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authorRobert Adams2013-10-02 16:59:37 -0700
committerRobert Adams2013-10-07 13:57:40 -0700
commit7416809077227f35ab70ed44060e51f2bcf66937 (patch)
tree7578cbfed07777d5c60af986791dc7d8b09b2cd5 /OpenSim/Region/ClientStack
parentvarregion: remove scattered use of Constants.RegionSize by having routines re... (diff)
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varregion: plug in TerrainData class and modify TerrainModule and LLClientView to use same. This passes a terrain info class around rather than passing a one dimensional array thus allowing variable regions. Update the database storage for variable region sizes. This should be downward compatible (same format for 256x256 regions).
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs69
1 files changed, 20 insertions, 49 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index fea9ddf..7984acc 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -34,11 +34,13 @@ using System.Text;
34using System.Threading; 34using System.Threading;
35using System.Timers; 35using System.Timers;
36using System.Xml; 36using System.Xml;
37
37using log4net; 38using log4net;
38using OpenMetaverse; 39using OpenMetaverse;
39using OpenMetaverse.Packets; 40using OpenMetaverse.Packets;
40using OpenMetaverse.Messages.Linden; 41using OpenMetaverse.Messages.Linden;
41using OpenMetaverse.StructuredData; 42using OpenMetaverse.StructuredData;
43
42using OpenSim.Framework; 44using OpenSim.Framework;
43using OpenSim.Framework.Client; 45using OpenSim.Framework.Client;
44using OpenSim.Framework.Monitoring; 46using OpenSim.Framework.Monitoring;
@@ -48,7 +50,6 @@ using OpenSim.Services.Interfaces;
48using Timer = System.Timers.Timer; 50using Timer = System.Timers.Timer;
49using AssetLandmark = OpenSim.Framework.AssetLandmark; 51using AssetLandmark = OpenSim.Framework.AssetLandmark;
50using RegionFlags = OpenMetaverse.RegionFlags; 52using RegionFlags = OpenMetaverse.RegionFlags;
51using Nini.Config;
52 53
53using System.IO; 54using System.IO;
54using PermissionMask = OpenSim.Framework.PermissionMask; 55using PermissionMask = OpenSim.Framework.PermissionMask;
@@ -307,6 +308,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
307 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f; 308 private const float m_sunPainDaHalfOrbitalCutoff = 4.712388980384689858f;
308 309
309 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 310 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
311 private static string LogHeader = "[LLCLIENTVIEW]";
310 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients 312 protected static Dictionary<PacketType, PacketMethod> PacketHandlers = new Dictionary<PacketType, PacketMethod>(); //Global/static handlers for all clients
311 313
312 /// <summary> 314 /// <summary>
@@ -447,7 +449,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
447 449
448// ~LLClientView() 450// ~LLClientView()
449// { 451// {
450// m_log.DebugFormat("[LLCLIENTVIEW]: Destructor called for {0}, circuit code {1}", Name, CircuitCode); 452// m_log.DebugFormat("{0} Destructor called for {1}, circuit code {2}", LogHeader, Name, CircuitCode);
451// } 453// }
452 454
453 /// <summary> 455 /// <summary>
@@ -513,9 +515,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
513 // there is some unidentified connection problem, not where we have issues due to deadlock 515 // there is some unidentified connection problem, not where we have issues due to deadlock
514 if (!IsActive && !force) 516 if (!IsActive && !force)
515 { 517 {
516 m_log.DebugFormat( 518 m_log.DebugFormat( "{0} Not attempting to close inactive client {1} in {2} since force flag is not set",
517 "[CLIENT]: Not attempting to close inactive client {0} in {1} since force flag is not set", 519 LogHeader, Name, m_scene.Name);
518 Name, m_scene.Name);
519 520
520 return; 521 return;
521 } 522 }
@@ -1162,10 +1163,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1162 /// <param name="o"></param> 1163 /// <param name="o"></param>
1163 private void DoSendLayerData(object o) 1164 private void DoSendLayerData(object o)
1164 { 1165 {
1165 float[] map = LLHeightFieldMoronize((float[])o); 1166 float[] map = (float[])o;
1166 1167
1167 try 1168 try
1168 { 1169 {
1170 // Send LayerData in typerwriter pattern
1169 //for (int y = 0; y < 16; y++) 1171 //for (int y = 0; y < 16; y++)
1170 //{ 1172 //{
1171 // for (int x = 0; x < 16; x++) 1173 // for (int x = 0; x < 16; x++)
@@ -1230,7 +1232,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1230 // } 1232 // }
1231 1233
1232 /// <summary> 1234 /// <summary>
1233 /// Sends a specified patch to a client 1235 /// Sends a terrain packet for the point specified.
1236 /// This is a legacy call that has refarbed the terrain into a flat map of floats.
1237 /// We just use the terrain from the region we know about.
1234 /// </summary> 1238 /// </summary>
1235 /// <param name="px">Patch coordinate (x) 0..15</param> 1239 /// <param name="px">Patch coordinate (x) 0..15</param>
1236 /// <param name="py">Patch coordinate (y) 0..15</param> 1240 /// <param name="py">Patch coordinate (y) 0..15</param>
@@ -1239,10 +1243,11 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1239 { 1243 {
1240 try 1244 try
1241 { 1245 {
1242 int[] patches = new int[] { py * 16 + px }; 1246 // For unknown reasons, after this point, patch numbers are swapped X for y.
1243 float[] heightmap = (map.Length == 65536) ? map : LLHeightFieldMoronize(map); 1247 // That means, that for <patchNumX, patchNumY, the array location is computed as map[patchNumY * 16 + patchNumX].
1244 1248 // TODO: someday straighten the below implementation to keep the X row order for patch numbers.
1245 LayerDataPacket layerpack = TerrainCompressor.CreateLandPacket(heightmap, patches); 1249 // Since this is passing only one patch, we just swap the patch numbers.
1250 LayerDataPacket layerpack = OpenSimTerrainCompressor.CreateLandPacket(m_scene.Heightmap.GetTerrainData(), px, py);
1246 1251
1247 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience. 1252 // When a user edits the terrain, so much data is sent, the data queues up fast and presents a sub optimal editing experience.
1248 // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain. 1253 // To alleviate this issue, when the user edits the terrain, we start skipping the queues until they're done editing the terrain.
@@ -1260,14 +1265,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1260 if (m_justEditedTerrain) 1265 if (m_justEditedTerrain)
1261 { 1266 {
1262 layerpack.Header.Reliable = false; 1267 layerpack.Header.Reliable = false;
1263 OutPacket(layerpack, 1268 OutPacket(layerpack, ThrottleOutPacketType.Unknown );
1264 ThrottleOutPacketType.Unknown );
1265 } 1269 }
1266 else 1270 else
1267 { 1271 {
1268 layerpack.Header.Reliable = true; 1272 layerpack.Header.Reliable = true;
1269 OutPacket(layerpack, 1273 OutPacket(layerpack, ThrottleOutPacketType.Land);
1270 ThrottleOutPacketType.Land);
1271 } 1274 }
1272 } 1275 }
1273 catch (Exception e) 1276 catch (Exception e)
@@ -1277,38 +1280,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1277 } 1280 }
1278 1281
1279 /// <summary> 1282 /// <summary>
1280 /// Munges heightfield into the LLUDP backed in restricted heightfield.
1281 /// </summary>
1282 /// <param name="map">float array in the base; Constants.RegionSize</param>
1283 /// <returns>float array in the base 256</returns>
1284 internal float[] LLHeightFieldMoronize(float[] map)
1285 {
1286 if (map.Length == 65536)
1287 return map;
1288 else
1289 {
1290 float[] returnmap = new float[65536];
1291
1292 if (map.Length < 65535)
1293 {
1294 // rebase the vector stride to 256
1295 for (int i = 0; i < Constants.RegionSize; i++)
1296 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, (int)Constants.RegionSize);
1297 }
1298 else
1299 {
1300 for (int i = 0; i < 256; i++)
1301 Array.Copy(map, i * (int)Constants.RegionSize, returnmap, i * 256, 256);
1302 }
1303
1304 //Array.Copy(map,0,returnmap,0,(map.Length < 65536)? map.Length : 65536);
1305
1306 return returnmap;
1307 }
1308
1309 }
1310
1311 /// <summary>
1312 /// Send the wind matrix to the client 1283 /// Send the wind matrix to the client
1313 /// </summary> 1284 /// </summary>
1314 /// <param name="windSpeeds">16x16 array of wind speeds</param> 1285 /// <param name="windSpeeds">16x16 array of wind speeds</param>
@@ -2780,8 +2751,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
2780 { 2751 {
2781 if (req.AssetInf.Data == null) 2752 if (req.AssetInf.Data == null)
2782 { 2753 {
2783 m_log.ErrorFormat("Cannot send asset {0} ({1}), asset data is null", 2754 m_log.ErrorFormat("{0} Cannot send asset {1} ({2}), asset data is null",
2784 req.AssetInf.ID, req.AssetInf.Metadata.ContentType); 2755 LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
2785 return; 2756 return;
2786 } 2757 }
2787 2758