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authorteravus2013-02-05 18:46:02 -0500
committerteravus2013-02-05 18:46:02 -0500
commit2104e4d4d4367c0516f52d53490abb02bb459745 (patch)
tree799ba1dc32fe2467ecf6fe77c799fb45923837e0 /OpenSim/Region/ClientStack
parentMerge branch 'master' of melanie@opensimulator.org:/var/git/opensim (diff)
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* the root prim was being given an OffsetPosition in addition to setting the position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
index 6ebe660..568e216 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/BunchOfCaps/BunchOfCaps.cs
@@ -617,7 +617,7 @@ namespace OpenSim.Region.ClientStack.Linden
617 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero); 617 = new SceneObjectPart(owner_id, pbs, position, Quaternion.Identity, Vector3.Zero);
618 618
619 prim.Scale = scale; 619 prim.Scale = scale;
620 prim.OffsetPosition = position; 620 //prim.OffsetPosition = position;
621 rotations.Add(rotation); 621 rotations.Add(rotation);
622 positions.Add(position); 622 positions.Add(position);
623 prim.UUID = UUID.Random(); 623 prim.UUID = UUID.Random();