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authorJustin Clark-Casey (justincc)2011-09-22 00:16:05 +0100
committerJustin Clark-Casey (justincc)2011-09-22 00:16:05 +0100
commitd358125cac4e01194dae4b1f0bc9afc87e463f76 (patch)
tree28e06b311c9bd1621e94305aa9da6b32eef8502c /OpenSim/Region/ClientStack
parentMove code which handles NPC movement into Scene so that this can also be used... (diff)
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Reinstate option to land an npc when it reaches a target.
This is moved into ScenePresence for now as a general facility
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
index b5c6742..ce2ff86 100644
--- a/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/Linden/UDP/LLClientView.cs
@@ -231,7 +231,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
231 public event ScriptReset OnScriptReset; 231 public event ScriptReset OnScriptReset;
232 public event GetScriptRunning OnGetScriptRunning; 232 public event GetScriptRunning OnGetScriptRunning;
233 public event SetScriptRunning OnSetScriptRunning; 233 public event SetScriptRunning OnSetScriptRunning;
234 public event Action<Vector3, bool> OnAutoPilotGo; 234 public event Action<Vector3, bool, bool> OnAutoPilotGo;
235 public event TerrainUnacked OnUnackedTerrain; 235 public event TerrainUnacked OnUnackedTerrain;
236 public event ActivateGesture OnActivateGesture; 236 public event ActivateGesture OnActivateGesture;
237 public event DeactivateGesture OnDeactivateGesture; 237 public event DeactivateGesture OnDeactivateGesture;
@@ -11640,9 +11640,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
11640 locy = Convert.ToSingle(args[1]) - (float)regionY; 11640 locy = Convert.ToSingle(args[1]) - (float)regionY;
11641 locz = Convert.ToSingle(args[2]); 11641 locz = Convert.ToSingle(args[2]);
11642 11642
11643 Action<Vector3, bool> handlerAutoPilotGo = OnAutoPilotGo; 11643 Action<Vector3, bool, bool> handlerAutoPilotGo = OnAutoPilotGo;
11644 if (handlerAutoPilotGo != null) 11644 if (handlerAutoPilotGo != null)
11645 handlerAutoPilotGo(new Vector3(locx, locy, locz), false); 11645 handlerAutoPilotGo(new Vector3(locx, locy, locz), false, false);
11646 } 11646 }
11647 11647
11648 /// <summary> 11648 /// <summary>