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author | Justin Clarke Casey | 2008-10-29 18:38:10 +0000 |
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committer | Justin Clarke Casey | 2008-10-29 18:38:10 +0000 |
commit | 8a3157aa6a83b7b84811cd4675ba9fc8e6fbd32e (patch) | |
tree | 76fe871eb5c1f1602fd7df1ec2cdeb89602ecb51 /OpenSim/Region/ClientStack | |
parent | Viewer side normals and UV fixes on profile cuts. Sync with primmesher.dll fo... (diff) | |
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* Check in (disabled) results of not persisting avatar textures but rather sending ImageNotFound to clients if avatar textures are missing
* Whilst this does automatically get the client to rebake, on crossing a region border the 'local' assets are left behind
* There may be a cunning solution (such as squirting the assets on region crossing, or having them fetched from the original region) but
instead I'm going to opt for the easy solution of keeping them in the asset database, for now
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | 10 |
1 files changed, 10 insertions, 0 deletions
diff --git a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs index e0753d5..848d31c 100644 --- a/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs +++ b/OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs | |||
@@ -2598,6 +2598,16 @@ namespace OpenSim.Region.ClientStack.LindenUDP | |||
2598 | 2598 | ||
2599 | OutPacket(im, ThrottleOutPacketType.Texture); | 2599 | OutPacket(im, ThrottleOutPacketType.Texture); |
2600 | } | 2600 | } |
2601 | |||
2602 | public void SendImageNotFound(UUID imageid) | ||
2603 | { | ||
2604 | ImageNotInDatabasePacket notFoundPacket | ||
2605 | = (ImageNotInDatabasePacket)PacketPool.Instance.GetPacket(PacketType.ImageNotInDatabase); | ||
2606 | |||
2607 | notFoundPacket.ImageID.ID = imageid; | ||
2608 | |||
2609 | OutPacket(notFoundPacket, ThrottleOutPacketType.Texture); | ||
2610 | } | ||
2601 | 2611 | ||
2602 | public void SendShutdownConnectionNotice() | 2612 | public void SendShutdownConnectionNotice() |
2603 | { | 2613 | { |