diff options
author | jjgreens | 2009-10-14 23:15:03 -0700 |
---|---|---|
committer | John Hurliman | 2009-10-15 15:52:53 -0700 |
commit | df2d5a460f060129e5c09148b9fa4df2f241d8b1 (patch) | |
tree | bdec08feae7b1494818830e30120df2bab437cef /OpenSim/Region/ClientStack | |
parent | * Removed some of the redundant broadcast functions in Scene and SceneGraph s... (diff) | |
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Replaced the update lists with a priority queue implementation in LLClientView
Replaced the update lists with a priority queue implementation in LLClientView.
The priority queues are based on the MinHeap implementation also included in
this commit within the OpneSim.Framework namespace. Initially setup to exactly
mimic the behavior beofre the change which was a first come first serve queue.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 224 |
1 files changed, 179 insertions, 45 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index 82a2cdd..93fdeef 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -321,11 +321,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
321 | 321 | ||
322 | private int m_cachedTextureSerial; | 322 | private int m_cachedTextureSerial; |
323 | private Timer m_avatarTerseUpdateTimer; | 323 | private Timer m_avatarTerseUpdateTimer; |
324 | private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | 324 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_avatarTerseUpdates_ = |
325 | new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
325 | private Timer m_primTerseUpdateTimer; | 326 | private Timer m_primTerseUpdateTimer; |
326 | private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | 327 | private PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock> m_primTerseUpdates_ = |
328 | new PriorityQueue<double, ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
327 | private Timer m_primFullUpdateTimer; | 329 | private Timer m_primFullUpdateTimer; |
328 | private List<ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates = new List<ObjectUpdatePacket.ObjectDataBlock>(); | 330 | private PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock> m_primFullUpdates_ = |
331 | new PriorityQueue<double, ObjectUpdatePacket.ObjectDataBlock>(); | ||
329 | private int m_moneyBalance; | 332 | private int m_moneyBalance; |
330 | private int m_animationSequenceNumber = 1; | 333 | private int m_animationSequenceNumber = 1; |
331 | private bool m_SendLogoutPacketWhenClosing = true; | 334 | private bool m_SendLogoutPacketWhenClosing = true; |
@@ -3435,16 +3438,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3435 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = | 3438 | ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock = |
3436 | CreateAvatarImprovedBlock(localID, position, velocity,rotation); | 3439 | CreateAvatarImprovedBlock(localID, position, velocity,rotation); |
3437 | 3440 | ||
3438 | lock (m_avatarTerseUpdates) | 3441 | lock (m_avatarTerseUpdates_.SyncRoot) |
3439 | { | 3442 | { |
3440 | m_avatarTerseUpdates.Add(terseBlock); | 3443 | m_avatarTerseUpdates_.Enqueue(DateTime.Now.ToOADate(), terseBlock, localID); |
3441 | 3444 | ||
3442 | // If packet is full or own movement packet, send it. | 3445 | // If packet is full or own movement packet, send it. |
3443 | if (m_avatarTerseUpdates.Count >= m_avatarTerseUpdatesPerPacket) | 3446 | if (m_avatarTerseUpdates_.Count >= m_avatarTerseUpdatesPerPacket) |
3444 | { | 3447 | { |
3445 | ProcessAvatarTerseUpdates(this, null); | 3448 | ProcessAvatarTerseUpdates(this, null); |
3446 | } | 3449 | } |
3447 | else if (m_avatarTerseUpdates.Count == 1) | 3450 | else if (m_avatarTerseUpdates_.Count == 1) |
3448 | { | 3451 | { |
3449 | lock (m_avatarTerseUpdateTimer) | 3452 | lock (m_avatarTerseUpdateTimer) |
3450 | m_avatarTerseUpdateTimer.Start(); | 3453 | m_avatarTerseUpdateTimer.Start(); |
@@ -3454,7 +3457,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3454 | 3457 | ||
3455 | private void ProcessAvatarTerseUpdates(object sender, ElapsedEventArgs e) | 3458 | private void ProcessAvatarTerseUpdates(object sender, ElapsedEventArgs e) |
3456 | { | 3459 | { |
3457 | lock (m_avatarTerseUpdates) | 3460 | lock (m_avatarTerseUpdates_.SyncRoot) |
3458 | { | 3461 | { |
3459 | ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); | 3462 | ImprovedTerseObjectUpdatePacket terse = (ImprovedTerseObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ImprovedTerseObjectUpdate); |
3460 | 3463 | ||
@@ -3465,8 +3468,8 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3465 | (ushort)(Scene.TimeDilation * ushort.MaxValue); | 3468 | (ushort)(Scene.TimeDilation * ushort.MaxValue); |
3466 | 3469 | ||
3467 | int max = m_avatarTerseUpdatesPerPacket; | 3470 | int max = m_avatarTerseUpdatesPerPacket; |
3468 | if (max > m_avatarTerseUpdates.Count) | 3471 | if (max > m_avatarTerseUpdates_.Count) |
3469 | max = m_avatarTerseUpdates.Count; | 3472 | max = m_avatarTerseUpdates_.Count; |
3470 | 3473 | ||
3471 | int count = 0; | 3474 | int count = 0; |
3472 | int size = 0; | 3475 | int size = 0; |
@@ -3474,30 +3477,30 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3474 | byte[] zerobuffer = new byte[1024]; | 3477 | byte[] zerobuffer = new byte[1024]; |
3475 | byte[] blockbuffer = new byte[1024]; | 3478 | byte[] blockbuffer = new byte[1024]; |
3476 | 3479 | ||
3480 | Queue<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updates = new Queue<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
3481 | |||
3477 | for (count = 0 ; count < max ; count++) | 3482 | for (count = 0 ; count < max ; count++) |
3478 | { | 3483 | { |
3479 | int length = 0; | 3484 | int length = 0; |
3480 | m_avatarTerseUpdates[count].ToBytes(blockbuffer, ref length); | 3485 | m_avatarTerseUpdates_.Peek().ToBytes(blockbuffer, ref length); |
3481 | length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); | 3486 | length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); |
3482 | if (size + length > Packet.MTU) | 3487 | if (size + length > Packet.MTU) |
3483 | break; | 3488 | break; |
3484 | size += length; | 3489 | size += length; |
3490 | updates.Enqueue(m_avatarTerseUpdates_.Dequeue()); | ||
3485 | } | 3491 | } |
3486 | 3492 | ||
3487 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count]; | 3493 | terse.ObjectData = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock[count]; |
3488 | 3494 | ||
3489 | for (int i = 0 ; i < count ; i++) | 3495 | for (int i = 0 ; i < count ; i++) |
3490 | { | 3496 | terse.ObjectData[i] = updates.Dequeue(); |
3491 | terse.ObjectData[i] = m_avatarTerseUpdates[0]; | ||
3492 | m_avatarTerseUpdates.RemoveAt(0); | ||
3493 | } | ||
3494 | 3497 | ||
3495 | terse.Header.Reliable = false; | 3498 | terse.Header.Reliable = false; |
3496 | terse.Header.Zerocoded = true; | 3499 | terse.Header.Zerocoded = true; |
3497 | // FIXME: Move this to ThrottleOutPacketType.State when the real prioritization code is committed | 3500 | // FIXME: Move this to ThrottleOutPacketType.State when the real prioritization code is committed |
3498 | OutPacket(terse, ThrottleOutPacketType.Task); | 3501 | OutPacket(terse, ThrottleOutPacketType.Task); |
3499 | 3502 | ||
3500 | if (m_avatarTerseUpdates.Count == 0) | 3503 | if (m_avatarTerseUpdates_.Count == 0) |
3501 | { | 3504 | { |
3502 | lock (m_avatarTerseUpdateTimer) | 3505 | lock (m_avatarTerseUpdateTimer) |
3503 | m_avatarTerseUpdateTimer.Stop(); | 3506 | m_avatarTerseUpdateTimer.Stop(); |
@@ -3660,14 +3663,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3660 | objectData.TextureAnim = textureanim; | 3663 | objectData.TextureAnim = textureanim; |
3661 | } | 3664 | } |
3662 | 3665 | ||
3663 | lock (m_primFullUpdates) | 3666 | lock (m_primFullUpdates_.SyncRoot) |
3664 | { | 3667 | { |
3665 | if (m_primFullUpdates.Count == 0) | 3668 | if (m_primFullUpdates_.Count == 0) |
3666 | m_primFullUpdateTimer.Start(); | 3669 | m_primFullUpdateTimer.Start(); |
3667 | 3670 | ||
3668 | m_primFullUpdates.Add(objectData); | 3671 | m_primFullUpdates_.Enqueue(DateTime.Now.ToOADate(), objectData, localID); |
3669 | 3672 | ||
3670 | if (m_primFullUpdates.Count >= m_primFullUpdatesPerPacket) | 3673 | if (m_primFullUpdates_.Count >= m_primFullUpdatesPerPacket) |
3671 | ProcessPrimFullUpdates(this, null); | 3674 | ProcessPrimFullUpdates(this, null); |
3672 | } | 3675 | } |
3673 | } | 3676 | } |
@@ -3690,9 +3693,9 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3690 | 3693 | ||
3691 | void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) | 3694 | void ProcessPrimFullUpdates(object sender, ElapsedEventArgs e) |
3692 | { | 3695 | { |
3693 | lock (m_primFullUpdates) | 3696 | lock (m_primFullUpdates_.SyncRoot) |
3694 | { | 3697 | { |
3695 | if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) | 3698 | if (m_primFullUpdates_.Count == 0 && m_primFullUpdateTimer.Enabled) |
3696 | { | 3699 | { |
3697 | lock (m_primFullUpdateTimer) | 3700 | lock (m_primFullUpdateTimer) |
3698 | m_primFullUpdateTimer.Stop(); | 3701 | m_primFullUpdateTimer.Stop(); |
@@ -3709,7 +3712,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3709 | outPacket.RegionData.TimeDilation = | 3712 | outPacket.RegionData.TimeDilation = |
3710 | (ushort)(Scene.TimeDilation * ushort.MaxValue); | 3713 | (ushort)(Scene.TimeDilation * ushort.MaxValue); |
3711 | 3714 | ||
3712 | int max = m_primFullUpdates.Count; | 3715 | int max = m_primFullUpdates_.Count; |
3713 | if (max > m_primFullUpdatesPerPacket) | 3716 | if (max > m_primFullUpdatesPerPacket) |
3714 | max = m_primFullUpdatesPerPacket; | 3717 | max = m_primFullUpdatesPerPacket; |
3715 | 3718 | ||
@@ -3719,29 +3722,29 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3719 | byte[] zerobuffer = new byte[1024]; | 3722 | byte[] zerobuffer = new byte[1024]; |
3720 | byte[] blockbuffer = new byte[1024]; | 3723 | byte[] blockbuffer = new byte[1024]; |
3721 | 3724 | ||
3725 | Queue<ObjectUpdatePacket.ObjectDataBlock> updates = new Queue<ObjectUpdatePacket.ObjectDataBlock>(); | ||
3726 | |||
3722 | for (count = 0 ; count < max ; count++) | 3727 | for (count = 0 ; count < max ; count++) |
3723 | { | 3728 | { |
3724 | int length = 0; | 3729 | int length = 0; |
3725 | m_primFullUpdates[count].ToBytes(blockbuffer, ref length); | 3730 | m_primFullUpdates_.Peek().ToBytes(blockbuffer, ref length); |
3726 | length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); | 3731 | length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); |
3727 | if (size + length > Packet.MTU) | 3732 | if (size + length > Packet.MTU) |
3728 | break; | 3733 | break; |
3729 | size += length; | 3734 | size += length; |
3735 | updates.Enqueue(m_primFullUpdates_.Dequeue()); | ||
3730 | } | 3736 | } |
3731 | 3737 | ||
3732 | outPacket.ObjectData = | 3738 | outPacket.ObjectData = |
3733 | new ObjectUpdatePacket.ObjectDataBlock[count]; | 3739 | new ObjectUpdatePacket.ObjectDataBlock[count]; |
3734 | 3740 | ||
3735 | for (int index = 0 ; index < count ; index++) | 3741 | for (int index = 0 ; index < count ; index++) |
3736 | { | 3742 | outPacket.ObjectData[index] = updates.Dequeue(); |
3737 | outPacket.ObjectData[index] = m_primFullUpdates[0]; | ||
3738 | m_primFullUpdates.RemoveAt(0); | ||
3739 | } | ||
3740 | 3743 | ||
3741 | outPacket.Header.Zerocoded = true; | 3744 | outPacket.Header.Zerocoded = true; |
3742 | OutPacket(outPacket, ThrottleOutPacketType.State); | 3745 | OutPacket(outPacket, ThrottleOutPacketType.State); |
3743 | 3746 | ||
3744 | if (m_primFullUpdates.Count == 0 && m_primFullUpdateTimer.Enabled) | 3747 | if (m_primFullUpdates_.Count == 0 && m_primFullUpdateTimer.Enabled) |
3745 | lock (m_primFullUpdateTimer) | 3748 | lock (m_primFullUpdateTimer) |
3746 | m_primFullUpdateTimer.Stop(); | 3749 | m_primFullUpdateTimer.Stop(); |
3747 | } | 3750 | } |
@@ -3763,23 +3766,23 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3763 | CreatePrimImprovedBlock(localID, position, rotation, | 3766 | CreatePrimImprovedBlock(localID, position, rotation, |
3764 | velocity, rotationalvelocity, state); | 3767 | velocity, rotationalvelocity, state); |
3765 | 3768 | ||
3766 | lock (m_primTerseUpdates) | 3769 | lock (m_primTerseUpdates_.SyncRoot) |
3767 | { | 3770 | { |
3768 | if (m_primTerseUpdates.Count == 0) | 3771 | if (m_primTerseUpdates_.Count == 0) |
3769 | m_primTerseUpdateTimer.Start(); | 3772 | m_primTerseUpdateTimer.Start(); |
3770 | 3773 | ||
3771 | m_primTerseUpdates.Add(objectData); | 3774 | m_primTerseUpdates_.Enqueue(DateTime.Now.ToOADate(), objectData, localID); |
3772 | 3775 | ||
3773 | if (m_primTerseUpdates.Count >= m_primTerseUpdatesPerPacket) | 3776 | if (m_primTerseUpdates_.Count >= m_primTerseUpdatesPerPacket) |
3774 | ProcessPrimTerseUpdates(this, null); | 3777 | ProcessPrimTerseUpdates(this, null); |
3775 | } | 3778 | } |
3776 | } | 3779 | } |
3777 | 3780 | ||
3778 | void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e) | 3781 | void ProcessPrimTerseUpdates(object sender, ElapsedEventArgs e) |
3779 | { | 3782 | { |
3780 | lock (m_primTerseUpdates) | 3783 | lock (m_primTerseUpdates_.SyncRoot) |
3781 | { | 3784 | { |
3782 | if (m_primTerseUpdates.Count == 0) | 3785 | if (m_primTerseUpdates_.Count == 0) |
3783 | { | 3786 | { |
3784 | lock (m_primTerseUpdateTimer) | 3787 | lock (m_primTerseUpdateTimer) |
3785 | m_primTerseUpdateTimer.Stop(); | 3788 | m_primTerseUpdateTimer.Stop(); |
@@ -3797,7 +3800,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3797 | outPacket.RegionData.TimeDilation = | 3800 | outPacket.RegionData.TimeDilation = |
3798 | (ushort)(Scene.TimeDilation * ushort.MaxValue); | 3801 | (ushort)(Scene.TimeDilation * ushort.MaxValue); |
3799 | 3802 | ||
3800 | int max = m_primTerseUpdates.Count; | 3803 | int max = m_primTerseUpdates_.Count; |
3801 | if (max > m_primTerseUpdatesPerPacket) | 3804 | if (max > m_primTerseUpdatesPerPacket) |
3802 | max = m_primTerseUpdatesPerPacket; | 3805 | max = m_primTerseUpdatesPerPacket; |
3803 | 3806 | ||
@@ -3807,14 +3810,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3807 | byte[] zerobuffer = new byte[1024]; | 3810 | byte[] zerobuffer = new byte[1024]; |
3808 | byte[] blockbuffer = new byte[1024]; | 3811 | byte[] blockbuffer = new byte[1024]; |
3809 | 3812 | ||
3813 | Queue<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updates = new Queue<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>(); | ||
3814 | |||
3810 | for (count = 0 ; count < max ; count++) | 3815 | for (count = 0 ; count < max ; count++) |
3811 | { | 3816 | { |
3812 | int length = 0; | 3817 | int length = 0; |
3813 | m_primTerseUpdates[count].ToBytes(blockbuffer, ref length); | 3818 | m_primTerseUpdates_.Peek().ToBytes(blockbuffer, ref length); |
3814 | length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); | 3819 | length = Helpers.ZeroEncode(blockbuffer, length, zerobuffer); |
3815 | if (size + length > Packet.MTU) | 3820 | if (size + length > Packet.MTU) |
3816 | break; | 3821 | break; |
3817 | size += length; | 3822 | size += length; |
3823 | updates.Enqueue(m_primTerseUpdates_.Dequeue()); | ||
3818 | } | 3824 | } |
3819 | 3825 | ||
3820 | outPacket.ObjectData = | 3826 | outPacket.ObjectData = |
@@ -3822,16 +3828,13 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3822 | ObjectDataBlock[count]; | 3828 | ObjectDataBlock[count]; |
3823 | 3829 | ||
3824 | for (int index = 0 ; index < count ; index++) | 3830 | for (int index = 0 ; index < count ; index++) |
3825 | { | 3831 | outPacket.ObjectData[index] = updates.Dequeue(); |
3826 | outPacket.ObjectData[index] = m_primTerseUpdates[0]; | ||
3827 | m_primTerseUpdates.RemoveAt(0); | ||
3828 | } | ||
3829 | 3832 | ||
3830 | outPacket.Header.Reliable = false; | 3833 | outPacket.Header.Reliable = false; |
3831 | outPacket.Header.Zerocoded = true; | 3834 | outPacket.Header.Zerocoded = true; |
3832 | OutPacket(outPacket, ThrottleOutPacketType.State); | 3835 | OutPacket(outPacket, ThrottleOutPacketType.State); |
3833 | 3836 | ||
3834 | if (m_primTerseUpdates.Count == 0) | 3837 | if (m_primTerseUpdates_.Count == 0) |
3835 | lock (m_primTerseUpdateTimer) | 3838 | lock (m_primTerseUpdateTimer) |
3836 | m_primTerseUpdateTimer.Stop(); | 3839 | m_primTerseUpdateTimer.Stop(); |
3837 | } | 3840 | } |
@@ -3839,15 +3842,15 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
3839 | 3842 | ||
3840 | public void FlushPrimUpdates() | 3843 | public void FlushPrimUpdates() |
3841 | { | 3844 | { |
3842 | while (m_primFullUpdates.Count > 0) | 3845 | while (m_primFullUpdates_.Count > 0) |
3843 | { | 3846 | { |
3844 | ProcessPrimFullUpdates(this, null); | 3847 | ProcessPrimFullUpdates(this, null); |
3845 | } | 3848 | } |
3846 | while (m_primTerseUpdates.Count > 0) | 3849 | while (m_primTerseUpdates_.Count > 0) |
3847 | { | 3850 | { |
3848 | ProcessPrimTerseUpdates(this, null); | 3851 | ProcessPrimTerseUpdates(this, null); |
3849 | } | 3852 | } |
3850 | while (m_avatarTerseUpdates.Count > 0) | 3853 | while (m_avatarTerseUpdates_.Count > 0) |
3851 | { | 3854 | { |
3852 | ProcessAvatarTerseUpdates(this, null); | 3855 | ProcessAvatarTerseUpdates(this, null); |
3853 | } | 3856 | } |
@@ -10578,5 +10581,136 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
10578 | pack.TextureData.TextureID = textureID; | 10581 | pack.TextureData.TextureID = textureID; |
10579 | OutPacket(pack, ThrottleOutPacketType.Task); | 10582 | OutPacket(pack, ThrottleOutPacketType.Task); |
10580 | } | 10583 | } |
10584 | |||
10585 | #region PriorityQueue | ||
10586 | private class PriorityQueue<TPriority, TValue> | ||
10587 | { | ||
10588 | private MinHeap<MinHeapItem>[] heaps = new MinHeap<MinHeapItem>[1]; | ||
10589 | private Dictionary<uint, LookupItem> lookup_table = new Dictionary<uint, LookupItem>(); | ||
10590 | private Comparison<TPriority> comparison; | ||
10591 | private object sync_root = new object(); | ||
10592 | |||
10593 | internal PriorityQueue() : | ||
10594 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, Comparer<TPriority>.Default) { } | ||
10595 | internal PriorityQueue(int capacity) : | ||
10596 | this(capacity, Comparer<TPriority>.Default) { } | ||
10597 | internal PriorityQueue(IComparer<TPriority> comparer) : | ||
10598 | this(new Comparison<TPriority>(comparer.Compare)) { } | ||
10599 | internal PriorityQueue(Comparison<TPriority> comparison) : | ||
10600 | this(MinHeap<MinHeapItem>.DEFAULT_CAPACITY, comparison) { } | ||
10601 | internal PriorityQueue(int capacity, IComparer<TPriority> comparer) : | ||
10602 | this(capacity, new Comparison<TPriority>(comparer.Compare)) { } | ||
10603 | internal PriorityQueue(int capacity, Comparison<TPriority> comparison) | ||
10604 | { | ||
10605 | for (int i = 0; i < heaps.Length; ++i) | ||
10606 | heaps[i] = new MinHeap<MinHeapItem>(capacity); | ||
10607 | this.comparison = comparison; | ||
10608 | } | ||
10609 | |||
10610 | internal object SyncRoot { get { return this.sync_root; } } | ||
10611 | internal int Count | ||
10612 | { | ||
10613 | get | ||
10614 | { | ||
10615 | int count = 0; | ||
10616 | for (int i = 0; i < heaps.Length; ++i) | ||
10617 | count = heaps[i].Count; | ||
10618 | return count; | ||
10619 | } | ||
10620 | } | ||
10621 | |||
10622 | internal bool Enqueue(TPriority priority, TValue value, uint local_id) | ||
10623 | { | ||
10624 | LookupItem item; | ||
10625 | |||
10626 | if (lookup_table.TryGetValue(local_id, out item)) | ||
10627 | { | ||
10628 | item.Heap[item.Handle] = new MinHeapItem(priority, value, local_id, this.comparison); | ||
10629 | return false; | ||
10630 | } | ||
10631 | else | ||
10632 | { | ||
10633 | item.Heap = heaps[0]; | ||
10634 | item.Heap.Add(new MinHeapItem(priority, value, local_id, this.comparison), ref item.Handle); | ||
10635 | lookup_table.Add(local_id, item); | ||
10636 | return true; | ||
10637 | } | ||
10638 | } | ||
10639 | |||
10640 | internal TValue Peek() | ||
10641 | { | ||
10642 | for (int i = 0; i < heaps.Length; ++i) | ||
10643 | if (heaps[i].Count > 0) | ||
10644 | return heaps[i].Min().Value; | ||
10645 | throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString())); | ||
10646 | } | ||
10647 | |||
10648 | internal TValue Dequeue() | ||
10649 | { | ||
10650 | for (int i = 0; i < heaps.Length; ++i) | ||
10651 | { | ||
10652 | if (heaps[i].Count > 0) | ||
10653 | { | ||
10654 | MinHeapItem item = heaps[i].RemoveMin(); | ||
10655 | lookup_table.Remove(item.LocalID); | ||
10656 | return item.Value; | ||
10657 | } | ||
10658 | } | ||
10659 | throw new InvalidOperationException(string.Format("The {0} is empty", this.GetType().ToString())); | ||
10660 | } | ||
10661 | |||
10662 | #region MinHeapItem | ||
10663 | private struct MinHeapItem : IComparable<MinHeapItem> | ||
10664 | { | ||
10665 | private TPriority priority; | ||
10666 | private TValue value; | ||
10667 | private uint local_id; | ||
10668 | private Comparison<TPriority> comparison; | ||
10669 | |||
10670 | internal MinHeapItem(TPriority priority, TValue value, uint local_id) : | ||
10671 | this(priority, value, local_id, Comparer<TPriority>.Default) { } | ||
10672 | internal MinHeapItem(TPriority priority, TValue value, uint local_id, IComparer<TPriority> comparer) : | ||
10673 | this(priority, value, local_id, new Comparison<TPriority>(comparer.Compare)) { } | ||
10674 | internal MinHeapItem(TPriority priority, TValue value, uint local_id, Comparison<TPriority> comparison) | ||
10675 | { | ||
10676 | this.priority = priority; | ||
10677 | this.value = value; | ||
10678 | this.local_id = local_id; | ||
10679 | this.comparison = comparison; | ||
10680 | } | ||
10681 | |||
10682 | internal TPriority Priority { get { return this.priority; } } | ||
10683 | internal TValue Value { get { return this.value; } } | ||
10684 | internal uint LocalID { get { return this.local_id; } } | ||
10685 | |||
10686 | public override string ToString() | ||
10687 | { | ||
10688 | StringBuilder sb = new StringBuilder(); | ||
10689 | sb.Append("["); | ||
10690 | if (this.priority != null) | ||
10691 | sb.Append(this.priority.ToString()); | ||
10692 | sb.Append(","); | ||
10693 | if (this.value != null) | ||
10694 | sb.Append(this.value.ToString()); | ||
10695 | sb.Append("]"); | ||
10696 | return sb.ToString(); | ||
10697 | } | ||
10698 | |||
10699 | public int CompareTo(MinHeapItem other) | ||
10700 | { | ||
10701 | return this.comparison(this.priority, other.priority); | ||
10702 | } | ||
10703 | } | ||
10704 | #endregion | ||
10705 | |||
10706 | #region LookupItem | ||
10707 | private struct LookupItem { | ||
10708 | internal MinHeap<MinHeapItem> Heap; | ||
10709 | internal IHandle Handle; | ||
10710 | } | ||
10711 | #endregion | ||
10712 | } | ||
10713 | #endregion | ||
10714 | |||
10581 | } | 10715 | } |
10582 | } | 10716 | } |