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author | Teravus Ovares | 2008-06-12 20:19:42 +0000 |
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committer | Teravus Ovares | 2008-06-12 20:19:42 +0000 |
commit | 5219eb74209d83f1a240a75528fad9d302b84f0e (patch) | |
tree | b9cd1712b30bb348998482ef39d51c777c4e854e /OpenSim/Region/ClientStack | |
parent | Fix mysql migrations. This is tested with an existing up to date schema, (diff) | |
download | opensim-SC_OLD-5219eb74209d83f1a240a75528fad9d302b84f0e.zip opensim-SC_OLD-5219eb74209d83f1a240a75528fad9d302b84f0e.tar.gz opensim-SC_OLD-5219eb74209d83f1a240a75528fad9d302b84f0e.tar.bz2 opensim-SC_OLD-5219eb74209d83f1a240a75528fad9d302b84f0e.tar.xz |
* Split the World Map code into a module.
* Implemented a hack so regions beyond the 10,000m range will show the map without having to click on the map before they'll start to show. The hack shows regions around the one you're in, but it won't show the one you're in.. you still need to click on the map to get that (not sure why yet). Additionally, the map still only shows pictures for regions that are hosted on the same instance (no change).
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 47 |
1 files changed, 36 insertions, 11 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 47a9f53..5cbe04e 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -1209,29 +1209,54 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
1209 | OutPacket(newSimPack, ThrottleOutPacketType.Unknown); | 1209 | OutPacket(newSimPack, ThrottleOutPacketType.Unknown); |
1210 | } | 1210 | } |
1211 | 1211 | ||
1212 | public void SendMapBlock(List<MapBlockData> mapBlocks) | 1212 | internal void SendMapBlockSplit(List<MapBlockData> mapBlocks) |
1213 | { | 1213 | { |
1214 | MapBlockReplyPacket mapReply = (MapBlockReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapBlockReply); | 1214 | MapBlockReplyPacket mapReply = (MapBlockReplyPacket)PacketPool.Instance.GetPacket(PacketType.MapBlockReply); |
1215 | // TODO: don't create new blocks if recycling an old packet | 1215 | // TODO: don't create new blocks if recycling an old packet |
1216 | |||
1217 | MapBlockData[] mapBlocks2 = mapBlocks.ToArray(); | ||
1218 | |||
1216 | mapReply.AgentData.AgentID = AgentId; | 1219 | mapReply.AgentData.AgentID = AgentId; |
1217 | mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks.Count]; | 1220 | mapReply.Data = new MapBlockReplyPacket.DataBlock[mapBlocks2.Length]; |
1218 | mapReply.AgentData.Flags = 0; | 1221 | mapReply.AgentData.Flags = 0; |
1219 | 1222 | ||
1220 | for (int i = 0; i < mapBlocks.Count; i++) | 1223 | for (int i = 0; i < mapBlocks2.Length; i++) |
1221 | { | 1224 | { |
1222 | mapReply.Data[i] = new MapBlockReplyPacket.DataBlock(); | 1225 | mapReply.Data[i] = new MapBlockReplyPacket.DataBlock(); |
1223 | mapReply.Data[i].MapImageID = mapBlocks[i].MapImageId; | 1226 | mapReply.Data[i].MapImageID = mapBlocks2[i].MapImageId; |
1224 | mapReply.Data[i].X = mapBlocks[i].X; | 1227 | mapReply.Data[i].X = mapBlocks2[i].X; |
1225 | mapReply.Data[i].Y = mapBlocks[i].Y; | 1228 | mapReply.Data[i].Y = mapBlocks2[i].Y; |
1226 | mapReply.Data[i].WaterHeight = mapBlocks[i].WaterHeight; | 1229 | mapReply.Data[i].WaterHeight = mapBlocks2[i].WaterHeight; |
1227 | mapReply.Data[i].Name = Helpers.StringToField(mapBlocks[i].Name); | 1230 | mapReply.Data[i].Name = Helpers.StringToField(mapBlocks2[i].Name); |
1228 | mapReply.Data[i].RegionFlags = mapBlocks[i].RegionFlags; | 1231 | mapReply.Data[i].RegionFlags = mapBlocks2[i].RegionFlags; |
1229 | mapReply.Data[i].Access = mapBlocks[i].Access; | 1232 | mapReply.Data[i].Access = mapBlocks2[i].Access; |
1230 | mapReply.Data[i].Agents = mapBlocks[i].Agents; | 1233 | mapReply.Data[i].Agents = mapBlocks2[i].Agents; |
1231 | } | 1234 | } |
1232 | OutPacket(mapReply, ThrottleOutPacketType.Land); | 1235 | OutPacket(mapReply, ThrottleOutPacketType.Land); |
1233 | } | 1236 | } |
1234 | 1237 | ||
1238 | public void SendMapBlock(List<MapBlockData> mapBlocks) | ||
1239 | { | ||
1240 | |||
1241 | MapBlockData[] mapBlocks2 = mapBlocks.ToArray(); | ||
1242 | |||
1243 | int maxsend = 10; | ||
1244 | |||
1245 | //int packets = Math.Ceiling(mapBlocks2.Length / maxsend); | ||
1246 | |||
1247 | List<MapBlockData> sendingBlocks = new List<MapBlockData>(); | ||
1248 | |||
1249 | for (int i = 0; i < mapBlocks2.Length; i++) | ||
1250 | { | ||
1251 | sendingBlocks.Add(mapBlocks2[i]); | ||
1252 | if (((i + 1) == mapBlocks2.Length) || ((i % maxsend) == 0)) | ||
1253 | { | ||
1254 | SendMapBlockSplit(sendingBlocks); | ||
1255 | sendingBlocks = new List<MapBlockData>(); | ||
1256 | } | ||
1257 | } | ||
1258 | } | ||
1259 | |||
1235 | public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) | 1260 | public void SendLocalTeleport(LLVector3 position, LLVector3 lookAt, uint flags) |
1236 | { | 1261 | { |
1237 | TeleportLocalPacket tpLocal = (TeleportLocalPacket)PacketPool.Instance.GetPacket(PacketType.TeleportLocal); | 1262 | TeleportLocalPacket tpLocal = (TeleportLocalPacket)PacketPool.Instance.GetPacket(PacketType.TeleportLocal); |