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authorJohn Hurliman2009-10-23 01:11:40 -0700
committerJohn Hurliman2009-10-23 01:11:40 -0700
commit53bf479bab05e689b1403a27a175bedad379ea6d (patch)
treea2d47a2475a5f1d689efa0a18ffaddde7c9bf4d5 /OpenSim/Region/ClientStack
parentExperimental change to use an immutable array for iterating ScenePresences, a... (diff)
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Commented out noisy debugging about resent packets (normal) and agents setting throttles (normal)
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs4
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
2 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
index a9bc7d2..460938e 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPClient.cs
@@ -304,8 +304,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP
304 304
305 int total = resend + land + wind + cloud + task + texture + asset + state; 305 int total = resend + land + wind + cloud + task + texture + asset + state;
306 306
307 m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}", 307 //m_log.DebugFormat("[LLUDPCLIENT]: {0} is setting throttles. Resend={1}, Land={2}, Wind={3}, Cloud={4}, Task={5}, Texture={6}, Asset={7}, State={8}, Total={9}",
308 AgentID, resend, land, wind, cloud, task, texture, asset, state, total); 308 // AgentID, resend, land, wind, cloud, task, texture, asset, state, total);
309 309
310 // Update the token buckets with new throttle values 310 // Update the token buckets with new throttle values
311 TokenBucket bucket; 311 TokenBucket bucket;
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 734471e..2973d4b 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -405,7 +405,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
405 405
406 if (expiredPackets != null) 406 if (expiredPackets != null)
407 { 407 {
408 m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO); 408 //m_log.Debug("[LLUDPSERVER]: Resending " + expiredPackets.Count + " packets to " + udpClient.AgentID + ", RTO=" + udpClient.RTO);
409 409
410 // Resend packets 410 // Resend packets
411 for (int i = 0; i < expiredPackets.Count; i++) 411 for (int i = 0; i < expiredPackets.Count; i++)