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authorTeravus Ovares2008-03-10 05:23:43 +0000
committerTeravus Ovares2008-03-10 05:23:43 +0000
commit8bea3dbdb91dfb465338572e3dfb40a5adfb9bab (patch)
treed941528dbb7e5faba74037dfbc03a2edacede342 /OpenSim/Region/ClientStack
parent* Fixed a few things and enabling Physical Prim border crossings again. (diff)
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* Added ODEPlugin Support for llSetBuoyancy. Set Buoyancy to 1 for space prim.
* Added WaterLevel support to the ODEPlugin. More on this later.
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 43f630d..ecb1591 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -127,6 +127,7 @@ namespace OpenSim.Region.ClientStack
127 127
128 scene.PhysicsScene = GetPhysicsScene(); 128 scene.PhysicsScene = GetPhysicsScene();
129 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised()); 129 scene.PhysicsScene.SetTerrain(scene.Heightmap.GetFloatsSerialised());
130 scene.PhysicsScene.SetWaterLevel(regionInfo.EstateSettings.waterHeight);
130 131
131 //Master Avatar Setup 132 //Master Avatar Setup
132 UserProfileData masterAvatar; 133 UserProfileData masterAvatar;