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author | Justin Clark-Casey (justincc) | 2013-07-22 23:30:09 +0100 |
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committer | Justin Clark-Casey (justincc) | 2013-07-23 00:35:09 +0100 |
commit | bf517899a7a63278d4ed22d5485c37d61d47bb58 (patch) | |
tree | 0deda695b605f06cde0e7e404cad0e6287749723 /OpenSim/Region/ClientStack | |
parent | Added check for user movement specification before discarding an incoming (diff) | |
download | opensim-SC_OLD-bf517899a7a63278d4ed22d5485c37d61d47bb58.zip opensim-SC_OLD-bf517899a7a63278d4ed22d5485c37d61d47bb58.tar.gz opensim-SC_OLD-bf517899a7a63278d4ed22d5485c37d61d47bb58.tar.bz2 opensim-SC_OLD-bf517899a7a63278d4ed22d5485c37d61d47bb58.tar.xz |
Add AverageUDPProcessTime stat to try and get a handle on how long we're taking on the initial processing of a UDP packet.
If we're not receiving packets with multiple threads (m_asyncPacketHandling) then this is critical since it will limit the number of incoming UDP requests that the region can handle and affects packet loss.
If m_asyncPacketHandling then this is less critical though a long process will increase the scope for threads to race.
This is an experimental stat which may be changed.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | 19 | ||||
-rw-r--r-- | OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | 39 |
2 files changed, 56 insertions, 2 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs index f5c0b05..d3823f3 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/LLUDPServer.cs | |||
@@ -70,8 +70,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
70 | StatsManager.RegisterStat( | 70 | StatsManager.RegisterStat( |
71 | new Stat( | 71 | new Stat( |
72 | "IncomingPacketsProcessedCount", | 72 | "IncomingPacketsProcessedCount", |
73 | "Number of inbound UDP packets processed", | 73 | "Number of inbound LL protocol packets processed", |
74 | "Number of inbound UDP packets processed", | 74 | "Number of inbound LL protocol packets processed", |
75 | "", | 75 | "", |
76 | "clientstack", | 76 | "clientstack", |
77 | scene.Name, | 77 | scene.Name, |
@@ -79,6 +79,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
79 | MeasuresOfInterest.AverageChangeOverTime, | 79 | MeasuresOfInterest.AverageChangeOverTime, |
80 | stat => stat.Value = m_udpServer.IncomingPacketsProcessed, | 80 | stat => stat.Value = m_udpServer.IncomingPacketsProcessed, |
81 | StatVerbosity.Debug)); | 81 | StatVerbosity.Debug)); |
82 | |||
83 | StatsManager.RegisterStat( | ||
84 | new Stat( | ||
85 | "AverageUDPProcessTime", | ||
86 | "Average number of milliseconds taken to process each incoming UDP packet in a sample.", | ||
87 | "This is for initial receive processing which is separate from the later client LL packet processing stage.", | ||
88 | "ms", | ||
89 | "clientstack", | ||
90 | scene.Name, | ||
91 | StatType.Pull, | ||
92 | MeasuresOfInterest.None, | ||
93 | stat => stat.Value = m_udpServer.AverageReceiveTicksForLastSamplePeriod / TimeSpan.TicksPerMillisecond, | ||
94 | // stat => | ||
95 | // stat.Value = Math.Round(m_udpServer.AverageReceiveTicksForLastSamplePeriod / TimeSpan.TicksPerMillisecond, 7), | ||
96 | StatVerbosity.Debug)); | ||
82 | } | 97 | } |
83 | 98 | ||
84 | public bool HandlesRegion(Location x) | 99 | public bool HandlesRegion(Location x) |
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs index a919141..46a3261 100644 --- a/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs +++ b/OpenSim/Region/ClientStack/Linden/UDP/OpenSimUDPBase.cs | |||
@@ -78,6 +78,26 @@ namespace OpenMetaverse | |||
78 | public bool IsRunningOutbound { get; private set; } | 78 | public bool IsRunningOutbound { get; private set; } |
79 | 79 | ||
80 | /// <summary> | 80 | /// <summary> |
81 | /// Number of receives over which to establish a receive time average. | ||
82 | /// </summary> | ||
83 | private readonly static int s_receiveTimeSamples = 500; | ||
84 | |||
85 | /// <summary> | ||
86 | /// Current number of samples taken to establish a receive time average. | ||
87 | /// </summary> | ||
88 | private int m_currentReceiveTimeSamples; | ||
89 | |||
90 | /// <summary> | ||
91 | /// Cumulative receive time for the sample so far. | ||
92 | /// </summary> | ||
93 | private int m_receiveTicksInCurrentSamplePeriod; | ||
94 | |||
95 | /// <summary> | ||
96 | /// The average time taken for each require receive in the last sample. | ||
97 | /// </summary> | ||
98 | public float AverageReceiveTicksForLastSamplePeriod { get; private set; } | ||
99 | |||
100 | /// <summary> | ||
81 | /// Default constructor | 101 | /// Default constructor |
82 | /// </summary> | 102 | /// </summary> |
83 | /// <param name="bindAddress">Local IP address to bind the server to</param> | 103 | /// <param name="bindAddress">Local IP address to bind the server to</param> |
@@ -286,6 +306,8 @@ namespace OpenMetaverse | |||
286 | 306 | ||
287 | try | 307 | try |
288 | { | 308 | { |
309 | int startTick = Util.EnvironmentTickCount(); | ||
310 | |||
289 | // get the length of data actually read from the socket, store it with the | 311 | // get the length of data actually read from the socket, store it with the |
290 | // buffer | 312 | // buffer |
291 | buffer.DataLength = m_udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint); | 313 | buffer.DataLength = m_udpSocket.EndReceiveFrom(iar, ref buffer.RemoteEndPoint); |
@@ -293,6 +315,23 @@ namespace OpenMetaverse | |||
293 | // call the abstract method PacketReceived(), passing the buffer that | 315 | // call the abstract method PacketReceived(), passing the buffer that |
294 | // has just been filled from the socket read. | 316 | // has just been filled from the socket read. |
295 | PacketReceived(buffer); | 317 | PacketReceived(buffer); |
318 | |||
319 | // If more than one thread can be calling AsyncEndReceive() at once (e.g. if m_asyncPacketHandler) | ||
320 | // then a particular stat may be inaccurate due to a race condition. We won't worry about this | ||
321 | // since this should be rare and won't cause a runtime problem. | ||
322 | if (m_currentReceiveTimeSamples >= s_receiveTimeSamples) | ||
323 | { | ||
324 | AverageReceiveTicksForLastSamplePeriod | ||
325 | = (float)m_receiveTicksInCurrentSamplePeriod / s_receiveTimeSamples; | ||
326 | |||
327 | m_receiveTicksInCurrentSamplePeriod = 0; | ||
328 | m_currentReceiveTimeSamples = 0; | ||
329 | } | ||
330 | else | ||
331 | { | ||
332 | m_receiveTicksInCurrentSamplePeriod += Util.EnvironmentTickCountSubtract(startTick); | ||
333 | m_currentReceiveTimeSamples++; | ||
334 | } | ||
296 | } | 335 | } |
297 | catch (SocketException) { } | 336 | catch (SocketException) { } |
298 | catch (ObjectDisposedException) { } | 337 | catch (ObjectDisposedException) { } |