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authorJustin Clark-Casey (justincc)2011-07-09 00:35:30 +0100
committerJustin Clark-Casey (justincc)2011-07-09 00:35:30 +0100
commit5e8900dfd058bd103cb6dcf8a57dc94683efd878 (patch)
treea9962c79801fd6a3181fb72d026ae84e5c1097cd /OpenSim/Region/ClientStack
parentWhen loading library asset set, only store an asset if it's different from an... (diff)
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minor: code tidy and inserted log lines for future use.
Unable to get to the bottom of why resizing a mesh fails to properly reset the physics proxy, when toggling phantom does After a mesh is generated, the existing sculptdata is set to zero in PrimitiveBaseShape to save memory When phantom is toggled, the sculptdata is regenerated before remeshing. But on resize, the sculptdata is not regenerated. So clearly, resetting sculptdata is possible, but haven't quite been able to pin down how this is being done when phantom is toggled.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs4
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs
index 3809f84..15ed3b3 100644
--- a/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs
+++ b/OpenSim/Region/ClientStack/Linden/Caps/ObjectCaps/UploadObjectAssetModule.cs
@@ -250,11 +250,9 @@ namespace OpenSim.Region.ClientStack.Linden
250 case 0x40: 250 case 0x40:
251 pbs.ReadProjectionData(extraParam.ExtraParamData, 0); 251 pbs.ReadProjectionData(extraParam.ExtraParamData, 0);
252 break; 252 break;
253
254 } 253 }
255
256
257 } 254 }
255
258 pbs.PathBegin = (ushort) obj.PathBegin; 256 pbs.PathBegin = (ushort) obj.PathBegin;
259 pbs.PathCurve = (byte) obj.PathCurve; 257 pbs.PathCurve = (byte) obj.PathCurve;
260 pbs.PathEnd = (ushort) obj.PathEnd; 258 pbs.PathEnd = (ushort) obj.PathEnd;