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authorDiva Canto2013-07-17 11:19:36 -0700
committerDiva Canto2013-07-17 11:19:36 -0700
commite46459ef21e1ee5ceaeca70365a7c881d33b09ce (patch)
tree519428c7148d85f6d8b114710928fb41f2edbbfd /OpenSim/Region/ClientStack
parentRemoved the MapItems thread. Redirected the map items requests to the service... (diff)
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Cleared up much confusion in PollServiceRequestManager. Here's the history:
When Melanie added the web fetch inventory throttle to core, she made the long poll requests (EQs) effectively be handled on an active loop. All those requests, if they existed, were being constantly dequeued, checked for events (which most often they didn't have), and requeued again. This was an active loop thread on a 100ms cycle! This fixes the issue. Now the inventory requests, if they aren't ready to be served, are placed directly back in the queue, but the long poll requests aren't placed there until there are events ready to be sent or timeout has been reached. This puts the LongPollServiceWatcherThread back to 1sec cycle, as it was before.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs8
1 files changed, 5 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
index 1835a72..f0445ff 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/EventQueue/EventQueueGetModule.cs
@@ -364,8 +364,7 @@ namespace OpenSim.Region.ClientStack.Linden
364 364
365 caps.RegisterPollHandler( 365 caps.RegisterPollHandler(
366 "EventQueueGet", 366 "EventQueueGet",
367 new PollServiceEventArgs( 367 new PollServiceEventArgs(null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, 40000));
368 null, GenerateEqgCapPath(eventQueueGetUUID), HasEvents, GetEvents, NoEvents, agentID, 40000));
369 368
370 Random rnd = new Random(Environment.TickCount); 369 Random rnd = new Random(Environment.TickCount);
371 lock (m_ids) 370 lock (m_ids)
@@ -383,7 +382,10 @@ namespace OpenSim.Region.ClientStack.Linden
383 Queue<OSD> queue = GetQueue(agentID); 382 Queue<OSD> queue = GetQueue(agentID);
384 if (queue != null) 383 if (queue != null)
385 lock (queue) 384 lock (queue)
385 {
386 //m_log.WarnFormat("POLLED FOR EVENTS BY {0} in {1} -- {2}", agentID, m_scene.RegionInfo.RegionName, queue.Count);
386 return queue.Count > 0; 387 return queue.Count > 0;
388 }
387 389
388 return false; 390 return false;
389 } 391 }
@@ -406,7 +408,7 @@ namespace OpenSim.Region.ClientStack.Linden
406 public Hashtable GetEvents(UUID requestID, UUID pAgentId) 408 public Hashtable GetEvents(UUID requestID, UUID pAgentId)
407 { 409 {
408 if (DebugLevel >= 2) 410 if (DebugLevel >= 2)
409 m_log.DebugFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName); 411 m_log.WarnFormat("POLLED FOR EQ MESSAGES BY {0} in {1}", pAgentId, m_scene.RegionInfo.RegionName);
410 412
411 Queue<OSD> queue = TryGetQueue(pAgentId); 413 Queue<OSD> queue = TryGetQueue(pAgentId);
412 OSD element; 414 OSD element;