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authorDiva Canto2009-08-10 10:48:21 -0700
committerDiva Canto2009-08-10 10:48:21 -0700
commit5d2a157e64f19a061a37d5458b34cc563ee288a1 (patch)
treedd7c91fb42a9d1c1aaffd2b70377209ac631c6b6 /OpenSim/Region/Communications/Local/CommunicationsLocal.cs
parentAssetCache.addin.xml seems to be historical junk too. Removed. (diff)
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First pass at cleaning up old OGS1 and Local Inventory: removed everything-inventory in CommsManager, which wasn't actively used anymore.
Diffstat (limited to 'OpenSim/Region/Communications/Local/CommunicationsLocal.cs')
-rw-r--r--OpenSim/Region/Communications/Local/CommunicationsLocal.cs17
1 files changed, 1 insertions, 16 deletions
diff --git a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
index ceab75b..a658416 100644
--- a/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
+++ b/OpenSim/Region/Communications/Local/CommunicationsLocal.cs
@@ -42,22 +42,7 @@ namespace OpenSim.Region.Communications.Local
42 LibraryRootFolder libraryRootFolder) 42 LibraryRootFolder libraryRootFolder)
43 : base(serversInfo, libraryRootFolder) 43 : base(serversInfo, libraryRootFolder)
44 { 44 {
45 LocalInventoryService inventoryService = new LocalInventoryService(); 45
46 List<IInventoryDataPlugin> plugins
47 = DataPluginFactory.LoadDataPlugins<IInventoryDataPlugin>(
48 configSettings.StandaloneInventoryPlugin,
49 configSettings.StandaloneInventorySource);
50
51 foreach (IInventoryDataPlugin plugin in plugins)
52 {
53 // Using the OSP wrapper plugin for database plugins should be made configurable at some point
54 inventoryService.AddPlugin(new OspInventoryWrapperPlugin(plugin, this));
55 }
56
57 AddInventoryService(inventoryService);
58 m_defaultInventoryHost = inventoryService.Host;
59 m_interServiceInventoryService = inventoryService;
60
61 LocalUserServices lus 46 LocalUserServices lus
62 = new LocalUserServices( 47 = new LocalUserServices(
63 serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this); 48 serversInfo.DefaultHomeLocX, serversInfo.DefaultHomeLocY, this);