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author | UbitUmarov | 2014-10-13 13:17:48 +0100 |
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committer | UbitUmarov | 2014-10-13 13:17:48 +0100 |
commit | 8c41271b3312f2a02608ffc41b220f7fb018d6ad (patch) | |
tree | f39e6d86db7f489745df7ce7c9d1626c0fe80b5f /OpenSim/Region/ClientStack | |
parent | on util thread pool reduce the min number of threads, increase the (diff) | |
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*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
Testing this may require several people.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 3 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | 18 |
2 files changed, 19 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index 99e7aba..ac4a877 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -1305,7 +1305,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1305 | PacketsSentCount++; | 1305 | PacketsSentCount++; |
1306 | 1306 | ||
1307 | // Put the UDP payload on the wire | 1307 | // Put the UDP payload on the wire |
1308 | AsyncBeginSend(buffer); | 1308 | //AsyncBeginSend(buffer); |
1309 | SyncSend(buffer); | ||
1309 | 1310 | ||
1310 | // Keep track of when this packet was sent out (right now) | 1311 | // Keep track of when this packet was sent out (right now) |
1311 | outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; | 1312 | outgoingPacket.TickCount = Environment.TickCount & Int32.MaxValue; |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index 881e768..1d76c14 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -375,12 +375,28 @@ namespace OpenMetaverse | |||
375 | 375 | ||
376 | // Synchronous mode waits until the packet callback completes | 376 | // Synchronous mode waits until the packet callback completes |
377 | // before starting the receive to fetch another packet | 377 | // before starting the receive to fetch another packet |
378 | if (!m_asyncPacketHandling) | 378 | // if (!m_asyncPacketHandling) |
379 | AsyncBeginReceive(); | 379 | AsyncBeginReceive(); |
380 | } | 380 | } |
381 | } | 381 | } |
382 | } | 382 | } |
383 | 383 | ||
384 | public void SyncSend(UDPPacketBuffer buf) | ||
385 | { | ||
386 | try | ||
387 | { | ||
388 | m_udpSocket.SendTo( | ||
389 | buf.Data, | ||
390 | 0, | ||
391 | buf.DataLength, | ||
392 | SocketFlags.None, | ||
393 | buf.RemoteEndPoint | ||
394 | ); | ||
395 | } | ||
396 | catch (SocketException) { } | ||
397 | catch (ObjectDisposedException) { } | ||
398 | } | ||
399 | |||
384 | public void AsyncBeginSend(UDPPacketBuffer buf) | 400 | public void AsyncBeginSend(UDPPacketBuffer buf) |
385 | { | 401 | { |
386 | // if (IsRunningOutbound) | 402 | // if (IsRunningOutbound) |