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authorDr Scofield2008-09-15 13:44:58 +0000
committerDr Scofield2008-09-15 13:44:58 +0000
commit0e2edbb5d4ce62697b4a9625cdaba63d97fac059 (patch)
treedcc516c465a90b99b220138d1467e55a218f1a4c /OpenSim/Region/ClientStack
parent* Remove a hack I put into OGP so that I could test OGP over SSL with the See... (diff)
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From: mike pitman <pitman@us.ibm.com>
fixes the terrain spikes, and is the result of mostly a tuning operation on the smooth and flatten tools. I dug in and found that the spikes apparently result from smooth's overly aggressive iteration steps toward the average curvature, which leads to an instability that blows up the heights. I introduced a scaling factor to dampen the 'duration' parameter which tames progress and seems to keep things stable.
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