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authorTeravus Ovares2007-12-10 00:46:56 +0000
committerTeravus Ovares2007-12-10 00:46:56 +0000
commite595f82489ae91c2a913f2ac8445b3d5dbe160d0 (patch)
tree3c4c3ca6c42fefb3904f8eb211bfb38bac52ef0d /OpenSim/Region/ClientStack
parentAdded a call to m_host.SendFullUpdateToAllClients(). (diff)
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* Hooked up the GridComm event ChildDataUpdate to the scene.
* Added List<RegionInfo> m_neighbours to Scene * Hooked up the OnRegionUp event to m_neighbours list * Modified RegionInfo to have a bool commFailTF value so that we can skip neighbors that fail. (when the region comes up, this gets reset to false and the region will try again. * Added SetChildAgentThrottle(byte[]) to IClientAPI * Several other insignificant changes related to passing child pertanant agent data from sim to sim.
Diffstat (limited to '')
-rw-r--r--OpenSim/Region/ClientStack/ClientView.cs5
1 files changed, 4 insertions, 1 deletions
diff --git a/OpenSim/Region/ClientStack/ClientView.cs b/OpenSim/Region/ClientStack/ClientView.cs
index 3fb21e3..540536e 100644
--- a/OpenSim/Region/ClientStack/ClientView.cs
+++ b/OpenSim/Region/ClientStack/ClientView.cs
@@ -2015,7 +2015,10 @@ namespace OpenSim.Region.ClientStack
2015 this.OutPacket(mbReply, ThrottleOutPacketType.Land); 2015 this.OutPacket(mbReply, ThrottleOutPacketType.Land);
2016 */ 2016 */
2017 } 2017 }
2018 2018 public void SetChildAgentThrottle(byte[] throttles)
2019 {
2020 PacketQueue.SetThrottleFromClient(throttles);
2021 }
2019 // Previously ClientView.PacketQueue 2022 // Previously ClientView.PacketQueue
2020 protected PacketQueue PacketQueue; 2023 protected PacketQueue PacketQueue;
2021 2024