void AddNewInventoryFolder(LLUUID userID, InventoryFolder folder) |
24 | { | 24 | { |
25 | 25 | ||
26 | } | 26 | } |
27 | 27 | ||
28 | public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) | 28 | public void AddNewInventoryItem(LLUUID userID, InventoryItemBase item) |
29 | { | 29 | { |
30 | 30 | ||
31 | } | 31 | } |
32 | 32 | ||
33 | public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) | 33 | public void DeleteInventoryItem(LLUUID userID, InventoryItemBase item) |
34 | { | 34 | { |
35 | 35 | ||
36 | } | 36 | } |
37 | } | 37 | } |
38 | } | 38 | } |