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author | Justin Clark-Casey (justincc) | 2013-07-18 23:05:45 +0100 |
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committer | Diva Canto | 2013-07-21 08:58:21 -0700 |
commit | 5a2d4d888c02bef984f42eecaec62164a1e58b72 (patch) | |
tree | 4951d2dbab039696c3424fb570890c2e024c8edd /OpenSim/Region/ClientStack | |
parent | minor: provide user feedback in the log for now when udp in/out bound threads... (diff) | |
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Hack in console command "debug lludp toggle agentupdate" to allow AgentUpdate in packets to be discarded at a very early stage.
Enabling this will stop anybody from moving on a sim, though all other updates should be unaffected.
Appears to make some cpu difference on very basic testing with a static standing avatar (though not all that much).
Need to see the results with much higher av numbers.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index a1085fa..78d4165 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -572,6 +572,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
572 | "debug lludp status", | 572 | "debug lludp status", |
573 | "Return status of LLUDP packet processing.", | 573 | "Return status of LLUDP packet processing.", |
574 | HandleStatusCommand); | 574 | HandleStatusCommand); |
575 | |||
576 | MainConsole.Instance.Commands.AddCommand( | ||
577 | "Debug", | ||
578 | false, | ||
579 | "debug lludp toggle agentupdate", | ||
580 | "debug lludp toggle agentupdate", | ||
581 | "Toggle whether agentupdate packets are processed or simply discarded.", | ||
582 | HandleAgentUpdateCommand); | ||
575 | } | 583 | } |
576 | 584 | ||
577 | private void HandlePacketCommand(string module, string[] args) | 585 | private void HandlePacketCommand(string module, string[] args) |
@@ -706,6 +714,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
706 | } | 714 | } |
707 | } | 715 | } |
708 | 716 | ||
717 | bool m_discardAgentUpdates; | ||
718 | |||
719 | private void HandleAgentUpdateCommand(string module, string[] args) | ||
720 | { | ||
721 | if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) | ||
722 | return; | ||
723 | |||
724 | m_discardAgentUpdates = !m_discardAgentUpdates; | ||
725 | |||
726 | MainConsole.Instance.OutputFormat( | ||
727 | "Discard AgentUpdates now {0} for {1}", m_discardAgentUpdates, m_scene.Name); | ||
728 | } | ||
729 | |||
709 | private void HandleStatusCommand(string module, string[] args) | 730 | private void HandleStatusCommand(string module, string[] args) |
710 | { | 731 | { |
711 | if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) | 732 | if (SceneManager.Instance.CurrentScene != null && SceneManager.Instance.CurrentScene != m_scene) |
@@ -1286,6 +1307,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1286 | LogPacketHeader(true, udpClient.CircuitCode, 0, packet.Type, (ushort)packet.Length); | 1307 | LogPacketHeader(true, udpClient.CircuitCode, 0, packet.Type, (ushort)packet.Length); |
1287 | #endregion BinaryStats | 1308 | #endregion BinaryStats |
1288 | 1309 | ||
1310 | if (m_discardAgentUpdates && packet.Type == PacketType.AgentUpdate) | ||
1311 | return; | ||
1312 | |||
1289 | #region Ping Check Handling | 1313 | #region Ping Check Handling |
1290 | 1314 | ||
1291 | if (packet.Type == PacketType.StartPingCheck) | 1315 | if (packet.Type == PacketType.StartPingCheck) |