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authorJohn Hurliman2010-03-16 12:03:04 -0700
committerJohn Hurliman2010-03-16 12:03:04 -0700
commitb51f40da8f24b78fa6101d70726ca2000e5b0341 (patch)
tree945d9a16dee81db24afd8284e9565d52408b68ec /OpenSim/Region/ClientStack
parentFixed several unhandled exceptions and performance issues with PrimitiveBaseS... (diff)
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Removed the unused use_async_when_possible config variable
Diffstat (limited to 'OpenSim/Region/ClientStack')
-rw-r--r--OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
index 36d24e8..850474d 100644
--- a/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
+++ b/OpenSim/Region/ClientStack/LindenUDP/LLUDPServer.cs
@@ -1020,7 +1020,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
1020 1020
1021 // Handle outgoing packets, resends, acknowledgements, and pings for each 1021 // Handle outgoing packets, resends, acknowledgements, and pings for each
1022 // client. m_packetSent will be set to true if a packet is sent 1022 // client. m_packetSent will be set to true if a packet is sent
1023 m_scene.ForEachClient(clientPacketHandler, false); 1023 m_scene.ForEachClient(clientPacketHandler);
1024 1024
1025 // If nothing was sent, sleep for the minimum amount of time before a 1025 // If nothing was sent, sleep for the minimum amount of time before a
1026 // token bucket could get more tokens 1026 // token bucket could get more tokens