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authorAdam Frisby2007-07-21 22:20:22 +0000
committerAdam Frisby2007-07-21 22:20:22 +0000
commit4eb8ca49a901b09ce4bc3130f76f53b910391bbc (patch)
treea8bf71c7dee31f69a26e29e0708317429653fd7c /OpenSim/Region/ClientStack
parent* Fixed an issue whereby extremely tall terrains would be unable to output a ... (diff)
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* Renamed terrain functions to match OpenSim naming styles.
* Added capability to support minimum/maximum terrain limits (from the last 'bake')
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/RegionApplicationBase.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/RegionApplicationBase.cs b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
index 4a1fd99..1651ec2 100644
--- a/OpenSim/Region/ClientStack/RegionApplicationBase.cs
+++ b/OpenSim/Region/ClientStack/RegionApplicationBase.cs
@@ -113,7 +113,7 @@ namespace OpenSim.Region.ClientStack
113 scene.LoadWorldMap(); 113 scene.LoadWorldMap();
114 114
115 scene.PhysScene = GetPhysicsScene( ); 115 scene.PhysScene = GetPhysicsScene( );
116 scene.PhysScene.SetTerrain(scene.Terrain.getHeights1D()); 116 scene.PhysScene.SetTerrain(scene.Terrain.GetHeights1D());
117 scene.LoadPrimsFromStorage(); 117 scene.LoadPrimsFromStorage();
118 118
119 //Master Avatar Setup 119 //Master Avatar Setup