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authorDiva Canto2009-10-02 16:24:13 -0700
committerDiva Canto2009-10-02 16:24:13 -0700
commit7a2ac292d64585384b1114f12be578d4fc23eef9 (patch)
tree637ffdb1f9f76ceba4cf21995091a85d5451e3e0 /OpenSim/Region/ClientStack
parentClose streams in MakeRequest. (diff)
parent* Removed even more unnecessary state variables from J2KImage (diff)
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Merge branch 'diva-textures-osgrid' of ssh://diva@opensimulator.org/var/git/opensim into diva-textures-osgrid
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs278
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs14
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs46
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs6
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs58
5 files changed, 161 insertions, 241 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
index 5f549b5..0e3630c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/J2KImage.cs
@@ -47,69 +47,26 @@ namespace OpenSim.Region.ClientStack.LindenUDP
47 47
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 public uint m_lastSequence; 50 public uint LastSequence;
51 public float m_requestedPriority; 51 public float Priority;
52 public uint m_requestedPacketNumber; 52 public uint StartPacket;
53 public sbyte m_requestedDiscardLevel; 53 public sbyte DiscardLevel;
54 public UUID m_requestedUUID; 54 public UUID TextureID;
55 public IJ2KDecoder m_j2kDecodeModule; 55 public IJ2KDecoder J2KDecoder;
56 public IAssetService m_assetCache; 56 public IAssetService AssetService;
57 public OpenJPEG.J2KLayerInfo[] m_layers; 57 public OpenJPEG.J2KLayerInfo[] Layers;
58 public bool m_decoded; 58 public bool IsDecoded;
59 public bool m_hasasset; 59 public bool HasAsset;
60 public C5.IPriorityQueueHandle<J2KImage> m_priorityQueueHandle; 60 public C5.IPriorityQueueHandle<J2KImage> PriorityQueueHandle;
61 61
62 private uint m_packetNumber; 62 private uint m_currentPacket;
63 private bool m_decoderequested; 63 private bool m_decodeRequested;
64 private bool m_asset_requested; 64 private bool m_assetRequested;
65 private bool m_sentinfo; 65 private bool m_sentInfo;
66 private uint m_stopPacket; 66 private uint m_stopPacket;
67 private AssetBase m_asset; 67 private byte[] m_asset;
68 private int m_assetDataLength;
69 private LLImageManager m_imageManager; 68 private LLImageManager m_imageManager;
70 69
71 #region Properties
72
73 public uint m_pPacketNumber
74 {
75 get { return m_packetNumber; }
76 }
77 public uint m_pStopPacketNumber
78 {
79 get { return m_stopPacket; }
80 }
81
82 public byte[] Data
83 {
84 get
85 {
86 if (m_asset != null)
87 return m_asset.Data;
88 else
89 return null;
90 }
91 }
92
93 public ushort TexturePacketCount()
94 {
95 if (!m_decoded)
96 return 0;
97
98 try
99 {
100 return (ushort)(((m_assetDataLength - FIRST_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1);
101 }
102 catch (Exception)
103 {
104 // If the asset is missing/destroyed/truncated, we will land
105 // here
106 //
107 return 0;
108 }
109 }
110
111 #endregion Properties
112
113 public J2KImage(LLImageManager imageManager) 70 public J2KImage(LLImageManager imageManager)
114 { 71 {
115 m_imageManager = imageManager; 72 m_imageManager = imageManager;
@@ -117,33 +74,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
117 74
118 public bool SendPackets(LLClientView client, int maxpack) 75 public bool SendPackets(LLClientView client, int maxpack)
119 { 76 {
120 if (m_packetNumber <= m_stopPacket) 77 if (m_currentPacket <= m_stopPacket)
121 { 78 {
122 bool SendMore = true; 79 bool SendMore = true;
123 if (!m_sentinfo || (m_packetNumber == 0)) 80 if (!m_sentInfo || (m_currentPacket == 0))
124 { 81 {
125 if (SendFirstPacket(client)) 82 if (SendFirstPacket(client))
126 { 83 {
127 SendMore = false; 84 SendMore = false;
128 } 85 }
129 m_sentinfo = true; 86 m_sentInfo = true;
130 m_packetNumber++; 87 m_currentPacket++;
131 } 88 }
132 // bool ignoreStop = false; 89 if (m_currentPacket < 2)
133 if (m_packetNumber < 2)
134 { 90 {
135 m_packetNumber = 2; 91 m_currentPacket = 2;
136 } 92 }
137 93
138 int count = 0; 94 int count = 0;
139 while (SendMore && count < maxpack && m_packetNumber <= m_stopPacket) 95 while (SendMore && count < maxpack && m_currentPacket <= m_stopPacket)
140 { 96 {
141 count++; 97 count++;
142 SendMore = SendPacket(client); 98 SendMore = SendPacket(client);
143 m_packetNumber++; 99 m_currentPacket++;
144 } 100 }
145 101
146 if (m_packetNumber > m_stopPacket) 102 if (m_currentPacket > m_stopPacket)
147 return true; 103 return true;
148 } 104 }
149 105
@@ -156,68 +112,68 @@ namespace OpenSim.Region.ClientStack.LindenUDP
156 //and assign the real discardLevel and packetNumber 112 //and assign the real discardLevel and packetNumber
157 //assuming of course that the connected client might be bonkers 113 //assuming of course that the connected client might be bonkers
158 114
159 if (!m_hasasset) 115 if (!HasAsset)
160 { 116 {
161 if (!m_asset_requested) 117 if (!m_assetRequested)
162 { 118 {
163 m_asset_requested = true; 119 m_assetRequested = true;
164 m_assetCache.Get(m_requestedUUID.ToString(), this, AssetReceived); 120 AssetService.Get(TextureID.ToString(), this, AssetReceived);
165 } 121 }
166 } 122 }
167 else 123 else
168 { 124 {
169 if (!m_decoded) 125 if (!IsDecoded)
170 { 126 {
171 //We need to decode the requested image first 127 //We need to decode the requested image first
172 if (!m_decoderequested) 128 if (!m_decodeRequested)
173 { 129 {
174 //Request decode 130 //Request decode
175 m_decoderequested = true; 131 m_decodeRequested = true;
176 // Do we have a jpeg decoder? 132 // Do we have a jpeg decoder?
177 if (m_j2kDecodeModule != null) 133 if (J2KDecoder != null)
178 { 134 {
179 if (Data == null) 135 if (m_asset == null)
180 { 136 {
181 J2KDecodedCallback(m_requestedUUID, new OpenJPEG.J2KLayerInfo[0]); 137 J2KDecodedCallback(TextureID, new OpenJPEG.J2KLayerInfo[0]);
182 } 138 }
183 else 139 else
184 { 140 {
185 // Send it off to the jpeg decoder 141 // Send it off to the jpeg decoder
186 m_j2kDecodeModule.BeginDecode(m_requestedUUID, Data, J2KDecodedCallback); 142 J2KDecoder.BeginDecode(TextureID, m_asset, J2KDecodedCallback);
187 } 143 }
188 144
189 } 145 }
190 else 146 else
191 { 147 {
192 J2KDecodedCallback(m_requestedUUID, new OpenJPEG.J2KLayerInfo[0]); 148 J2KDecodedCallback(TextureID, new OpenJPEG.J2KLayerInfo[0]);
193 } 149 }
194 } 150 }
195 } 151 }
196 else 152 else
197 { 153 {
198 // Check for missing image asset data 154 // Check for missing image asset data
199 if (m_asset == null || m_asset.Data == null) 155 if (m_asset == null)
200 { 156 {
201 // FIXME: 157 m_log.Warn("[J2KIMAGE]: RunUpdate() called with missing asset data (no missing image texture?). Canceling texture transfer");
202 m_packetNumber = m_stopPacket; 158 m_currentPacket = m_stopPacket;
203 return; 159 return;
204 } 160 }
205 161
206 if (m_requestedDiscardLevel >= 0 || m_stopPacket == 0) 162 if (DiscardLevel >= 0 || m_stopPacket == 0)
207 { 163 {
208 int maxDiscardLevel = Math.Max(0, m_layers.Length - 1); 164 int maxDiscardLevel = Math.Max(0, Layers.Length - 1);
209 165
210 // Treat initial texture downloads with a DiscardLevel of -1 a request for the highest DiscardLevel 166 // Treat initial texture downloads with a DiscardLevel of -1 a request for the highest DiscardLevel
211 if (m_requestedDiscardLevel < 0 && m_stopPacket == 0) 167 if (DiscardLevel < 0 && m_stopPacket == 0)
212 m_requestedDiscardLevel = (sbyte)maxDiscardLevel; 168 DiscardLevel = (sbyte)maxDiscardLevel;
213 169
214 // Clamp at the highest discard level 170 // Clamp at the highest discard level
215 m_requestedDiscardLevel = (sbyte)Math.Min(m_requestedDiscardLevel, maxDiscardLevel); 171 DiscardLevel = (sbyte)Math.Min(DiscardLevel, maxDiscardLevel);
216 172
217 //Calculate the m_stopPacket 173 //Calculate the m_stopPacket
218 if (m_layers.Length > 0) 174 if (Layers.Length > 0)
219 { 175 {
220 m_stopPacket = (uint)GetPacketForBytePosition(m_layers[(m_layers.Length - 1) - m_requestedDiscardLevel].End); 176 m_stopPacket = (uint)GetPacketForBytePosition(Layers[(Layers.Length - 1) - DiscardLevel].End);
221 //I don't know why, but the viewer seems to expect the final packet if the file 177 //I don't know why, but the viewer seems to expect the final packet if the file
222 //is just one packet bigger. 178 //is just one packet bigger.
223 if (TexturePacketCount() == m_stopPacket + 1) 179 if (TexturePacketCount() == m_stopPacket + 1)
@@ -230,7 +186,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
230 m_stopPacket = TexturePacketCount(); 186 m_stopPacket = TexturePacketCount();
231 } 187 }
232 188
233 m_packetNumber = m_requestedPacketNumber; 189 m_currentPacket = StartPacket;
234 } 190 }
235 191
236 if (m_imageManager.Client.PacketHandler.GetQueueCount(ThrottleOutPacketType.Texture) == 0) 192 if (m_imageManager.Client.PacketHandler.GetQueueCount(ThrottleOutPacketType.Texture) == 0)
@@ -242,20 +198,52 @@ namespace OpenSim.Region.ClientStack.LindenUDP
242 } 198 }
243 } 199 }
244 200
201 private bool SendFirstPacket(LLClientView client)
202 {
203 if (m_asset == null)
204 {
205 m_log.Warn("[J2KIMAGE]: Sending ImageNotInDatabase for texture " + TextureID);
206 client.SendImageNotFound(TextureID);
207 return true;
208 }
209 else if (m_asset.Length <= FIRST_PACKET_SIZE)
210 {
211 // We have less then one packet's worth of data
212 client.SendImageFirstPart(1, TextureID, (uint)m_asset.Length, m_asset, 2);
213 m_stopPacket = 0;
214 return true;
215 }
216 else
217 {
218 // This is going to be a multi-packet texture download
219 byte[] firstImageData = new byte[FIRST_PACKET_SIZE];
220
221 try { Buffer.BlockCopy(m_asset, 0, firstImageData, 0, FIRST_PACKET_SIZE); }
222 catch (Exception)
223 {
224 m_log.ErrorFormat("[J2KIMAGE]: Texture block copy for the first packet failed. textureid={0}, assetlength={1}", TextureID, m_asset.Length);
225 return true;
226 }
227
228 client.SendImageFirstPart(TexturePacketCount(), TextureID, (uint)m_asset.Length, firstImageData, (byte)ImageCodec.J2C);
229 }
230 return false;
231 }
232
245 private bool SendPacket(LLClientView client) 233 private bool SendPacket(LLClientView client)
246 { 234 {
247 bool complete = false; 235 bool complete = false;
248 int imagePacketSize = ((int)m_packetNumber == (TexturePacketCount())) ? LastPacketSize() : IMAGE_PACKET_SIZE; 236 int imagePacketSize = ((int)m_currentPacket == (TexturePacketCount())) ? LastPacketSize() : IMAGE_PACKET_SIZE;
249 237
250 try 238 try
251 { 239 {
252 if ((CurrentBytePosition() + IMAGE_PACKET_SIZE) > m_assetDataLength) 240 if ((CurrentBytePosition() + IMAGE_PACKET_SIZE) > m_asset.Length)
253 { 241 {
254 imagePacketSize = LastPacketSize(); 242 imagePacketSize = LastPacketSize();
255 complete = true; 243 complete = true;
256 if ((CurrentBytePosition() + imagePacketSize) > m_assetDataLength) 244 if ((CurrentBytePosition() + imagePacketSize) > m_asset.Length)
257 { 245 {
258 imagePacketSize = m_assetDataLength - CurrentBytePosition(); 246 imagePacketSize = m_asset.Length - CurrentBytePosition();
259 complete = true; 247 complete = true;
260 } 248 }
261 } 249 }
@@ -266,27 +254,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
266 if (imagePacketSize > 0) 254 if (imagePacketSize > 0)
267 { 255 {
268 byte[] imageData = new byte[imagePacketSize]; 256 byte[] imageData = new byte[imagePacketSize];
269 try 257 int currentPosition = CurrentBytePosition();
270 { 258
271 Buffer.BlockCopy(m_asset.Data, CurrentBytePosition(), imageData, 0, imagePacketSize); 259 try { Buffer.BlockCopy(m_asset, currentPosition, imageData, 0, imagePacketSize); }
272 }
273 catch (Exception e) 260 catch (Exception e)
274 { 261 {
275 m_log.Error("Error copying texture block. Out of memory? imagePacketSize was " + imagePacketSize.ToString() + " on packet " + m_packetNumber.ToString() + " out of " + m_stopPacket.ToString() + ". Exception: " + e.ToString()); 262 m_log.ErrorFormat("[J2KIMAGE]: Texture block copy for the first packet failed. textureid={0}, assetlength={1}, currentposition={2}, imagepacketsize={3}, exception={4}",
263 TextureID, m_asset.Length, currentPosition, imagePacketSize, e.Message);
276 return false; 264 return false;
277 } 265 }
278 266
279 //Send the packet 267 //Send the packet
280 client.SendImageNextPart((ushort)(m_packetNumber - 1), m_requestedUUID, imageData); 268 client.SendImageNextPart((ushort)(m_currentPacket - 1), TextureID, imageData);
281 }
282 if (complete)
283 {
284 return false;
285 }
286 else
287 {
288 return true;
289 } 269 }
270
271 return !complete;
290 } 272 }
291 catch (Exception) 273 catch (Exception)
292 { 274 {
@@ -294,6 +276,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
294 } 276 }
295 } 277 }
296 278
279 private ushort TexturePacketCount()
280 {
281 if (!IsDecoded)
282 return 0;
283
284 if (m_asset == null)
285 return 0;
286
287 if (m_asset.Length <= FIRST_PACKET_SIZE)
288 return 1;
289
290 return (ushort)(((m_asset.Length - FIRST_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1);
291 }
292
297 private int GetPacketForBytePosition(int bytePosition) 293 private int GetPacketForBytePosition(int bytePosition)
298 { 294 {
299 return ((bytePosition - FIRST_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1; 295 return ((bytePosition - FIRST_PACKET_SIZE + IMAGE_PACKET_SIZE - 1) / IMAGE_PACKET_SIZE) + 1;
@@ -301,9 +297,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP
301 297
302 private int LastPacketSize() 298 private int LastPacketSize()
303 { 299 {
304 if (m_packetNumber == 1) 300 if (m_currentPacket == 1)
305 return m_assetDataLength; 301 return m_asset.Length;
306 int lastsize = (m_assetDataLength - FIRST_PACKET_SIZE) % IMAGE_PACKET_SIZE; 302 int lastsize = (m_asset.Length - FIRST_PACKET_SIZE) % IMAGE_PACKET_SIZE;
307 //If the last packet size is zero, it's really cImagePacketSize, it sits on the boundary 303 //If the last packet size is zero, it's really cImagePacketSize, it sits on the boundary
308 if (lastsize == 0) 304 if (lastsize == 0)
309 { 305 {
@@ -314,12 +310,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
314 310
315 private int CurrentBytePosition() 311 private int CurrentBytePosition()
316 { 312 {
317 if (m_packetNumber == 0) 313 if (m_currentPacket == 0)
318 return 0; 314 return 0;
319 if (m_packetNumber == 1) 315 if (m_currentPacket == 1)
320 return FIRST_PACKET_SIZE; 316 return FIRST_PACKET_SIZE;
321 317
322 int result = FIRST_PACKET_SIZE + ((int)m_packetNumber - 2) * IMAGE_PACKET_SIZE; 318 int result = FIRST_PACKET_SIZE + ((int)m_currentPacket - 2) * IMAGE_PACKET_SIZE;
323 if (result < 0) 319 if (result < 0)
324 { 320 {
325 result = FIRST_PACKET_SIZE; 321 result = FIRST_PACKET_SIZE;
@@ -327,68 +323,32 @@ namespace OpenSim.Region.ClientStack.LindenUDP
327 return result; 323 return result;
328 } 324 }
329 325
330 private bool SendFirstPacket(LLClientView client)
331 {
332 // this means we don't have
333 if (Data == null)
334 {
335 client.SendImageNotFound(m_requestedUUID);
336 m_log.WarnFormat("[TEXTURE]: Got null Data element on a asset {0}.. and the missing image Data property is also null", m_requestedUUID);
337 return true;
338 }
339 // Do we have less then 1 packet's worth of data?
340 else if (m_assetDataLength <= FIRST_PACKET_SIZE)
341 {
342 // Send only 1 packet
343 client.SendImageFirstPart(1, m_requestedUUID, (uint)m_assetDataLength, m_asset.Data, 2);
344 m_stopPacket = 0;
345 return true;
346 }
347 else
348 {
349 byte[] firstImageData = new byte[FIRST_PACKET_SIZE];
350 try
351 {
352 Buffer.BlockCopy(m_asset.Data, 0, firstImageData, 0, (int)FIRST_PACKET_SIZE);
353 client.SendImageFirstPart(TexturePacketCount(), m_requestedUUID, (uint)m_assetDataLength, firstImageData, 2);
354 }
355 catch (Exception)
356 {
357 m_log.Error("Texture block copy failed. Possibly out of memory?");
358 return true;
359 }
360 }
361 return false;
362 }
363
364 private void J2KDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers) 326 private void J2KDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
365 { 327 {
366 m_layers = layers; 328 Layers = layers;
367 m_decoded = true; 329 IsDecoded = true;
368 RunUpdate(); 330 RunUpdate();
369 } 331 }
370 332
371 private void AssetDataCallback(UUID AssetID, AssetBase asset) 333 private void AssetDataCallback(UUID AssetID, AssetBase asset)
372 { 334 {
373 m_hasasset = true; 335 HasAsset = true;
374 336
375 if (asset == null || asset.Data == null) 337 if (asset == null || asset.Data == null)
376 { 338 {
377 if (m_imageManager.MissingImage != null) 339 if (m_imageManager.MissingImage != null)
378 { 340 {
379 m_asset = m_imageManager.MissingImage; 341 m_asset = m_imageManager.MissingImage.Data;
380 m_assetDataLength = m_asset.Data.Length;
381 } 342 }
382 else 343 else
383 { 344 {
384 m_asset = null; 345 m_asset = null;
385 m_decoded = true; 346 IsDecoded = true;
386 } 347 }
387 } 348 }
388 else 349 else
389 { 350 {
390 m_asset = asset; 351 m_asset = asset.Data;
391 m_assetDataLength = m_asset.Data.Length;
392 } 352 }
393 353
394 RunUpdate(); 354 RunUpdate();
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
index f05c490..43d29fd 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
@@ -3131,26 +3131,20 @@ namespace OpenSim.Region.ClientStack.LindenUDP
3131 } 3131 }
3132 } 3132 }
3133 3133
3134 // Unlike the other timers, this one is only started after
3135 // the first request is seen.
3136
3137 void HandleQueueEmpty(ThrottleOutPacketType queue) 3134 void HandleQueueEmpty(ThrottleOutPacketType queue)
3138 { 3135 {
3139 switch (queue) 3136 switch (queue)
3140 { 3137 {
3141 case ThrottleOutPacketType.Texture: 3138 case ThrottleOutPacketType.Texture:
3142 ProcessTextureRequests(); 3139 ProcessTextureRequests();
3143 break; 3140 break;
3144 } 3141 }
3145 } 3142 }
3146 3143
3147 void ProcessTextureRequests() 3144 void ProcessTextureRequests()
3148 { 3145 {
3149 if (m_imageManager != null) 3146 if (m_imageManager != null)
3150 { 3147 m_imageManager.ProcessImageQueue(m_textureSendLimit, m_textureDataLimit);
3151 m_imageManager.ProcessImageQueue(m_textureSendLimit,
3152 m_textureDataLimit);
3153 }
3154 } 3148 }
3155 3149
3156 void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) 3150 void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e)
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
index a484fdf..d641b6c 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLImageManager.cs
@@ -45,7 +45,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
45 { 45 {
46 public int Compare(J2KImage x, J2KImage y) 46 public int Compare(J2KImage x, J2KImage y)
47 { 47 {
48 return x.m_requestedPriority.CompareTo(y.m_requestedPriority); 48 return x.Priority.CompareTo(y.Priority);
49 } 49 }
50 } 50 }
51 51
@@ -94,7 +94,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
94 94
95 // Do a linear search for this texture download 95 // Do a linear search for this texture download
96 lock (m_priorityQueue) 96 lock (m_priorityQueue)
97 m_priorityQueue.Find(delegate(J2KImage img) { return img.m_requestedUUID == newRequest.RequestedAssetID; }, out imgrequest); 97 m_priorityQueue.Find(delegate(J2KImage img) { return img.TextureID == newRequest.RequestedAssetID; }, out imgrequest);
98 98
99 if (imgrequest != null) 99 if (imgrequest != null)
100 { 100 {
@@ -105,7 +105,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
105 try 105 try
106 { 106 {
107 lock (m_priorityQueue) 107 lock (m_priorityQueue)
108 m_priorityQueue.Delete(imgrequest.m_priorityQueueHandle); 108 m_priorityQueue.Delete(imgrequest.PriorityQueueHandle);
109 } 109 }
110 catch (Exception) { } 110 catch (Exception) { }
111 } 111 }
@@ -116,29 +116,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
116 116
117 //Check the packet sequence to make sure this isn't older than 117 //Check the packet sequence to make sure this isn't older than
118 //one we've already received 118 //one we've already received
119 if (newRequest.requestSequence > imgrequest.m_lastSequence) 119 if (newRequest.requestSequence > imgrequest.LastSequence)
120 { 120 {
121 //Update the sequence number of the last RequestImage packet 121 //Update the sequence number of the last RequestImage packet
122 imgrequest.m_lastSequence = newRequest.requestSequence; 122 imgrequest.LastSequence = newRequest.requestSequence;
123 123
124 //Update the requested discard level 124 //Update the requested discard level
125 imgrequest.m_requestedDiscardLevel = newRequest.DiscardLevel; 125 imgrequest.DiscardLevel = newRequest.DiscardLevel;
126 126
127 //Update the requested packet number 127 //Update the requested packet number
128 imgrequest.m_requestedPacketNumber = newRequest.PacketNumber; 128 imgrequest.StartPacket = newRequest.PacketNumber;
129 129
130 //Update the requested priority 130 //Update the requested priority
131 imgrequest.m_requestedPriority = newRequest.Priority; 131 imgrequest.Priority = newRequest.Priority;
132 try 132 try
133 { 133 {
134 lock (m_priorityQueue) 134 lock (m_priorityQueue)
135 m_priorityQueue.Replace(imgrequest.m_priorityQueueHandle, imgrequest); 135 m_priorityQueue.Replace(imgrequest.PriorityQueueHandle, imgrequest);
136 } 136 }
137 catch (Exception) 137 catch (Exception)
138 { 138 {
139 imgrequest.m_priorityQueueHandle = null; 139 imgrequest.PriorityQueueHandle = null;
140 lock (m_priorityQueue) 140 lock (m_priorityQueue)
141 m_priorityQueue.Add(ref imgrequest.m_priorityQueueHandle, imgrequest); 141 m_priorityQueue.Add(ref imgrequest.PriorityQueueHandle, imgrequest);
142 } 142 }
143 143
144 //Run an update 144 //Run an update
@@ -161,29 +161,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP
161 imgrequest = new J2KImage(this); 161 imgrequest = new J2KImage(this);
162 162
163 //Assign our decoder module 163 //Assign our decoder module
164 imgrequest.m_j2kDecodeModule = m_j2kDecodeModule; 164 imgrequest.J2KDecoder = m_j2kDecodeModule;
165 165
166 //Assign our asset cache module 166 //Assign our asset cache module
167 imgrequest.m_assetCache = m_assetCache; 167 imgrequest.AssetService = m_assetCache;
168 168
169 //Assign the requested discard level 169 //Assign the requested discard level
170 imgrequest.m_requestedDiscardLevel = newRequest.DiscardLevel; 170 imgrequest.DiscardLevel = newRequest.DiscardLevel;
171 171
172 //Assign the requested packet number 172 //Assign the requested packet number
173 imgrequest.m_requestedPacketNumber = newRequest.PacketNumber; 173 imgrequest.StartPacket = newRequest.PacketNumber;
174 174
175 //Assign the requested priority 175 //Assign the requested priority
176 imgrequest.m_requestedPriority = newRequest.Priority; 176 imgrequest.Priority = newRequest.Priority;
177 177
178 //Assign the asset uuid 178 //Assign the asset uuid
179 imgrequest.m_requestedUUID = newRequest.RequestedAssetID; 179 imgrequest.TextureID = newRequest.RequestedAssetID;
180 180
181 //Assign the requested priority 181 //Assign the requested priority
182 imgrequest.m_requestedPriority = newRequest.Priority; 182 imgrequest.Priority = newRequest.Priority;
183 183
184 //Add this download to the priority queue 184 //Add this download to the priority queue
185 lock (m_priorityQueue) 185 lock (m_priorityQueue)
186 m_priorityQueue.Add(ref imgrequest.m_priorityQueueHandle, imgrequest); 186 m_priorityQueue.Add(ref imgrequest.PriorityQueueHandle, imgrequest);
187 187
188 //Run an update 188 //Run an update
189 imgrequest.RunUpdate(); 189 imgrequest.RunUpdate();
@@ -249,12 +249,12 @@ namespace OpenSim.Region.ClientStack.LindenUDP
249 lock (m_priorityQueue) 249 lock (m_priorityQueue)
250 imagereq = m_priorityQueue.FindMax(); 250 imagereq = m_priorityQueue.FindMax();
251 251
252 if (imagereq.m_decoded == true) 252 if (imagereq.IsDecoded == true)
253 { 253 {
254 // we need to test this here now that we are dropping assets 254 // we need to test this here now that we are dropping assets
255 if (!imagereq.m_hasasset) 255 if (!imagereq.HasAsset)
256 { 256 {
257 m_log.WarnFormat("[LLIMAGE MANAGER]: Re-requesting the image asset {0}", imagereq.m_requestedUUID); 257 m_log.WarnFormat("[LLIMAGE MANAGER]: Re-requesting the image asset {0}", imagereq.TextureID);
258 imagereq.RunUpdate(); 258 imagereq.RunUpdate();
259 continue; 259 continue;
260 } 260 }
@@ -268,7 +268,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
268 try 268 try
269 { 269 {
270 lock (m_priorityQueue) 270 lock (m_priorityQueue)
271 m_priorityQueue.Delete(imagereq.m_priorityQueueHandle); 271 m_priorityQueue.Delete(imagereq.PriorityQueueHandle);
272 } 272 }
273 catch (Exception) { } 273 catch (Exception) { }
274 } 274 }
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
index 37f6ca7..e98a360 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketHandler.cs
@@ -776,10 +776,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
776 { 776 {
777 QueueEmpty handlerQueueEmpty = OnQueueEmpty; 777 QueueEmpty handlerQueueEmpty = OnQueueEmpty;
778 778
779 if (handlerQueueEmpty == null) 779 if (handlerQueueEmpty != null)
780 return; 780 handlerQueueEmpty(queue);
781
782 handlerQueueEmpty(queue);
783 } 781 }
784 782
785 // Convert the packet to bytes and stuff it onto the send queue 783 // Convert the packet to bytes and stuff it onto the send queue
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
index 8484846..0f1acb1 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLPacketQueue.cs
@@ -273,55 +273,25 @@ namespace OpenSim.Region.ClientStack.LindenUDP
273 { 273 {
274 lock (this) 274 lock (this)
275 { 275 {
276 while (PacketsWaiting()) 276 // These categories do not contain transactional packets so we can safely drop any pending data in them
277 LandOutgoingPacketQueue.Clear();
278 WindOutgoingPacketQueue.Clear();
279 CloudOutgoingPacketQueue.Clear();
280 TextureOutgoingPacketQueue.Clear();
281 AssetOutgoingPacketQueue.Clear();
282
283 // Now comes the fun part.. we dump all remaining resend and task packets into the send queue
284 while (ResendOutgoingPacketQueue.Count > 0 || TaskOutgoingPacketQueue.Count > 0 || TaskLowpriorityPacketQueue.Count > 0)
277 { 285 {
278 //Now comes the fun part.. we dump all our elements into m_packetQueue that we've saved up.
279 if (ResendOutgoingPacketQueue.Count > 0) 286 if (ResendOutgoingPacketQueue.Count > 0)
280 {
281 SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue()); 287 SendQueue.Enqueue(ResendOutgoingPacketQueue.Dequeue());
282 } 288
283 if (LandOutgoingPacketQueue.Count > 0)
284 {
285 SendQueue.Enqueue(LandOutgoingPacketQueue.Dequeue());
286 TriggerOnQueueEmpty(ThrottleOutPacketType.Land);
287 }
288 if (WindOutgoingPacketQueue.Count > 0)
289 {
290 SendQueue.Enqueue(WindOutgoingPacketQueue.Dequeue());
291 TriggerOnQueueEmpty(ThrottleOutPacketType.Wind);
292 }
293 if (CloudOutgoingPacketQueue.Count > 0)
294 {
295 SendQueue.Enqueue(CloudOutgoingPacketQueue.Dequeue());
296 TriggerOnQueueEmpty(ThrottleOutPacketType.Cloud);
297 }
298 bool tasksSent = false;
299 if (TaskOutgoingPacketQueue.Count > 0) 289 if (TaskOutgoingPacketQueue.Count > 0)
300 {
301 tasksSent = true;
302 SendQueue.PriorityEnqueue(TaskOutgoingPacketQueue.Dequeue()); 290 SendQueue.PriorityEnqueue(TaskOutgoingPacketQueue.Dequeue());
303 } 291
304 if (TaskLowpriorityPacketQueue.Count > 0) 292 if (TaskLowpriorityPacketQueue.Count > 0)
305 {
306 tasksSent = true;
307 SendQueue.Enqueue(TaskLowpriorityPacketQueue.Dequeue()); 293 SendQueue.Enqueue(TaskLowpriorityPacketQueue.Dequeue());
308 }
309 if (tasksSent)
310 {
311 TriggerOnQueueEmpty(ThrottleOutPacketType.Task);
312 }
313 if (TextureOutgoingPacketQueue.Count > 0)
314 {
315 SendQueue.Enqueue(TextureOutgoingPacketQueue.Dequeue());
316 TriggerOnQueueEmpty(ThrottleOutPacketType.Texture);
317 }
318 if (AssetOutgoingPacketQueue.Count > 0)
319 {
320 SendQueue.Enqueue(AssetOutgoingPacketQueue.Dequeue());
321 TriggerOnQueueEmpty(ThrottleOutPacketType.Asset);
322 }
323 } 294 }
324 // m_log.Info("[THROTTLE]: Processed " + throttleLoops + " packets");
325 } 295 }
326 } 296 }
327 297
@@ -530,10 +500,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
530 { 500 {
531 QueueEmpty handlerQueueEmpty = OnQueueEmpty; 501 QueueEmpty handlerQueueEmpty = OnQueueEmpty;
532 502
533 if (handlerQueueEmpty == null) 503 if (handlerQueueEmpty != null)
534 return; 504 handlerQueueEmpty(queue);
535
536 handlerQueueEmpty(queue);
537 } 505 }
538 506
539 private void ThrottleTimerElapsed(object sender, ElapsedEventArgs e) 507 private void ThrottleTimerElapsed(object sender, ElapsedEventArgs e)