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authorTeravus Ovares2007-11-21 02:17:24 +0000
committerTeravus Ovares2007-11-21 02:17:24 +0000
commit7cb38712d5ad6781e672e4f1c8500ecd88d85f3e (patch)
tree5203c9901fdbba5ec8d9a21880d7895f593af540 /OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
parentfix for mantis #2 from Justin Casey (IBM) (diff)
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* Did some initial work for prim crossing. Just glue so far.
* Added the child_get_tasks OpenSim.ini flag for testing the UDP packet sending code and packet throttler. This flag gets purposely disabled in grid mode. This flag also has the consequence that you can see the prim in neighboring regions without going into them. Be warned, this causes tons of dropped packets.
Diffstat (limited to 'OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs')
-rw-r--r--OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs48
1 files changed, 48 insertions, 0 deletions
diff --git a/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
index a127010..70018fd 100644
--- a/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
+++ b/OpenSim/Region/Communications/OGS1/OGS1InterSimComms.cs
@@ -37,12 +37,18 @@ namespace OpenSim.Region.Communications.OGS1
37 37
38 public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying); 38 public delegate bool ExpectArrival(ulong regionHandle, LLUUID agentID, LLVector3 position, bool isFlying);
39 39
40 public delegate bool InformRegionPrimGroup(ulong regionHandle, LLUUID primID, LLVector3 Positon, bool isPhysical);
41
42 public delegate bool PrimGroupArrival(ulong regionHandle, LLUUID primID, string objData);
43
40 public sealed class InterRegionSingleton 44 public sealed class InterRegionSingleton
41 { 45 {
42 private static readonly InterRegionSingleton instance = new InterRegionSingleton(); 46 private static readonly InterRegionSingleton instance = new InterRegionSingleton();
43 47
44 public event InformRegionChild OnChildAgent; 48 public event InformRegionChild OnChildAgent;
45 public event ExpectArrival OnArrival; 49 public event ExpectArrival OnArrival;
50 public event InformRegionPrimGroup OnPrimGroupNear;
51 public event PrimGroupArrival OnPrimGroupArrival;
46 52
47 static InterRegionSingleton() 53 static InterRegionSingleton()
48 { 54 {
@@ -74,6 +80,22 @@ namespace OpenSim.Region.Communications.OGS1
74 } 80 }
75 return false; 81 return false;
76 } 82 }
83 public bool InformRegionPrim(ulong regionHandle, LLUUID primID, LLVector3 position, bool isPhysical)
84 {
85 if (OnPrimGroupNear != null)
86 {
87 return OnPrimGroupNear(regionHandle, primID, position, isPhysical);
88 }
89 return false;
90 }
91 public bool ExpectPrimCrossing(ulong regionHandle, LLUUID primID, string objData)
92 {
93 if (OnPrimGroupArrival != null)
94 {
95 return OnPrimGroupArrival(regionHandle, primID, objData);
96 }
97 return false;
98 }
77 } 99 }
78 100
79 public class OGS1InterRegionRemoting : MarshalByRefObject 101 public class OGS1InterRegionRemoting : MarshalByRefObject
@@ -107,5 +129,31 @@ namespace OpenSim.Region.Communications.OGS1
107 return false; 129 return false;
108 } 130 }
109 } 131 }
132 public bool InformRegionPrim(ulong regionHandle, LLUUID SceneObjectGroupID, LLVector3 position, bool isPhysical)
133 {
134 try
135 {
136 return InterRegionSingleton.Instance.InformRegionPrim(regionHandle, SceneObjectGroupID, position, isPhysical);
137 }
138 catch (RemotingException e)
139 {
140 Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
141 return false;
142 }
143
144 }
145 public bool InformRegionOfPrimCrossing(ulong regionHandle,LLUUID primID, string objData)
146 {
147 try
148 {
149 return InterRegionSingleton.Instance.ExpectPrimCrossing(regionHandle, primID, objData);
150 }
151 catch (RemotingException e)
152 {
153 Console.WriteLine("Remoting Error: Unable to connect to remote region.\n" + e.ToString());
154 return false;
155 }
156 }
157
110 } 158 }
111} \ No newline at end of file 159} \ No newline at end of file